Can a Kensei monk spend a bonus action to use the Kensei’s Shot feature after they make an attack roll, and still do the extra damage on that attack?

The Way of the Kensei monk’s Path of the Kensei feature grants several benefits, including Kensei’s Shot. The wording of Kensei’s Shot is as follows (Xanathar’s Guide to Everything, p. 34):

You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn.

Can you choose to spend the bonus action to use Kensei’s Shot after rolling to hit, and still gain the extra damage on the attack you just made? Or do you have to declare that you’re using Kensei’s Shot before you make the attack roll?

Artificers – One Shot disrupters?

As a DM in an upcoming group where we’re running one shots I had a passing thought that could be problematic. Artificers take time to build items/weapons/whatever, in a campaign setting there’s down time, days and evenings for them to create an item but that’s not the case in a one shot.

If an artificer walks in with 6 goggles of night they created it could really throw off a game balance. If they hand out 4 caps of water breathing it could make one of the dungeon challenges stupidly simple and really throw some wrenches into my plans.

I really don’t want to limit the types of characters in my games and I don’t want to ask everyone for every single magic item they have on their character but I also don’t want to set up a jungle trek with pit falls and mobs to have someone give everyone a broom of flying and they cruise over everything reach the end and go ‘tada’…

The talk is to have these one shots kinda blend together and create a world that has these jobs in it but there’s not specific ‘time line’ or ‘down time’ between one shots. Sssooo the artificer class could theoretically create 4 caps of water breathing and muck up plans for a DM. Or create the brooms of flying and give them away to their fellow characters.

Am I over-thinking this? Or can some DMs maybe give me some insight into how to handle this/ideas/get over it you baby. I mean I’d take the last option too but I’m hoping there might be some more clever thoughts. 😛

If the consensus is ‘shut up and deal with it’ I’ll take it but you can’t blame a person for asking for input.


Edit ~ This is DND 5e in reference to UA Artificer.

Shot em up! Vertical or Horizontal “side scrolling”?

Question it’s about "Shot em up" style game (For example: Tyrian) also known as Top-Down shooters.

These games in the past mostly exist as top down concept, it means player object can move from the left to the right and enemies start appearing from the top of the screen and moving down to the screen. This concept was probably picked due to the monitors aspect ratios in the past where was most spreaded 4:5.

Also this concept are very popular on mobile phones, because is sometimes more user friendly not using landscape mode when playing.

There was a very little titles, when the concept Top-Down are changed Right-left It means, player object is on left screen side and moving Top and Down, and the enemies moving from right to the left. Also, there is almost no titles on desktops when current aspect ratios are mostly 16:9. Even if some new “Modern” Shot em up is released, mostly pick the Top Down concept.

And my question is, is there any reason for that on Desktops target platform?

I think for the current monitor aspect ratios 16:9 “Right-Left” better fit the gameplay and user experience. Or Am I missing something?

Can feats like Psionic Weapon, Shot or Fist work with out interference with Path of War Rules?

Can feats like Psionic Weapon, Shot or Fist; or Greater Psionic Weapon, Shot or Fist work without interference or sacrifice with Path of War Rules?

Effects from stances remain so long as stance is not changed. Gaining and using focus* during a rotation of Boosts, Counters and Strikes is what I worry about. With Psionic Meditation you can gain focus with a move action, but can I expend/use said focus at anytime during when a boost, strike or counter happens?

* see the “Gain psionic focus” part for the rules

How does the Oathbow’s benefit to ranged attacks interact with the Arcane Archer fighter’s Arcane Shot options Piercing/Seeking Arrow?

Part of the description of the oathbow magic item says:

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.

However, the Arcane Archer fighter archetype from Xanathar’s Guide to Everything (previously appearing in UA: Revised Subclasses) has the ability to imbue their arrows with magic. Two of the Arcane Shot options seem like they might conflict with the oathbow‘s trigger condition.

The description of Piercing Arrow says, in part (XGtE, p. 29; identical to the version from UA:RS):

[…] When you use this option, you don’t make an attack roll for the attack. Instead, the arrow shoots forward in a line, which is 1 foot wide and 30 feet long, before disappearing. […] Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.

The description of Seeking Arrow similarly says (XGtE, p. 30; also identical to the UA:RS version):

[…] When you use this option, you don’t make an attack roll for the attack. Instead, choose one creature you have seen in the past minute. The arrow flies toward that creature, moving around corners if necessary and ignoring three-quarters cover and half cover. If the target is within the weapon’s range and there is a path large enough for the arrow to travel to the target, the target must make a Dexterity saving throw. […] On a failed save, the target takes damage as if it were hit by the arrow, plus an extra 1d6 force damage, and you learn the target’s current location. On a successful save, the target takes half as much damage, and you don’t learn its location.

So how does the oathbow interact with these 2 Arcane Shot options by RAW?

I know some situations override things going both ways in favor of exploitation and prevention.

Does the class skill let you bypass the attack roll while getting the oathbow‘s power buff? Or do you not get the buff?

Looking for a good Dungeons and Dragons one shot video to demo what it can be to begininers

Are there any good examples of one shot dungeons and dragons adventures online that I could share with a group of people who have never played but are intrigued to give them a flavour of what it all is before we start playing? I know that Critical Role has a long running campaign (I am watching it) but am looking more for something that can really get someone who has never played before a good overview of what it is and how it all works rather then them having to watch through a number of episodes of a series. usually I would sit the group down and talk them all through it face to face but it is a bit harder to do that currently with social distancing etc.

Can you hit an unlocated target by throwing a weapon at it after casting True Strike and Guided Shot?

I’ve recently been discussing a combo found in this chapter of Harry Potter and the Natural 20. If needed, ctrl+f for “I am not walking in that” for the start of the encounter. The relevant part is quite short, damn good, near the end of the chapter, and does not overflow in to the next chapter. As I understand it, the situation is as follows:

  • Milo, our protagonist, is being hit by ranged magical attacks from an unknown location.
  • There is a blizzard, presumably giving the enemy concealment.
  • Because Milo does not know where the enemy is, he can’t target it with magical attacks.
  • To counter this, he casts True Strike, following by Guided Shot (swift action – Complete Adventurer, I believe) and throws his dagger “in a completely random direction”.
  • His plan is to find his target by using another divination to locate the dagger after it has hit, but that’s not relevant to my question.

My question is this. To my understanding, Milo has the following benefits before throwing the dagger:

  • A +20 insight bonus to his attack role
  • He is not affected by the miss chance that applies to attackers trying to strike a concealed target
  • His ranged attack suffers no penalty due to distance, but he still can’t exceed his max range
  • His ranged attack ignores the AC bonus granted to targets by anything less than total cover.

However, as great as all of these are, are they enough to actually allow you to attempt to attack such a target? The rules have precedent for attacking targets that you can’t see but can approximately locate (e.g. the rules for Invisibility), but in this case we only have the vaguest idea of where the target is.

Two Weapon Fighting or Rapid Shot with Wrist Launchers

Two Weapon Fighting or Rapid Shot with Wrist Launchers

Wrist Launcher, Heavy

I have the rapid reload feat for this weapon and since you can wear one of these weapons on each forearm and functions much like a hand crossbow, that free loading both would be easy both hand are free, unless holding something. However I’d like to be able to you use both in combat together, but confused as how to do it. Do I use it Rapid Shot or Two Weapon Fighting.

What arrow is needed for Curving Shot? [duplicate]

Arcane Archer on XGtE pg. 28

Magic Arrow: At 7th level, you gain the ability to infuse arrows with magic. Whenever you fire a nonmagical arrow from a shortbow or longbow, you can make it magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. The magic fades from the arrow immediately after it hits or misses its target.

Curving Shot: At 7th level, you learn to direct an errant arrow toward a new target. When you make an attack roll with a magic arrow and miss, you can use a bonus action to reroll the attack roll against a different target within 60 feet of the original target.

When using Curving Shot do you need an actual permanent magic arrow (such as a +2 arrow) or does it mean an arrow from the Magic Arrow feature or either?