Looking at Immovable Object, doesn’t it seem like I can cast it on something like an umbrella, I’d be able to put it in front of me, and nothing would be able to penetrate it, essentially giving me full cover. In order for it to be penetrated, it requires something to pierce it, or in other words, move the pieces of the umbrella apart. Am I reading this wrong?
EGW p187 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (gold dust worth at least 25 gp, which the spell consumes) Duration: 1 hour You touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. You and the creatures you designate when you cast this spell can move the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. If the object is fixed in the air, it can hold up to 4,000 pounds of weight. More weight causes the object to fall. Otherwise, a creature can use an action to make a Strength check against your spell save DC. On a success, the creature can move the object up to 10 feet. At Higher Levels. If you cast this spell using a spell slot of 4th or 5th level, the DC to move the object increases by 5, it can carry up to 8,000 pounds of weight, and the duration increases to 24 hours. If you cast this spell using a spell slot of 6th level or higher, the DC to move the object increases by 10, it can carry up to 20,000 pounds of weight, and the effect is permanent until dispelled.```
I’m 99% certain not, but maybe I’m wrong. Does the shield spell count as a shield for eg: Shielded casting?
Are there any rules related to the creation of a shield guardian?
I am aware of the creation method for the amulet. But I’m asking about creating the actual construct.
Does using an Animated Shield count as ‘wielding a shield’ for Unarmored Defense? Specifically, would using it inhibit a monk’s unarmored defense?
And does the Animated Shield require proficiency with shields to use?
I would say that logically a floating independent shield does neither, and that the phrase “as if you were wielding it” says no, but I’d like a second opinion before I make any rookie assumptions about the nature of magic items.
Hoping for a rules clarification, can a champion use Lay on Hands if they are using a Shield and One-handed weapon? If you can’t use a shield and Lay on Hands would you have to release the shield, LoH, then use manipulate to get it back?
A shield can increase your character’s defense beyond the protection their armor provides. Your character must be wielding a shield in one hand to make use of it, and it grants its bonus to AC only if they use an action to Raise a Shield. This action grants the shield’s bonus to AC as a circumstance bonus until their next turn starts. A shield’s Speed penalty applies whenever your character is holding the shield, whether they have raised it or not.
An awakened cat with wizard levels has fire shield active, and is melee attacked by a goblin within 5 feet of it. The goblin hits the cat but exceeds the cats AC by 4 or less.
Fire shield states:
In addition, whenever a creature within 5 feet of you hits you with a melee attack, the shield erupts in flame. The attacker takes 2d8 … damage..
Hooray! That pesky goblin will get their comeuppance. However, the cat does not feel like taking any damage from this attack, so it casts shield which has the following cast time and trigger:
1 reaction, which you take when you are hit by an attack or targeted by the magic missile spell
So the cat has clearly been hit by the attack, triggering fire shield and allowing it to take a reaction to cast shield as well. But shield has this effect:
… Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, …
Which would cause the attack to miss! Now we have Schroedinger’s fire shielded cat!
Does the damage from fire shield affect the attacking creature when you also cast shield to negate the attack? Or does negating the hit also negate the trigger which allowed shield to be cast at all?
In my group, we’ve been working with the understanding that you can wear a shield and fight with a two-handed weapon, the assumption being that you only get the +2 AC if you’re actively wielding the shield with 1 hand. We’re treating “wielding” a shield as different from “wearing” a shield. When you wield the shield, you need to use 1 hand for it, and when you only just wear it your hand is free to do what you like (cast spells even). In short, it allows us to use versatile weapons with a shield easily and change our strategy during battle without taking the 1 action to don or doff the shield. In one turn I can strike with 1 hand and wield the shield and in another turn I can switch to two hands for great weapon feat damage, losing the AC but gaining a lot of damage. We think this might be reasonably balanced because we can only modify our AC during our turn until our next turn, so we’re not allowed to strike with two hands and then switch back to wielding the shield in the same turn.
Another reason we may have used this “rule” is because you are allowed to equip a weapon as part of the attack action, as stated in the PHB (it’s not with me at the moment).
Is there a rule in the PHB or somewhere else that allows this kind of interaction, or have we made the whole thing up out of convenience? Can a shield-holding hand do anything but hold the shield?
Could a Loxodon in full plate armor with tower shield in one hand, wield a greatsword with the other hand and their trunk?
Shield Master: a) add shield’s AC to Dexterity saving throw; b) for Dexterity saving throws to do with effect you receive either no damage on a save; half damage* on a fail. (PHB p.170)
Uncanny Dodge: use Reaction to only get half damage* done by an attack. (PHB p.96)
Evasion: for area of effect damage requiring a Dexterity saving throw, you receive either no damage on a save; half damage* on a fail. (PHB p. 96)
What protects me better from damage: Plate armour and a Shield, or Dodge?
I am playing a Cleric mainly but I took one level in Rogue as it helped me with the Expertise. Now I am thinking about taking one more level as a Rogue. I want to know what has more potential to reduce damage for my PC. In the party I tend to have a balance of doing damage and doing some healing. My character is one PCs that tends to take quite a lot of the brunt of the fight and I want to reduce the overall damage I get.
Currently I am wearing Studded Leather and Shield, with a +4 Dex bonus = AC 18. I have been thinking of trading in my Studded Leather and using Plate Armour and a Shield instead to reduce damage. I have proficiency in Heavy Armour and Shields, so I could have an AC 20. I could take a level in Cleric which would give me +2 on an ability, which I could use to bring my Strength up to 15 so that I can wear Plate armour.
But, recently in a fight I was getting quite low on Hit Points and I chose to use Dodge as my main action a few times. This reduced the damage I got a lot; I got hit less times because of the disadvantage on the mobs’ attack rolls.
I am now considering taking the extra level as a Rogue as it would give me Cunning Action so I could attack or heal as my main action and then use Dodge as my bonus action to minimise damage.
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each o f your turns in combat. This action can b e used only to take the Dash, Disengage, or Hide action.
In my situation, is Dodge more effective at reducing overall damage than having an increase of +2 to my AC from having Plate armour and a Shield?
Please provide an example of the damage reduction in your anwer.
Thanks for you help with this.