How to determine the base weapon damage for weapons that exceed the size table?

So I am playing a barbarian wielding a Butchering Axe. Last night it happened that by some glory magic my human (medium sized) barbarian was being enlarged letting his terrifying weapon become even more devastating.

So we checked the rulebook for what its new base damage would be. But unfortunately, the table ends at medium sized 2d6 becoming 3d6.

But since the Butchering Axe at medium size has already a weapon damage of 3d6, we tried to make out the pattern of the table which at that point was ambiguous (for us at least) we thought it either might be 4d6 following the increase from 2d6 to 3d6, or it might be 3d10 due to the steps at lower base damage weapons.

So the question is:

What is the weapons damage to be rolled here and by which pattern would this be identified for weapons exceeding the books printed table?

Is there a recommended party size for Waterdeep: Dragon Heist?

I’m planning on starting a campaign of Waterdeep: Dragon Heist tomorrow, but it’s looking like we may only have two players (plus me as DM) for it. The other published adventures I’ve used (Lost Mine of Phandelver and Storm King’s Thunder) each say a recommended party size for them, which we haven’t always had but helped me figure out how much I needed to adjust the included encounters when we had fewer players. But I can’t find within Dragon Heist the party size that it’s designed for. Due to it being more of an intrigue-based campaign than a hack-and-slash style, does it work just as well if you have two PCs or six?

Obscurement encounter advice with size differences

I would like to run a 5e encounter in a grassy plains, with tall grass about 3–4ft high. Based on the RAW in the PHB, I am taken to thinking that small creatures (goblins) are effectively under heavy obscurement. That is, creatures trying to see the goblins are looking through thick grass. Normal medium sized creatures, however, are standing about waist high, and would be lucky to be lightly obscured.

Concealment is explained in the RAW on page 183:

“A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight. A heavily obscured area-such as darkness, opaque fog, or dense foliage-blocks vision entirely. A creature in a heavily obscured area effectively suffers from the blinded condition (see appendix A).”

My problem is that the RAW designate an area as under concealment. In a case such as this, where there is a clear line between obscurement (grass) and no obscurement (no grass), there should be some deliberation here. It seems the lines of sight should differ for different size groups as a result of treating those groups as obscured or not. For example, these size groups in 3–4ft grass. (Read ‘→’ as “looking at”.)

  • Small → Small (Small creatures would be heavily obscured. Is the grass interfering with the perception roll of the perceiver?)

  • Small → Medium (Medium creatures, it would seem, should not be considered under the effects of obscurement, but would the small creatures still have trouble seeing over the grass? i.e. Are they under the effects of heavy obscurement by nature of being in the grass?)

  • Medium → Small (Small creatures would be heavily obscured, so a medium creature should have trouble spotting them, but the perceiver itself isn’t in heavy obscurement.)

  • Medium → Medium (Neither creature should gain any obscurement, but maybe this case could be interesting if there were stealth checks involved or prone creatures.)

My actual question is if we can treat obscurement conditionally, with different sized creatures being a factor, instead of “always on” or “always off” in a given area. It would seem errata v1.0 says:

A heavily obscured area doesn’t blind you, but you are effectively blinded when you try to see something obscured by it

Which is decidedly different, turning the condition to the area doing the obscuring to your target, rather than creatures being in a state of obscurement.

I am aware of a lengthy discussion about cloud of fog and how attacks work, so I’m pretty clear on that aspect, but I’m mostly asking about what the state of vision is like here.

The link:

How does concealment work?

Additionally, the only possible thing that was left unanswered in that discussion is about positions and whether sight is required to know a target’s position, considering creatures making noise from attacks and movement. Of note, in RAW it says heavily obscured areas block vision but not any other senses. It would be interesting if someone had input here, but in this particular case, since they’re goblins, they will be using bonus actions to hide.

What size category is a reduced Tarrasque?

The rule for a creature’s size is as follows on Monster Manual page 6:

$ $ \begin{array}{lll} \textbf{Size} & \textbf{Space} & \textbf{Examples} \ \hline \text{Tiny} & \text{2½ by 2½ ft.} & \text{Imp, sprite} \ \text{Small} & \text{5 by 5 ft.} & \text{Giant rat, goblin} \ \text{Medium} & \text{5 by 5 ft.} & \text{Orc, werewolf} \ \text{Large} & \text{10 by 10 ft.} & \text{Hippogriff, ogre} \ \text{Huge} & \text{15 by 15 ft.} & \text{Fire giant, treant} \ \text{Gargantuan} & \text{20 by 20 ft. or larger} & \text{Kraken, purple worm} \ \end{array} $ $

The Monster Manual page 268 states:

A scaly biped, the tarrasque is fifty feet tall and seventy feet long, weighing hundreds of tons.

And the Reduce use of the Enlarge/Reduce spell states:

The target’s size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category – from Medium to Small, for example.

Emphasis mine.

In the case of our Tarrasque, these statements in Reduce are contradictory. Its new size is now 25′×35′, which means it’s still classified as Gargantuan.

Which rule takes priority?

We can break the rules even more here. If we assume the Tarrasque is now huge rather than gargantuan, PHB 192 states:

Squeezing into a Smaller Space: A creature can squeeze through a space that is large enough for a creature one size smaller than it. Thus, a Large creature can squeeze through a passage that’s only 5 feet wide. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it’s in the smaller space.

This means our 25′×35′ beastie can now get through a 10 foot door.

Trying to install dual boot leads to glitched screen: “Couldn’t get size”

I recently bought a Lenovo Legion Y740 laptop. It came with Windows 10 and I want to install Ubuntu as a dual boot.

I am trying to boot from a USB where I have a 18.04.3-desktop-amd64.iso image. Whenever I boot it, I get the black screen with a list of options and chose to “Install Ubuntu”. Right after, my screen goes black and get a “Couldn’t get size: 0x000000000000000a” message. Then the rest of the screen begins to get ‘glitchy’ prints. However, I still hear the Ubuntu startup sound from the speakers.

I have done this once before on another laptop and had no problems. I have no idea what it could be. I’ve heard Nvidia and Ubuntu don’t do great together and the installer says AMD. Could it be this? My other laptop where it worked had no GPU, however this one has a RTX 2070 MaxQ.

Any help would be appreciated.

Thank you in advance,

Nil

libpng warning: Application jmp_buf size changed Segmentation fault when try to run xampp installation file

I trying to install XAMPP on my ubuntu 18.04 but I got this warning from libpng by running this command:

sudo ./xampp-linux-x64-7.3.9-0-installer.run 

The thing need to be considered is that I got this warning on all versions of XAMPP. Someone already asks the same question there libpng warning : Application jmp_buf size changed – while installing XAMPP but the answer is useless. Its a humble request please help.

Maximum size for sensitive information

everyone.

I’m developing an app that allows users to manage their financial products. This app shows information about accounts and cards.

My question is: There is a maximum font size to give, for example the balance information. Considering that the person next to you can see at your screen?

Does anyone know a rule that talks about this?

Thank you for your time.

Algorithm to count the number of subsets of size k with sum of all its elements minimum possible

An array is given eg:-1 2 2 2 and we need to count the number of subsets for it of size k which has the sum of elements minimum possible

here the subsets of size k=3 are:- 122 122 122 222

we see that there are 3 subsets having the minimum sum

I did this in bruteforce approach..first I stored the subsets of size k in a vector and then found the sum for each of the subsets and stored them in another vector and then counted the frequency of the minimum element

how to optimize it?