What is the most damage possible in a single round of combat?

The rules are:

  1. The character can be any level up to 20, any class, and any race, using any spell, weapon, ability, or item, provided they are all available in an officially released capacity (so no Unearthed Arcana).
  2. This character gets a single round to inflict damage. Movement, Action, and Bonus Action (if needed). No reaction.
  3. The character can be buffed prior to this turn with either their own or another character’s spells or abilities, again requiring these buffs to be available in an officially released capacity. For example, Haste and Bless on a Fighter is fine. Assume there are allied characters with these spells, items, or abilities to allow for these effects.
  4. Assume unlimited amount of turns to prep for this round in which you deal damage. You can buff as much as you want, or cast a spell that requires multiple rounds, just as long as the turn you actually deal damage is the final turn.
  5. The character is assumed to hit (if it is an attack), or the enemy is assumed to have failed their saving throw (if it is a DC effect such as a Fireball spell). Assume no damage resistance from the enemy.
  6. The character does max damage with their attack. A 1d12 greataxe would do 12 + STR. Fireball would do 48 instead of 8d6. Assume no criticals. For Rogues, assume Sneak Attack.
  7. No insta-kill spells or abilities. Power Word Kill technically doesn’t deal damage. It just lowers the HP to zero.
  8. You can include an additional round for any/all in-game companions, provided they are acquired via the character’s abilities, spells, or items. So a Ranger’s animal companion, a Wizards group of zombies from Animate Dead, and a Sorcerer’s familiar with Dragon’s Breath are fine. An NPC Knight that swore an oath to protect your character as a quest reward is not allowed. You can assume the same rules as above for the companions: they all hit and do max damage. You can assume these companions can have items equipped, provided that is legal in the SRD (so no giving your bear a sword).
  9. The only environmental effect you can consider is max fall damage: 20d6 for 120 damage. But your character has to cause the enemy to fall during their attack. For this purpose, you can assume the enemy is standing 5 ft from the edge of a cliff. Otherwise, assume you cannot setup or alter the environment in any way outside of spells. No setting up traps.
  10. Ignore effects like Wild Magic Surge or items that cast random spells, as they are too unpredictable for the purposes of this calculation.

Is the intent of Deflect to allow defending a single target or multiple? And for how many attacks?

This is in regards to Mutants and Masterminds 3E Deflect.

Action: Standard • Range: Ranged • Duration: Instant • Cost: 1 point per rank

You can actively defend for characters other than yourself, deflecting or diverting attacks against them at a distance, and may be able to more effectively defend yourself, depending on your rank. See the Defend action in Action & Adventure for details. You use your Deflect rank in place of an active defense. You still add 10 to a Deflect die roll of 10 or less, for a minimum roll of 11. Deflect modifiers are limited by power level. Like a ranged attack, if you Deflect at medium range, you have a –2 circumstance modifier on your check. At long range, you have a –5 circumstance modifier. Range is Measured from you to the target of the attack you are deflecting.

I had a player invoke Deflect with the idea of staving off the next attack coming in and there arose a discussion on how to interpret who gets defended. My ultimate decision as a GM was that the spirit of the description was that you choose a single target for the Deflect, and they get the bonus, but you do not. So effectively, it lets you do a Defend action and then have the effects apply to that person until the beginning of your initiative count. As regards the picking of targets, that works for a Readied action, picking a situation and being able to preempt it.

There used to be a forum for asking the game designer, Steve Kenson, for clarifications, but that hasn’t been available for a long time. There was some discussion on the official boards, but nothing that I felt directly answered my question.

Custom post type single page uses the right template in preview mode but shows a different template after being posted

I’ve been developing a WordPress theme. I’ve created a custom post type called blog in functions.php.

// Blog Post Type Creation function te_blog_type() {     register_post_type("blog",         array(             "rewrite" => array("slug" => "blogs"),             "labels" => array(                 "name" => "Blogs",                 "singular_name" => "Blog",                 "add_new_item" => "Add New Blog",                 "edit_item" => "Edit Blog"             ),             "menu-icon" => "dashicons-format-status",             "public" => true,             "has_archive" => true,              "supports" => array(                 "title", "thumbnail", "editor", "excerpt", "comments"             ),             "taxonomies" => array("category", "post_tag", "blog_tag")         )     ); }  add_action("init", "te_blog_type"); 

It’s been working fine.

I also created a single-blog.php file as template for each blog post. When I preview the blog post. It’s using the right template from single-blog.php. However, when I actually post the blog, it’s showing the index.php as the template. What caused this?

How do I set the featured image size on the single post?

Good day! I’ve tried searching for the answer from other posts, but overrides didn’t seem to work for me. Basically every time I have a single post the featured image is the first image and it’s always so much larger than the rest of the image. When I try to resize by editing, it only changes the resolution.

Additionally, on mobile it remains the same big size, while my other added media become optimised for mobile. Help anyone?

Should I vary input field lengths in a single page checkout form?

I am currently designing a single page checkout form. I would appreciate some feedback on the lengths of my input fields.

In the Billing and Shipping sections, I have staggered the length of the fields, trying to keep the size of the input field relative to the size of the expected input.

However, in the Payment section, all the input fields are of the same length. Do you think this breaks the consistency of the form since the Billing and Shipping sections have staggered lengths for input fields? Should I try to vary the lengths of the inputs in the payment section so that it looks more like the other sections?

Single Page Checkout

Single Html Dom sobre etiqueta imagen

Estoy trabajando sobre SINGLE HTML DOM, para obtener datos de una web. Esto ya lo conseguí, para obtener el nombre de un equipo por ejemplo. Pero yo obtengo el div, que contiene adentro un span y otro div con la imagen, y a la hora de mostrarlo en pantalla solo muestra el span y no todo el div. Aqui dejo lo que imprime en el codigo fuente:

<div class="b_match_team">      <div class="icon_wrapper">         <img data-cfsrc="https://cdn.livesoccertv.com/tt/images/teams/england/logos/leicester-city.png?q=75&amp;w=22" style="display:none;visibility:hidden;" />             <noscript>                 <img src="https://cdn.livesoccertv.com/tt/images/teams/england/logos/leicester-city.png?q=75&amp;w=22" />             </noscript>     </div>      <span>Leicester City</span> </div> 

Como ven aparece un style="display:none;visibility:hidden;" y un <noscript>.

Aqui dejo mi PHP que hace imprimir esto:

<?php  include 'simple_html_dom.php';   $  html =  file_get_html('https://m.livesoccertv.com/es/'); $  title=$  html->find("div.b_match_team",0)->outertext;  echo $  title; // $  ret = $  html->find('img',0);  // echo $  ret;  ?>