Animate Dead and Skeleton Archers

On the skeleton template page, it lists a "Skeleton Archer" Template. This is a CR+0 template.

Skeleton (Medium Archer): While not as intelligent or skilled as skeletal champions, skeletal archers are nevertheless a welcome addition to any undead army. Skeletal archers gain Point-Blank Shot and Precise Shot as bonus feats. (CR +0)

Assuming that any template could be selected from that list, should a template like this cost extra HD for the purpose of animate dead? If so, how much extra would be appropriate? Would a 2x multiplier be appropriate for this?

Does a zombie or skeleton explicitly need to have spoken in life?

The SRD claims that both the Skeleton and the Zombie have the following mastery in languages:

Languages Understands the languages it spoke in life but can’t speak

I’ve always taken this as that the original creature that turned into the sekeleton or zombie, mastered a certain language and took this knowledge with them when they became an undead creature. However, when looking at the Specter, I noticed it said the following:

Languages Understands the languages it knew in life but can’t speak

Is this difference intentional? Does the skeleton or zombie explicitly need to have said something in the language it mastered, or this is just a small overlooked difference that I should ignore?

I suppose it’s a situation that rarely comes up, but it could be relevant when a mute creature becomes a zombie. Certain creatures can understand but not speak certain languages, so it could be relevant for those whether their zombified undead could understand such languages.

Does a zombie or skeleton explicitly need to have spoken in life, or is this an unintended difference?

Is it possible to get a permanent skeleton companion?

This is a follow up question to Can I make a skeleton from a zombie?

In D&D 5e, there are very few ways to get a permanent necrotic follower. Usually you have to reassert control over them. Finger of death, I think, is the only way to get a permanent undead follower, but I am pretty sure that only applies to zombies, as cited below.

A humanoid killed by this spell rises at the start of your next turn as a zombie that is permanently under your command

I am interested in the exhaustion immunity of skeletons, and enjoy their appearance much more than the zombies.

Is it possible to get a permanent skeleton companion?

What must be included in a good report writeup when submitting it to whoever (eg. paper skeleton)? [closed]

For some reasons this question is not about vulnerability reporting as many question I read, but rather about the writeup of a good, professional paper that states all details about hole.

I can think of some:

  • PoC
  • Date of writing
  • What else?

Thanks in advance.

Can a changeling player character look like a skeleton?

I have an for a changeling character, but instead of appearing in a human form or stuff like that, I want them to look like a skeleton. I’m thinking a grim reaper-type character, but I know I can’t really pick skeleton as a race option. I would be using the changeling from Eberron: Rising from the Last War.

Can a changeling PC use the Shapechanger trait to look like a skeleton?

How to get an image skeleton sharp but connected

How can I get a straight skeleton of an image.

1@ just use vertical, horizontal lines in situation of image1. 2@ include tilted lines in situation of image2.

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Background, using least lines to reconstruct the window flower. The question is something like getting a good wireframe of a 3d model, I want to construct such a wireframe 3d model from the image.

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How to get a smooth outline

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Is this homebrew “Skeleton” race for Curse of Strahd balanced?

We are beginning a Curse of Strahd Campaign and one of my player’s wants to make Skeleton Necromancer. Since there’s no official Skeleton Race I created this from the Monster Manual entry on Skeletons, while also throwing in some extra ability’s from other creatures on my own crazed ramblings in an attempt to make up for the common vulnerability.

Skeletons

Ability Score Increase. Your Constitution score increases by 2, and your Dexterity score increases by 1.

Size. Skeletons match the height, but are half the weight of humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Thanks to your undead nature, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Body Construction. Because of your relentless undead fortitude your body is capable of detecting and reattaching limbs without much issue. After a long rest you can choose one of the following ability’s.

  • Detach Hand. Your dominate hand falls to the ground and becomes a Crawling Claw Monster Manual pg. 44. You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it. The hand can’t activate magical items, or carry more than 10 pounds. If the hand moves more than 60ft from you or is reduced to 0 hit-points, the hand becomes inherit and cannot move and must be reattached to your body. While your hand is detached in this way, you cannot use two-handed weapons, any attacks your body makes are made at disadvantage and you cannot cast spells that require a somatic component.

  • Detach Head. Your head begins to hover off your body and float independently, your head gains a fly speed equal to your movement speed. Your body can still move and acts under your command but is considered Blinded and cannot speak until the head returns. The head in incapable of moving out of line of sight from your body and can only cast spells that only require a verbal component.

  • Detach Arm. Your non-dominate arm falls off and becomes inert, you or any creature can pick up the arm and use it as bludgeoning weapon, the arm has the same statistics as a Club, any damage the arm takes while it is detached in this manor is automatically healed when the limb returns. While your hand is detached in this way, you cannot use two-handed weapons and you have disadvantage on spells that requires a somatic component.

  • Attach Extra Bones. The necromantic energy that holds your body together becomes briefly more powerful, If you find a corpse, inert skeleton or kill a humanoid creature you can spend an action to magically summon the dead creatures bones to overlap your own body. You double your weight, gain temporary hit points equal to your Constitution score and a bonus to AC equal to half your proficiency bonus rounded down.

All abilities last for up to 1 minute at which point the limb will take the most direct path back to the body or the extra bones will fall inert to the ground, but you can end it early by reattaching said limb or spending a free action to drop the bones. Once you use your chosen ability, you cannot use it again until to take a short or long rest. You can chose an additional ability per day at levels 5, 10, 15 and 20, this could be a different ability or the same ability for an additional time each day.

False Appearance. While you remains motionless, you are indistinguishable from a pile of bones.

Necrotic Constitution. You have resistance to necrotic damage, and you have immunity to poison damage, the exhaustion condition and the poisoned condition. You also have vulnerability to bludgeoning damage.

Undead Nature. You skert the line of life and death, you count as humanoid and undead when it comes to spell effects and ability’s. You can’t and don’t need to eat, drink, or breathe.

Languages. You can speak, read and write common and one other language of your choice.

The vulnerability was actually requested by the player so I’d like to keep that if possible, the other abilities such as Body Construction, False appearance and the other elements of Necrotic Constitution where added as a way to make up for the vulnerability to a very common damage type.

If I need to be more specific about “Balanced”

  • Do the other abilities make up for Vulnerability to Bludgeoning damage or have I gone over/under board?
  • Do the Body Construction ability’s make sense or should they be reworded or removed?
  • A very notable disability of the skeleton is it’s inability to talk, should I include this as an ability (which would also mean they are incapable of casting verbal spells)?
  • And most importantly, Does playing as a skeleton (or any undead creature) in Curse of Strahd specifically, have any inherit unfair advantages/disadvantages?

Skeleton Screen or Loading Animation

I’m designing a loading screen for a website application. I’m having two options for this:

  • Skeleton Screen
  • Loading Animation

I haven’t known how to choose one of them yet due to some reasons:

  1. I can’t find any article that argue about using Skeleton Screen.
  2. There’re many things need to consider when designing loading animation: UI Copy, Animation, Brand Identity.

Therefore, I can’t decide which one is better than other yet. Hope to learn something today 😀 Thank you guys!

How to display a skeleton component for a list component

I am using the skeleton component as part of Material UI’s API: https://material-ui.com/components/skeleton/

It makes sense that you should make the skeleton look like the component that will be rendered soon. However, what if the skeleton is a for a list component that has an indeterminate amount of list items? What should my skeleton look like then?

Should it be a skeleton of 1 list item? 10 list items?