spell shield vs attack of oppertunity

My favorite class in pathfinder is a Magus. I’m considering playing a reckless, dex-based, magus who regulary carries out combat maneuvers. However I don’t want to allocate so many feats to improved combat maneuvers just so I can avoid attacks of oppertunity. I know spell shield won’t take away the risk entirely but in general, how effective would it be at reducing the chances of recieving a hit from an attack of oppertunity?

Relivant stats: the players are starting at level 7. my inteligence is +4.(+5, next level) my dex is +3. My AC is 21 – 25 after applying my Int from spell shield. I’ll also be upgrading to medium armor soon after the campaign starts. I have weapon finess so I can use Dex on attack rolls, (inclucding combat maneuver, attack rolls)

Can anyone Raise a Shield?

I have not found any Shield proficiency in the game. Can Wizards carry around a Steel Shield, and get +2 AC out of it?

What is the point of the Shield cantrip then? Twice the AC, same action. You can cast with a shield in your hand.
Sure, you cannot use Shield Block, but the cantrip allows it only once per combat anyway, after which you lose the AC too.

Does the Kuo-toa’s Sticky Shield reaction work on natural weapons?

As the title says, the Kuo-toa creature has a reaction that can catch weapons. I’m curious if it works on natural weapons like bites and punches. Here is the text in question.

Sticky Shield. When a creature misses the kuo-toa with a melee weapon attack, the kuo-toa uses its sticky shield to catch the weapon. The attacker must succeed on a DC 11 Strength saving throw, or the weapon becomes stuck to the kuo-toa’s shield. If the weapon’s wielder can’t or won’t let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can’t be used. A creature can pull the weapon free by taking an action to make a DC 11 Strength check and succeeding.

What kind of action is it to put away a shield without dropping it?

I am currently playing a sword and board slayer how likes to switch his warhammer to two-handed or back in a pinch.

However, it is not clear to me how I can do this without dropping the shield. He is currently using a heavy shield.

Case 1: Warhammer two-handed, switching to one-handed use and equiping the shield

Case 2: Warhammer and Shield in hand, switching to two-handed use while putting away the shield without dropping it

Case 1 seemed clear at first:

FAQ

Two-Handed Weapons: What kind of action is it to remove your hand from a two-handed weapon or re-grab it with both hands? Both are free actions. For example, a wizard wielding a quarterstaff can let go of the weapon with one hand as a free action, cast a spell as a standard action, and grasp the weapon again with that hand as a free action; this means the wizard is still able to make attacks of opportunity with the weapon (which requires using two hands). As with any free action, the GM may decide a reasonable limit to how many times per round you can release and re-grasp the weapon (one release and re-grasp per round is fair).

So switching from two-handed grip to one-handed grip with a one-handed weapons should also be a free action.

Ready or Drop a Shield

Strapping a shield to your arm to gain its shield bonus to your AC, or unstrapping and dropping a shield so you can use your shield hand for another purpose, requires a move action. If you have a base attack bonus of +1 or higher, you can ready or drop a shield as a free action combined with a regular move. Dropping a carried (but not worn) shield is a free action.

So if have my shield on me, say over my shoulder, I take a free action to switch my grip to one-handed, a move action to ready my shield, an I have standard action left to attack.

Is that right?

Case 2: There is no mention of putting away or stowing a shield as far as I can see. So I have to look elsewhere.

Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

Is a shield a weapon-like object? It would be carried in easy reach, over the shoulder or on a hook somewhere I suppose. A shield can be a weapon if using a shield bash. That would make it a move action to put the shield away, free action to switch grips, which leaves a standard action to attack.

Manipulate an Item

Moving or manipulating an item is usually a move action. This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of action, along with whether they incur an attack of opportunity, are given in Table: Actions in Combat.

Or do I have to take a move action to unstrap (without the dropping part) and another move action to put away an item? That would mean, that I couldn’t attack. So it would be quite important to know how it’s done right. This might also mean for Case 1, that I first need to retrieve the "stored" shield with a move action, and then ready it with another mode action.

Now I looked at the quickdraw shield:

Quickdraw Shield

If you have a base attack bonus of +1 or higher, you may don or put away a quickdraw shield as a swift action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw a light or one-handed weapon with one hand and a quickdraw shield with the other in the time it would normally take you to draw one weapon. If you have the Quick Draw feat, you may don or put away a quickdraw shield as a free action.

Finally a mention of putting away a shield, no drop required. However, it talks about donning the shield which takes me to the armor and shield section.

Getting into and out of armor

Don: This column tells how long it takes a character to put the armor on. (One minute is 10 rounds.) Readying (strapping on) a shield is only a move action.

Remove: This column tells how long it takes to get the armor off. Removing a shield from the arm and dropping it is only a move action.

So donning seems to equal readying.

Does this mean, that the only way to put away a shield is to use a quickdraw shield (which might be a good idea anyway), or is there something I missed? Do I need two move actions and cannot attack in the round in which I switch from sword-and-board to two-handed?

Thanks in advance!

Can I cast spells that require a material component and still hold my hammer and shield?

I have a human cleric (war domain) with the War Caster feat. She holds a warhammer and a shield. Am I able to cast spells that require a material component and still hold my hammer and shield?

If not, then what are my options for casting a spell that requires material components? Do I drop the shield or warhammer? Does it cost a free action, move action, etc.?

Does the shield of faith spell combines with mirror image spell to provide an AC boost to the illusory duplicates created via mirror image?

Spell synergy question.

Casting order is mirror image spell first so the illusory duplicates AC are set and then adding in shield of faith spell, creating a barrier "around" the creature mirror image was cast on and if I am right around the occupied space of said creature, so this would include the illusory duplicates.

Would the "shield of faith" spell(description: A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.) provide an AC boost to the illusory duplicates created via the "mirror image" spell(description: Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it’s impossible to track which image is real. You can use your action to dismiss the illusory duplicates.) given that they are all occupying the same space and moving in sync(mimic your actions).

If this is indeed how these 2 spells sync, the illusory duplicates would instead have 15 AC each instead of 13 AC while also boosting the original creatures AC by +2.

Shield Master – Can the shield push be taken before an attack?

Can the shield push from the Shield Master feat be taken before an attack? i.e. Push prone, follow up with an attack while they’re down.

Shield Master

You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:

If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.

Does fire shield damage trigger if cloud rune is used

If a wizard cast fire shield and is later hit by a melee attack, then a fighter uses cloud rune to switch targets. Would the fire shield still do damage?

Fire Shield Whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts with flame. The attacker takes 2d8 fire damage from a warm shield, or 2d8 cold damage from a cold shield.

Cloud Rune When you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and choose a different creature within 30 feet of you, other than the attacker. The chosen creature becomes the target of the attack, using the same roll. This magic can transfer the attack’s effects regardless of the attack’s range.

How can my Cleric gain the Shield spell, and cast it using spell slots?

I am looking to build a order domain cleric, and looking at ways to obtain the shield spell. Specifically I hope I can learn it in a manner that allows me to spend my spell slots on it.

So far I have found the following:

  1. Multiclass – I don’t like this because I am struggling to justify it RP wise, would likely need to take at least 13 points in a dump stat, and it delays my progression, but is the only method I have found that meets my main criteria
  2. Magic initiate – Apparently I can’t use my spell slots so this is 1/day only
  3. Aberrant dragonmark – Counts as a sorcerer spell so I still can’t use my spell slots on it (probably)
  4. Talk to my DM – Unlikely to work because he knows I am a bit of a powergamer (hence wanting the shield spell on top of heavy armour, a standard shield and probably a shield of faith spell too)
  5. Cheat – Just hope my DM doesn’t notice it isn’t a cleric spell or doesn’t know the rules around class spells and spell slots – not my style
  6. Get a magic item (I am not sure there even are any) – this isn’t really an option even if one does exist, because the DM rolls for loot

I can use all legal source books, but have I misinterpreted anything I have above, or missed any options?

Bonus points if someone can find a way that also gets me booming blade 🙂