I’m trying to parse a Skyrim SE save file, in order to determine where specific items, say Alchemy or Smithing ressources, are located in my containers in the world.
I have been able to parse REFR Changed Form most of the times: ChangedForm.formId = 00002A68
ChangedForm.changeFlags = 134217760
ChangedForm.DataLengthSize = uint8
ChangedForm.TypeOfForm = REFR
ChangedForm.version = 78
ChangedForm.length1 = 85
ChangedForm.length2 = 0
ChangedForm.data = System.Byte
Inventory.Inventory Count = 5
InventoryItem.Inventory Item = 1 00006E1C
InventoryItem.Inventory Item = 1 00006E18
InventoryItem.Inventory Item = 4 00065C9F
InventoryItem.Inventory Item = 2 000EBA03
InventoryItem.Inventory Item = 3 00034CDF
What I don’t know is how to determine what container this inventory is for, and where it is.
Example: Chest in Breezehome
Can someone help me find the correct path to the information I need?
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I’m trying to install Skyrim SE on Steam and it says that it’s missing a DirectX file. So I run the DirectX installer and get the following error:
An internal system error occurred. Please refer to DXError.log and DirectX.log in your Windows folder to determine problem.
The DXError.log file:
[03/03/19 17:49:44] module: dxupdate(Mar 30 2011), file: dxupdate.cpp, line: 2409, function: RunProcess
Failed API: CreateProcess() Error: (193) – %1 is not a valid Win32 application.
[03/03/19 17:49:44] module: dxupdate(Mar 30 2011), file: dxupdate.cpp, line: 3426, function: InstallEXE
[03/03/19 17:49:44] module: dxupdate(Mar 30 2011), file: dxupdate.cpp, line: 5829, function: DirectXUpdateInstallPlugIn
[03/03/19 17:49:44] module: dsetup32(Mar 30 2011), file: dxupdate.cpp, line: 280, function: CSetup::InstallPlugIn
[03/03/19 17:49:44] module: dsetup32(Mar 30 2011), file: setup.cpp, line: 1727, function: CSetup::SetupForDirectX
This is a completely clean copy of Windows 7 x64 Professional, what do I do to make this work?
I am wondering how I can add random events such as “College Application Denied” and “A Good Death” with the Creation Engine.
I looked for tutorials on this, but couldn’t find anything specific. I used the Creation Engine to replace 3d meshes and use them as activators for some small scripts, but beyond that I didn’t do anything.