The druid got a new subclass option as part of Unearthed Arcana, and one of the features is Starry Form (not including the later part which has no bearing on my question):
Circle of the Stars feature You gain the ability to harness constellations’ power to alter your form. As an action, you can expend a use of your Wild Shape feature to take on a starry form rather than transforming into a beast.
While in your starry form, you retain your game statistics, but your body takes on a luminous, starlike quality; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you’re incapacitated.
Under Wild Shape in the PHB, it says, “Your game statistics are replaced by the statistics of the beast” when you Wild Shape into a beast. Does this mean a druid can first Wild Shape into a beast, then expend another use to activate Starry Form? As your game statistics are replaced for the first’s duration and Starry Form retains your game statistics, it shouldn’t bring you back to humanoid.
As title suggests, I’m wondering about the flexibility of alter self.
If a druid has alter self active and Wild Shapes into a goat, could they use the change appearance option of alter self to look like a sheep instead? What about a Medium cow?
What about if they Wild Shape into a giant spider, then alter self into an octopus?
I’m aware they wouldn’t get any stat changes for any of these appearance changes.
Since I suspect this will be up to DM interpretation, a good answer may include the designer’s intent in their answer, in an attempt to address my more specific questions in the question body.
The change appearance option is as follows:
Change Appearance. You transform your appearance. You decide what you look like, including your height, weight, facial features, sound of your voice, hair length, coloration, and distinguishing characteristics, if any. You can make yourself appear as a member of another race, though none of your statistics change. You also can’t appear as a creature of a different size than you, and your basic shape stays the same; if you’re bipedal, you can’t use this spell to become quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change your appearance in this way again.
The cantrip Shape Water can freeze a 5′ by 5′ by 5′ cube of water. The water unfreezes in 1 hour.
I’ve often read or hear that this can be used to make an ice bridge across water, by continuously freezing 5′ of water.
However, the spell has stipulation:
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time.
To me this implies that the spell can at most make a 10′ long bridge of ice.
Am I missing something, or is the cantrip Shape Water unable to build ice bridge longer than 10′?
Can an Adult Gold Dragon in Change Shape form use any of the following abilities?
Bite. Melee Weapon Attack
Claw. Melee Weapon Attack
Tail. Melee Weapon Attack
A player in the campaign I am preparing to run has asked me if he could play a Ghostwise Halfling from Sword Coast Adventurer’s Guide so he could mitigate not being able to communicate with the party while in Wild Shape, thus allowing him to spend more time as a beast.
My initial decision is no, because:
- the book states that is an extremely rare race of halfling
- he just wants it to min/max his character, not for any thematic or storyline value, which I have a slight problem with.
I am curious, however, if this would even work the way he thinks.
Also, am I being overbearing and unreasonable by not allowing this?
Among the effects of Wild Shapes, these two:
Your game Statistics are replaced by the Statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your Special senses, such as Darkvision, unless your new form also has that sense (PHB p.67, “Wild Shape”)
Seem to come into conflict with each other when things like Draconic Resilience:
When you aren’t wearing armor, your AC equals 13 + your Dexterity
modifier. (PHB p.102, “Draconic Bloodline”)
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.
Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
and Stone Sorcerers:
As an action, you can gain a base AC of 13 + your Constitution modifier if you aren’t wearing armor, and your skin assumes a stony appearance. This effect lasts until you end it as a bonus action, you are incapacitated, or you don armor other than a shield.
How would these resolve?
If my level 5 druid with +1 hide armor wild shapes into a brown bear, does his armor resize to fit the new form?
In the PHB for druid wild shape it says:
You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form…
In the DMG description of wearing and wielding magic items it says:
In most cases, a magic item that’s meant to be worn can fit a creature regardless of its size or build. Many magic garments are made to be easily adjustable, or they magically adjust themselves to the wearer.
To me, it sounds like the druid can wear the armor in wild shape as long as it is magical, as it will adjust to the new form. Is that correct?
Say you’re in one form and get a haircut and a tattoo, and then you get a scratch, break your femur, and lose your arm.
If you have a specific alternate form or can change shape into a specific appearance, then the detached arm on the ground stays the same, but do you regrow an arm on your shoulder because that’s what your current specified form originally had? But then if after ten years you change back to your previous (younger-looking, maybe?) form, then is the still missing and actively bleeding and hasn’t healed at all? What about the other examples?
Would it be balanced to replace the Wild Shape feature of a druid with Rage?
My character idea is a pacifist support that goes into a blood lust when he looses his temper. I don’t want to multi class because the character doesn’t want to train in violence, he just has a curse/anger problems/blood-lust.
This question already has an answer here:
- How does increasing in size affect adjacent squares and enemies? 1 answer
The SRD states the following:
Whether a creature is a friend or an enemy, you can’t willingly end your move in its space.
Consider the following situation:
A Druid in Medium humanoid form is surrounded by 8 hostile Medium creatures, one on each side. The Druid uses its action to transform into a Brown Bear–a Large creature.
The Druid now occupies a 10 ft. square space, such that it would occupy the space of 3 of the creatures that surround it.
Are those creatures moved as a result of the transformation?