Player is troubled with imagining the ingame situation

The Situation

I have been a gm for a few years on and off, for at least half a douzen of groups with at leat 20 different players and have played my fair share of systems.

A few weeks ago my colleagues asked my to introduce them to Roleplaying. I was delighted to share my passion with the people I see and talk to daily. We now have played two times with a group of me plus 4 player characters. Nearly all of the player were completely oblivious to role playing in general.

The problem

All in all the two sessions have been a lot of fun but I struggle with one of my players, that seems to have big problems with imagining the real situation the characters are in. Things like trying to build things without any of the necessary tools, trying to run from a enemy that is obviously about ten times as fast as him, although they have cover and are not yet discovered and so on. The result is that the other players and I are very confused and partially frustrated since those falsy interpretations can put the group in very rough spots, which is dampening everyones fun. Which in turn might demotivate the player in question.

What I tryed

I try to picture their situation as clearly as possible, even using a smartboard in the room we are playing in (we luckily can use one of the rooms in our office) to draw the current situations. Still these problems accured.

I never had this happen in one of my groups before. Is this to be expected and will sort itself out over time, or should I try to tell them even more?

Do you guys have any experience with players like this?

When is it best to multi-class for a Bard in this specific situation?

I am hoping to keep this question quite focused so I will set the scene:

  • I am starting my first D&D 5e campaign
  • We are starting at level 3
  • There is no rogue in the party so I am looking to absorb that role (No ‘tank’ either but hopefully that isn’t an issue)
  • The others in the party are a Warlock of some kind, a Cleric of the Death Domain and a Duel-Wield Fighter
  • I put equal focus on being good in combat (Controller) and out of combat (Face / Skillmonkey)
  • I am set on being a Lore Bard, taking the Criminal background to get proficiency in Thieves Tools (Not married to the specific background however)

What I am looking to do with my build is multi-class (Single level dip) to try and add some extra effectiveness.

Cleric was recommended because I can get Heavy Armour Proficiency + other things but I like the Knowledge Domain for the skills and I think Heavy Armour would impact my casting anyway so happy with the Medium Armour proficiency instead.

If I do this when is best? Do I start as a Cleric, pick it before level 3 or wait until after level x?

I am looking for the (hidden?) downsides of taking it at any given level (Or taking it at all given the party make-up), and hopefully I think the main downsides of multi-classing in general are quite limited in this instance. I will lose a pretty poor capstone, get some spells a little later and not much else.

My thinking is to pick it for level 2 (Fits thematically as well – criminal bard, reformed / repented but needed the freedom again so went back to being a bard without the criminal part), but as this is my first character and our campaign is planned to level 20 I want to get it right, and having a Strength score of 9 already hurts the inner min/maxer in me.

There have been a few questions for information which I deliberately kept out at the start so we can keep the focus. I wasn’t looking for alternate builds as I thought that might be too broad but I do appreciate them so will give a bit more info.

Race: Half-Elf Str: 9 Dex: 14 + 1 (Racial) = 15 Cha: 15 + 2 (Racial) = 17 Other stats: 13, 12, 10

If I am picking Cleric I have to put 13 into Wis, which then gives 12 Con and 10 Int. Straight Bard would be 13 Con, 12 Int and 10 Wis.

The effectiveness I am looking for is actually anything. I have looked at Warlock for the combat, Cleric for either the skills or proficiency and Rogue because it fits my concept. I am not fixed on Cleric and my main concern is that Bard 19/Something 1 is better overall than Bard 20 with no huge traps that I am going to fall into at certain levels (Being a level behind for key features I can live with since Lore already gets Magical Secrets early).

I am also allowed to use any officially published classes / books etc as long as I can show the GM where things came from. But I only own the DMG and PHB (Not yet sure what the GM owns) and would prefer not to have to Google every time I use a class feature.

Apologies to those who feel I have been misleading. I tried to keep the initial question succinct but probably took it off topic myself. I have accepted an answer which not only answers the initial question (IE: Multi-class early) but provided an alternate build which I am actually going to follow.

DeleteDuplicates DeleteDuplicatesBy used in a specific situation

How to use DeleteDuplicates or DeleteDuplicatesBy to delete duplicates inside list if I want to treat non-identical numbers, say $ 1$ and $ 2$ as identical?

I would define list of rules for identical numbers this way:


Meaning that I want to treat $ 1$ and $ 2$ as identical, $ 3$ and $ 4$ as identical, $ 5$ and $ 7$ as identical and $ 6$ and $ 8$ as identical.

Then I want to delete duplicates of this list:


Output should be:


because according to my rules {2,1,3} is duplicate of {1,2,3} and {4,7,6} is duplicate of {3,5,8}.

I would like the code to be something like this:




I also tried a simple example where $ 1$ and $ 2$ should be treated as identical:

DeleteDuplicatesBy[{1, 2, 3, 4, 5, 6, 7, 8, 9}, # == 1 \[Or] # == 2 &] 

But the output was:

{1, 3} 

Instead of:


which I wanted to be like it.

Attention: While I want to treat $ 1$ and $ 2$ as identical it does not mean I accept replacing $ 1$ by $ 2$ or vice-versa.

Accidentally let party wander into a high level situation, how do I help them get out without cheesing?

TL;DR – due to poor planning on my part in my sandbox-esque game, a party of four Level 5s (fighter, warlock, non-healer bard, wizard) is about to wander into a high level situation and I’d like them to not die while still letting them accomplish something.

Here’s the situation.

The party recently emerged from the Feywild to find that two months had passed on the outside. They ended up near the capital city. Okay, cool. I prepare some rumors they can dig up so they can help find out what they missed. One character in particular has a lot of backstory in the capital, so we hashed out some of the relevant NPCs.

In an attempt to set up and highlight how tensions are escalating in the kingdom with the threat of war on the horizon, as well as to set up an NPC Big Bad later, I let them find out that some people around the capital have been “disappearing” on order of the Queen’s Spymaster because they were suspected of being spies for the enemy empire. The Queen herself has been rumored to be ill and has definitely become hard to get a hold of. One of the NPCs who disappeared was one of a character’s school friends, who we’d hashed out the existence of between sessions.

Now, these disappearances were all on trumped up charges. The character who’d spent the most time in the capital actually is a spy for the enemy empire and would know this. She was adamant – and correctly so – that her friend was innocent.

What I expected to happen – and this is on me – was that they’d hear that the second most powerful person in the kingdom had a direct hand in these events and get out of town. The entire group is Level 5. I expected this entire setup to be set dressing for stuff they’d deal with later. It’s not like they don’t have a lot of side quests and leads to chase down elsewhere.

Instead, they resolved to do whatever they could to rescue this girl and get to the bottom of the situation.

Here’s what I know that they have no feasible way to find out at this point:

  • The Queen’s Spymaster has defected – she’s orchestrating events to deliberately try and undercut faith in the government as well as generally sow chaos
  • She’s not operating in the good faith the group assumes she is. This is not an innocent mistake or paranoia they can assuage.
  • The Queen’s Spymaster is actually one of the six heroes of long ago legend and is thus a Level 15 assassin living in secret.
  • The Queen herself is not even in the city at this time, and (as a high level sorcerer) she’s left a simulacrum in her place to help allay suspicion.
  • The group has rolled really badly on Perception checks to see if they’re being tailed and they are, in fact, being intermittently tailed.

    I don’t want to punish them for jumping in to this plot with both feet. I don’t want to stonewall them from finding this missing girl since they’re super invested in doing so, and they know she’s still in the city.

How can I help arrange things so they have a chance of succeeding while still putting them in a reasonable amount of danger?

How can i modify Dijkstra algorithm for equal situation?

I have a question below

In Dijkstra’s Algorithm, if there is more than one possible shortest path from u to any vertex v, any one of the paths can be the output of the algorithms as a shortest path. Assume now that if that is the case for any vertex v, i.e.there are many paths of the same minimum weight, you want to find the path with minimum number of edges. If there are stil ties then they can now be broken arbitrarily. Describe how to modify Dijkstra’s Algorithm to solve this problem

What is the first thing you look for when it is bottleneck situation for you to decide on closing of tabs?

I have 54 tabs opened right now and I won’t be surprised if I open 20 more today.

I keep wondering is, can there be a way where browser assists us by giving us something that we seamlessly adopt by giving us better ways to handle our greediness towards tabs.

What is the first thing you look for when it is bottleneck situation for you to decide on closing of tabs:

-Age of the browser — How old is that, opened 2 days ago?

-Revisit the content of the tab — To make sure you are not closing anything you would be needing soon?After that, you either close it or bookmark it for later(may be).

-The sequence — Since many links open the new tab next to its previous one, wondering if same sequence (as displayed in the browser)matters.

Please feel free to add parameters that I am not factoring in.

What’s the correct way to determine turn order in this situation?

The situation:

Four orcs are spotted by the party, sitting around a campfire. Two more orcs are in a tent a couple meters away. The orcs do not notice them.

A Wizard casts invisibility on himself and goes very close to them them while the rest of the party waits close by, hidden behind a bush.

The wizard casts Thunderwave and as soon as he appears the rest of the party charge in.

Wich is the correct way to determine turn order in this situation?