Does using an Owl’s “Talons” action while Wild Shaped count as taking the Attack action?

First, a reason this might matter would be a multiclassed Druid/Monk using Wild Shape and hoping to use Flurry of Blows, the latter of which states:

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

So say we are transformed, via Wild Shape, into an Owl and we use our “Talons” action. Can we then use Flurry of Blows?

I’m unsure what the case is given that the Monster Manual states (page 10):

When a monster takes its action, it can choose from the options in the Actions section of its stat block or use one of the actions available to all creatures, such as the Dash or Hide action, as described in the Player’s Handbook.

“Talons” is not one of the actions available to all creatures, but the Attack action is so I’m unsure whether Talons also counts as the Attack action and if so, why/how?

In addition the Essentials Kit describes the “Use a Special Ability” action as follows (page 36):

Many class features give you special ways to use your action. Monsters also have their own special actions, as described in their stat blocks.

Are these “special actions” things like “Talons” or is “Talons” a use of the Attack action?

Can a Monk use Flurry of Blows while under the effects of Wild Shape; are actions such as the Owl’s “Talons” considered the Attack action?

Determining Volume of an Irregularly Shaped Triangular Prism

I need help using Mathematica to determine the volume of an irregularly shaped triangular prism. I have very little experience with Mathematica but thought this task could easily be performed using the program.

The shape generated should look like:


Prism[{{3.767, 4.523, 1}, {0, 0, 0}, {7.948, -2.451, 0}, {3.699,

8.156, 1}, {1.146, 10.24, 0}, {4.837, 10.24, 0}}]]

I’ve tried using the Volume[] function but with no luck. Any help would be greatly appreciated!

Are the attack of a Wild Shaped druid considered weapon attacks?


My character is a druid 3 / ranger 2. I’m considering taking Hunter’s Mark as one of my ranger spells, but I’m not sure whether it would trigger while attacking in Wild Shape. The spell says:

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack. […]

So my question is: do the attacks in Wild Shape count as weapon attacks?


  • Is a Wild Shape attack considered an unarmed strike?
  • Are the beast shape weapon attacks of a Druid, simple or finesse?

Programmatically create a trigger within abnormally shaped room

So I’m trying to create a trigger in each of my rooms. These rooms can be created by players. Basically, I need to know all the objects in a room. These rooms can be shaped in weird and wonderful ways. I’m struggling to figure out how to “fill” an area? The other problem is that some walls are curved.

My current thinking is:

  • Loop over all the walls in a scene. Do 4 raycasts from each side of the wall and see if we hit other walls. If we do, we are likely in a room.

  • From the offset, literally check each node adjacent to that until we fill the room. Once I have this though, Im not sure what to do with it.

How do I create bounds that I can check for collisions with this data?

Can a druid who is wild shaped into an ape cast non-verbal & non-material (somatic only) spells, example thunderclap? [duplicate]

Similar questions do not deal with “somatic only” spells (they only say “no” due to lack of access to verbal or material components, see the link)

Wild Shape states:

You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so.

Could a druid wild shaped into an ape still cast non-verbal & non-material (somatic only) spells, for example:

Thunderclap: [..] Components: S [..]

My logic: Ape has hands = can clap?

Where did this dungeon come from that was spiral shaped and contained a statue of Dagon?

I remember there being a dungeon for D&D 5e, possibly as part of an AL adventure (I don’t remember it being in a full published adventure like Out of the Abyss, etc), but if it was AL, I don’t remember which season (probably one of the earlier ones, though), or exactly how long ago it was. Me thinking it might have been AL might be a red herring.

It was a small dungeon, I feel like it only had 8 rooms or so, arranged in a spiral shape, and near the centre of the dungeon, I want to say area 7 but that might be wrong, there was a little alcove-like room with a shrine to Dagon there, and possibly a dead/undead creature or two in there. After this room, there was then the centre of the spiral, which contained the “boss fight” (I can’t remember what this boss fight was either).

I can’t remember what Tier this was for, but it was probably Tier 1, or Tier 2 at most; I don’t think it was higher level content.

That’s all I remember, although comment-questions may prompt me to remember a little more…

Compute Intersection Of Line With Star Shaped Set

Let there be $ k$ planes $ X_i\subseteq\mathbf{R}^3$ , all tangent to the unit sphere, in general position, represented by normal vectors $ v_i$ . Then $ \mathbf{R}^3\setminus\cup_i X_i$ consists of bounded and unbounded segments, let $ S$ denote the closure of the union of all bounded segments and assume that $ \mathbf{0}\in S$ . This should give a star shape w.r.t. $ \mathbf{0}$ , i.e. for all $ s\in S$ , the ‘interval’ $ [\mathbf{0},s]$ lies within $ S$ . Given a unit vector $ w\in R^n$ , in general position to the others, I can compute all scalars $ \lambda_i$ such that $ \lambda_iw$ lies on $ X_i$ . What is the most efficient method to verify which (necessarily unique) positive $ \lambda_i$ lies on the boundary of $ S$ , if I want to apply it to a lot of $ w$ s but the planes stay fixed?

The easiest way I currently see is to compute all intersection points of three planes each, then for every plane $ X_i$ , arrange a list of all triangles on that plane, that means, the three intersection points of $ X_i$ with two out of three other planes. Now, given $ w$ , I first get the largest $ \lambda_i$ , check whether it lies in some of the triangles on $ X_i$ , if not, continue with the second largest $ \lambda_i$ , etc.