Is there a way to have Shadow Hand save DCs based on Charisma?

I am playing a Spellthief/Rogue and just picked up the Martial Study feat to gain access to Shadow Hand maneuvers. Shadow Hand is a Swordsage-exclusive school and its maneuvers key off Wisdom for their save DCs, but as a Spellthief, I boosted my Charisma and my Wisdom is pretty low.

Is there any way to change my Shadow Hand maneuver’s save DCs to key off Charisma instead of Wisdom?

What stops you from crafting items such as wands with Shadow Evocation/Conjuration/Shades?

Since Wish/Limited Wish can indeed be used to craft items(Can you craft magic items using Wish instead of the required spell?)

What stops me from creating a wand of fireball with the help of the spell Shadow Evocation to mimic the spell instead? (or a staff since Shadow Evocation is a 5th level spell and that might not work on a wand)

There might not be RAW solutions to this, but if I ever allow this I’ll treat the wand as a Shadow Evocation (fireball) with the same limitations, but what about Wondrous items that require a certain spell to be crafted? Wish does work per RAW since it provides the prerequisites of the item.

I guess I should just not allow it, much simpler that way.

How do Magus class features interact with Shadow Conjuration/Evocation?

Several of the magus class features involve casting spells from the magus spell list. They do not specify that the spell must be prepared, or cast with magus spell slots.

Spell Combat:

As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty).

Spellstrike:

At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack.

Magus Arcana and Knowledge Pool use similar language.

Now suppose a magus can cast Shadow conjuration using non-magus features (such as by multiclassing or as a spell-like ability).

Shadow conjuration can mimic any sorcerer or wizard conjuration (summoning) or conjuration (creation) spell of 3rd level or lower.

Or alternatively, they cast Shadow evocation:

You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 4th level or lower.

Shadow conjuration/evocation are not on the magus spell list. However, there are multiple conjuration and evocation spells shared between the wizard and magus spell lists, which could mean simulating conjuration or evocation spells from the magus spell list.

Could a magus use Shadow conjuration/evocation with Spell Combat (or other magus features) by simulating a spell from the magus spell list?

How are the hit points of the Hound summoned with the Hound of Ill Omen feature of the Shadow Sorcerer determined?

I have read over the feature several times now, and I have a question. Here are the features that differ from the MM Dire Wolf stats:

The hound uses the dire wolf statistics (see the Monster Manual or appendix C in the Player’s Handbook), with the following changes:

  1. The hound is size Medium, not Large, and it counts as a monstrosity, not a beast.
  2. It appears with a number of temporary hit points equal to half your sorcerer level.
  3. It can move through other creatures and objects as if they were difficult terrain. The hound takes 5 force damage if it ends its turn inside an object.
  4. At the start of its turn, the hound automatically knows its target’s location. If the target was hidden, it is no longer hidden from the hound.

The question I have is in regard to item 2. It states that the Hound appears with a number of temporary hit points equal to half the sorcery level. Which of the following is accurate?

  1. It only has a hit point total of half the sorcerer hit points.

  2. It has half the sorcerer hit points as temp hit points, on top of the hit points that a Dire Wolf would get per the MM stat block?

Could Shadow Step be used to cause fall damaged when grappled?

Curious about what would happen if a Shadow Monk used Shadow Step while carrying someone, I discovered these answers that said no but I’m unsure if these answers can be interpreted in an offensive way to use Shadow Step.

Shadow Step:

At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end o f the turn.

Grappled

  • A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.

  • The condition ends if the grappler is incapacitated (see the condition).

  • The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.


If a Shadow Monk finds themselves grappled by an enemy and chooses to use their action to initiate a falling motion (say falling prone while next to a crater to fall off the edge, or stunning striking the flying enemy to remove their flying ability temporarily) could the shadow monk then use a patch of dim light or darkness to shadow step back to safety while causing the enemy to potentially fall to their doom?

Does the Darkness spell cast a shadow?

If you were outside during the day and you cast darkness above you somehow, would the darkness spell cast a shadow?

If you cast darkness in a tunnel, and the only source of light was from one end of the tunnel only, would the other side of the darkness spell remain illuminated or would it be plunged in shadow (non-magical darkness)?

The description of the darkness spell says that “light can’t illuminate”. I would therefore posit that it also does not pass through it either.

What is the limit of dim light for the purposes of shadow teleportation?

Shadow monks and shadow sorcerers are able to teleport from one are of dim light or darkness to another.

What would you say is the limit of the area of dim light ? For example, using a large blanket to create a shadow or if they’re wearing full body clothing like a burqa they’re technically always in a shadow. If the above examples could work, should they be allowed to bring it with them as they teleport?

What is a Shadow (monster) made of consistency-wise?

In a game i am playing, one of our players ran across a thin beam whilst being chased by a shadow. The shadow, not wearing appropriate footwear, slips and falls down the well. We the players would repeat this for best results, why not?

This resulted in a number of questions however. How many shadows can fit into a well? Can they climb without the ability to grapple anything? Can they stack on one another?

One player pointed out that shadows were paper-thin and almost two dimensional back in 1st and 2nd editions (their write-up suggests they fit through small cracks and thin passages). By 3rd edition and Pathfinder they were dark ghosts, able to sort of submerge into the ground and easily wipe out entire villages just by touching anyone who walked down a poorly lit pathway.

Apparently in 5e they are different again, squeezing down to an inch or so (without squeezing). They cannot be grappled – but does that mean that they cannot grapple? How well can they fit together? How many would fit into a phone booth?

It would be ideal if we knew if they were more like a balloon, as a jello blob, a fog patch, a cloth cut-out or something else entirely. If someone has seen a Crawford-esque link, a description in any module or book or something else to go on, please let us know. Also, if there are official rules on how much space they MUST take up (and what actions they are capable of), please make it known (and thank you).

Most secure linux equivalent to Shadow Defender for live CD-like nonpersistency with no traces left (or traces that are encrypted)

Virtualisation can do reasonably secure nonpersistent drives. Would rather not rely on this alone but also have a host that is nonpersistent too. A live DVD as a host leaves no traces and is physically impossible to permanently infect/own but not very practical to carry around. A live USB flash drive is more practical. Another option is grub2 configured to boot from an ISO image in an internal hard drive.

In Windows there is Shadow Defender that intercepts all writes to disk and makes them nonpersistent by storing deltas instead. The deltas are stored in an encrypted format so in the event of a power-down they cannot be recovered easily. This software is hard to bypass because it uses a driver stub that loads very early in the boot sequence. What can one do in linux that is as securely nonpersistent as Shadow Defender or better?

Is grub2 boot from an ISO image as effective?

Are bootable USB flash drives made with Rufus given any bootable ISO image as effective?

What about fsprotect, is it any better than grub2 boot from an ISO image?

Anything else?

Distros proposed for the host: anything hardened like Pure OS, Astra Linux, Kodachi. Preferably Secure Boot signed.

Which is the most hardened option?