Disable title block on edit screen for a custom post type

I have a custom post type with a custom block to collect required data and store it in post meta data or standard fields like title or slug, so I don’t want to display the Title block. I can’t disable title support in the CPT, because too much else depends on it.

The only successful attempt so far has been using CSS to target the id "post-title-0" of the for the title and can clearly enqueue a small CSS file depending on the post type, but I don’t want to depend on something set by WordPress that I can’t control; it feels that something in Javascript would be a better way to go if possible. I was wondering if WP provde any hooks for this but haven’t found any.

I’m a javascript novice, having started learning it in the last few weeks in order to write some custom blocks, so am not clear on the extent of what can be acheived with it. (I have 50 years experience of programming, just not in JS).

It would be OK to only hide the title until the post has been saved.

Has anyone any ideas?

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I want the game over screen on this super mario bros C++ remake to trigger arduino/batch file

I found a someone who has listed the source code in C++ for their remake of Super Mario and I would like to know how I could edit the code for the "Game over screen" to trigger my Arduino or batch file (which ever is easier). The link to this source code is below. I’m pretty new but am every interested in getting this done. Any information would help. Thank you so much!

Github project link

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LibGDX How to adjust mouse aim angle calculation when screen is resized

I’m starting with a screen resolution of 1280 x 960 and that is the default resolution where mouse aiming is calculated thus:

angleRad = (float) (Math.atan2(screenX - (screenWidth / 2), screenY - (screenHeight / 2))); angle = (float) Math.toDegrees(angleRad - Math.PI / 2); angle = Math.round(angle) <= 0 ? angle += 360 : angle; if (Math.round(angle) == 360)     angle = 0; 

Which all works fine. But when the game is resized to some resolution with a vastly different ratio to the default, like for example 2560 x 1440 at full screen in my case, the aiming is off. The resize method is like this:

@Override public void resize(int width, int height) {     game.getViewport().update(width, height);     control.screenWidth = width;     control.screenHeight = height; } 

Where control.screenWidth and control.screenHeight are used in the above angle calculation and as the set resolution in other areas. The angle calculation when resized is roughly correct but tends to get further and further off course the further the aim is away from the player.

If the player aims straight up, down, left or right (N, S, W or E basically) then the aim is dead on, but veers off as aiming goes away from the player towards a screen edge – no doubt due to the resolution ratio difference.

We have these ratio differences which no doubt affect the angle calculation:

1280x960 1.33 ratio 2560x1440 1.77 ratio 

But I’m not sure how to take into account these ratios to adjust the angle calculation accordingly in my code?

Possible visual problem on HP laptop screen

I own an HP Laptop. It’s system model is something like 15-bs2xx and its model number is 3TT16UA#ABA (I believe these are the things that typically need to be known, I’m not a computer wiz at all). I don’t know if my eyes are just being hypersensitive or not, but I feel like my screen has this weird "stippling" effect, little dots of a slightly different color appear across certain colors like a dark gray, orange, or yellow. When I watch videos, there’s always weird spaces of dotty pixels as well, especially around illumination in a dark room. Is this how the computer screen is supposed to look or is there something wrong with my graphics?

White Screen of Death

I have been trying to resurrect my wordpress site after a plugin upgrade went bad. I do not know which plugin caused the issue.

Things I have tried.

  • Renaming plugins and themes folders
  • define(‘WP_DEBUG’, true); and define(‘WP_DEBUG_LOG’, true); These do not seem to produce any output or logs on the filesystem
  • Removing all references to CACHE in wp-config
  • define(‘WP_MEMORY_LIMIT’, ‘1024M’);
  • in /etc/php/7.2/fpm/pool.d/www.conf (php_admin_value[memory_limit] = 128M)

I am still getting a white screen with nothing in the page source. Also my mysql, nginx and php logs do not show any errors.

Any help so very much appreciated!

Given a plot of a network Graph[] how can the {x,y} screen coordinates be output?

Is there a general way to get the screen or "world" coordinates for every vertex in the graphic output of something like this?

Table[Graph[Table[i \[UndirectedEdge] i + 1, {i, 20}],    GraphLayout -> l,    PlotLabel -> l],  {l, {"CircularEmbedding", "SpiralEmbedding"}}] 

Trying to build an algorithm to generate novel layouts and want to use a large amount of other algorithms for training data.