Does Quickness work in the midst of battle without Skill Mastery?

The description of Quickness indicates that it only works with Routine actions.

You can perform routine tasks—anything that can be done as a routine check (see Routine Checks in The Basics)—fast, perhaps very fast. Subtract your effect rank from the normal time rank to perform a task to determine how long it takes you. So, for example, if you have Quickness 7, a routine task normally taking an hour (time rank 9) takes you (9 – 7 = time rank 2) 30 seconds. Non-routine checks are not affected by Quickness, nor is movement speed.

Without Skill Mastery, which allows routine checks in non-routine situations for a skill, does that mean that, under pressure, the person with Quickness can’t employ their skills? That when The Flash is being shot at, his ability to quickly perform normally routine tasks goes away? That seems counter to the source material, and also counter to the Time Stop ability in the Time Powers Power Profile, which includes Quickness with a Quirk that only routine actions can be performed.

Time Stop: Quickness (Subtle 2), Speed (Subtle 2), Quirk: Limited to routine actions while active (–4 points) • 2 points per rank

The 2E version instead used a version of routine tasks based on the "Take 20" mechanic which applied to skills where there was no penalty for failure and included on the chart which skills that could be used for.

You can perform routine tasks quickly. For purposes of this power a “routine task” is one where you can take 20 on the check. At rank 1 you perform such tasks at twice normal speed (x2). Each additional rank moves your speed one step up the Time and Value Progression Table (x5, x10, x25, and so forth). At rank 20, you perform routine tasks at 5 million times normal speed! Tasks where you cannot take 20 (including combat actions) are unaffected by Quickness, nor is movement speed

How exactly would one use the Profession (Cook) skill?

For one of the campaigns I’m going to be starting soon, most of our time will be spent out of ‘civilization,’ so our GM ruled that we would have to either acquire our own food from the wilderness (through uses of the Survival skill), or we would have to buy enough food to sustain us as we travel.

After hearing this, I ask our GM if it would be helpful for me to take ranks in Profession (Cook) to prepare food while we were out (because it might be possible that we could buy some ingredients and then make a lower DC Survival check to find enough food to supplement the ingredients we had already bought). He said that this would be a great idea, I just had to find reasonable rules for buying ingredients.

So I pored over Ultimate Equipment trying to find ingredients, and I found these “ingredients:” Bread, Caviar, Cheese, Chocolate, Fortune cookie, Honey, Ice cream, Maple syrup, Meat, Travel cake mix, and Yogurt, within the “food and drink” section; and Allspice, Basil, Beans, Cardamom, Chicken, Chilies, Cinnamon, Citrus, Cloves, Coffee beans, Cumin, Dill, Fennel, Flour, Garlic, Ginger, Mint, Mustard, Nutmeg, Nuts, Oregano, Pepper, Potatoes, Rosemary, Saffron, Salt, Sugar, Tobacco, Turnips, Vanilla, Wheat in the “trade goods” section.

This is a decent amount of ingredients yes, but there arises a different question, how much of what is needed to make a given meal? Then, how could it be edited to fit the survivalists helping supplement?

What skill to “recognise” someone?

As in, if for example a character hears a voice recording of someone. Such as them listening to a recording, that a journalist made of an interview. Then later incidentally meeting, someone who spoke in that recording.

What should they be called to roll, to see if they can realise that it was of them? That they’ve heard this voice before in the recording? Or to see if they don’t pick up on it.

I’m uncertain, which of the skills by the official mechanics of the system, would be the one supposed to be used. The mental ones of "discipline/conviction" don’t seem appropriate as described. But I don’t think the usual knowing people one of contacts is either.

Do you get skill points retroactively for increased Int?

In D&D 3.5 you don’t get skill points retroactively, only from the next level onwards after you increase your intelligence enough to gain an increased bonus, leading to extra skill points per level.

However when playing today a friend of mine mentioned that Pathfinder is different, and that skill points are applied retroactively when your intelligence bonus increases. But I can’t find anything in the rule book that mentions which it is either way.

Can someone please clarify for me which it is and point out where it is stated?

Which magic skill should a PC use to identify a magic item?

It’s my understanding that when a PC finds a magic item, they need to use the Identify Magic exploration activity to determine what it does and how to activate it.

Page 283 of the Core Rulebook says that Arcana, Religion, Occultism, or Nature should be used depending on the tradition of the magic the PC is trying to identify. However, the magic items listed in Chapter 11 (Crafting & Treasure) don’t include a tradition – they only have a school trait (e.g. Conjuration).

I wondered if maybe Identify Magic isn’t meant to be used on magic item treasure, but page 238 does mention using it for identifying items, along with effects and locations.

How should a GM decide which skill to have a PC roll against to identify a magic item?