One of my players is wondering whether you lose the supernatural abilities derived from your class when changing for using shapechange. To me the answer seemed pretty straightforward since the spell says
You gain all extraordinary and supernatural abilities (both attacks and qualities) of the assumed form, but you lose your own supernatural abilities.
But then he found this link
And at page 6 it says
But i couldn’t find any source for this claim. I would like to know which version is right and where i can find an official source that clarifies this (unless it’s simply what the spell says and you lose all supernatural abilities)
I’m running a tier 4 game and ran into an interesting situation.
1 of my players had been swallowed by a gargantuan sized homebrew creature. On his turn he used the Shapechange spell to become a Dragon Turtle (also gargantuan) in size.
What do the rules say should happen in this situation? Does he burst out thereby killing the monster? Is he somehow shunted out? Does the spell fail? or does something else happen?
I’ve been trying to make use of the Shapechange spell as a 9th level spell with a Druid class, but concentration seems to be a major issue. Say I transform into a Phoenix, can I use the 3 Legendary Resistance to automatically succeed in a damaging saving throw three times to prolong the form? This would make Shapechange viable for melee characters for atleast a slightly longer period than a single turn.
Does a level 20 druid need components for spells when in another form caused by non-wildshape effects that change their form but still allow them access to their class features, like the spell Shapechange?
Inspired by this comment on an answer of mine, I’m now wondering how exactly shapechange works. The spell states (emphasis mine):
You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower. The creature can’t be a construct or an undead, and you must have seen the sort of creature at least once. You transform into an average example of that creature, one without any class levels or the Spellcasting trait. […]
The spell turns you into an “average example” of the chosen creature. But you also must have seen the “sort” of creature at least once. So can you turn into a unique or named creature, where the “average example” is basically one and only one thing and the only “sort” of creature is similarly that exact creature.
Some examples of unique/named creatures would be Titivilus, Yan-C-Bin, Kiril Stoyanovich, or Ahmaergo. People/creatures where only one of them exists.
A somewhat related question:
- What happens when you Shapechange into a creature with random chances of extra things?
I like so much, and i need create hero around this, is there any way to cast shapechange after level 17?
So I am playing a character that has the mimics shapechange feature. What are the limits of the things it can become? One of the things I have been doing is turning parts of my body into tools or weapons, creating clothes, or turning myself into a rope to help people out of specific situations. I would like to know the limits to this. Can I create an adimantine fist, can I use myself as a spell component as long as it is not consumed, can I create different types of armor on myself. I just want to know some limits of what I can do.
In 5e, the Monster Manual states that each kind of Metallic Dragon gains the Change Shape ability by the time it is Ancient or Adult. However, no such ability is ever mentioned for Chromatic Dragons. This has been the case in every edition of D&D, as well. Have the designers given a reason for the difference?
I do realize that Chromatic and Metallic Dragons have different styles of interacting with humanoids. Metallics are much more likely to take a jaunt amongst humans or elves for a decade or three, so perhaps the absence of the ability reflects the fact that Chromatic Dragons simply don’t do such things, not that they cannot.
Page 297 MM, (emphasis mine):
Shapechanger. If the vampire isn’t in sunlight or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form….
While in mist form, the vampire can’t take any actions, speak, or manipulate objects.
Since it takes an action to polymorph back into its true form, and a vampire in mist form can’t take actions, does this mean that a vampire is stuck in mist form once he polymorphs into it?
Shapechange is a 9th level spell that allows you to transform into another creature, while retaining the benefit of any features from your class, race, or other source, provided that your new form is physically capable of using them. This seems to mean that feats can generally be carried over with that spell.
What I’m wondering is whether your creature type (your race) is itself considered a feature/benefit from your race, for the purpose of other things that only work when you are of a certain creature type, like racial feats. In other words, whether you are still considered of your initial creature type on top of your new creature type.
For example, if a Human Druid with the Prodigy feat (requirement: human, half-orc, or half-elf) Shapechanges into an Giant, do they still retain the benefit of their racial feat ? In other words, is being a human a human benefit/feature ?