What do you roll to sleep in a hidden spot?

Scenario: a character is alone in the forest, and needs to sleep. Of course, they don’t want to get killed in their sleep, so they try to sleep in a hidden spot, like inside the treetops, heavily obscured by branches and leaves from all sides.

Question is, what do they roll for, if at all, since monsters are all but guaranteed to pass by during the night? Do they roll Stealth (assume the most obscured position), or Survival (find the best sleeping spot & camouflage it)?

Do leshies need to sleep?

Pathfinder 2e introduced leshies, spirits inhabiting plant-based host bodies, as a player race, found here in the SRD: https://2e.aonprd.com/Ancestries.aspx?ID=14

Our group has been having a discussion on whether leshies need to sleep or not.

The arguments from one side are that as the leshy is plant-based, and plants do not need sleep, the leshy also does not need sleep.

The other side suggests that since it’s not explicitly stated anywhere, that leshies do need to sleep as other ancestries- the only ancestry (as far as we can see) that mentions sleep in the entry is the android, which says

Androids breathe, eat, and sleep like a human, although they’re incapable of biological procreation.

The closest the leshy entry comes to that would be, under ‘Plant Nourishment’:

You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter.

Which doesn’t explicitly mention sleep, though the interpretation could potentially be stretched to include ‘sleeping in the same way that the plants or fungi that match your body type normally do’ – i.e. not at all.

Since leshies do not have an inherent resistance to magical sleep effects, they are clearly capable of sleep, however that doesn’t necessarily mean they need to in the same way the humans need their 8 hours nightly.

Can a DND 5e “find familiar” fey creature put asleep with a “sleep” spell?

A fey creature conjured by a "Find Familiar" spell relates somehow to the racial trait "Fey Ancestry" of elves, which says: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Does this hints, that a) all fey creatures can’t put to sleep by magic, and b) what effect has the animal form on the fey creature, because a ‘normal’ beast can put to sleep by magic—does the animal form makes the fey creature vulnerable to the "Sleep" spell, because the racial trait will not pass into the beast body?

confusing: A sprite as a tiny fey has no trait, that magic can’t put it to sleep.

Additional question: Would a flying familiar like hawk, raven, bat, or owl wake up or die (return to its dimension) when it hits the ground, if it were put asleep in flight?

What happens if you don’t sleep?

The description of a long rest says:

A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity: reading, talking, eating, or standing watch for no more than 2 hours.

A recent Sage Advice, while discussing whether elves need 8 hours for a long rest, also clarifies that a long rest need not necessarily include sleep, and that the only activity limited to 2 hours is the standing watch:

A long rest is a period of relaxation that is at least 8 hours long. It can contain sleep, reading, talking, eating, and other restful activity. Standing watch is even possible during it, but for no more than 2 hours; maintaining heightened vigilance any longer than that isn’t restful. In short, a long rest and sleep aren’t the same thing; you can sleep when you’re not taking a long rest, and you can take a long rest and not sleep.

Presumably, though, most humanoids need to sleep (and elves need to trance) to avoid exhaustion. Yet I cannot find any rules relating to applying levels of exhaustion to characters who neglect (or are unable) to sleep. I don’t think the forced march rules apply here, as long as the characters limit travel/adventuring to 8 hours/day and spend the rest of the day doing downtime activities and resting.

I am thinking primarily of a situation where hallucinations, nightmares, or a noisy environment prevent a character from sleeping when he or she attempts to do so.

What/where are the rules that require a character to eventually sleep or trance? And what are the penalties for not doing so. The sage advice says sleep is independent of rest, so what is the penalty for not sleeping if the character has taken a full long rest consisting of only light activity.

Can an Aspect of the Moon Warlock choose to sleep?

Aspect of the Moon (an eldritch invocation for the Pact of the Tome warlock) grants this benefit:

You no longer need to sleep and can’t be forced to sleep by any means.

This seems to leave open the option to sleep if the warlock wants to. Normally characters (or real people) can’t just decide to fall asleep, though, they have to be sleepy/tired. But presumably the warlock does not get this kind of sleepy, ever, at least not so much that they’d need to sleep.

If a warlock wants to go to sleep for some reason, how does this work? Can they just choose to fall asleep at any time (if it’s quiet enough etc), despite not needing to sleep?

Can the Suggestion to “sleep” during combat *ever* be “reasonable” as required by the spell? [closed]

The question “NPC casting Suggestion on PC: who decides it's reasonable?” gets at the issue of who decides what is reasonable when a Suggestion spell is cast.

Other questions try to get at “How do I decide what is a "reasonable" Suggestion?” – but the level of abstraction of the discussion seemed to leave it as relying on too much opinion to have an allowed answer.

As a result, we are attempting to ask a question on Suggestion for a specific scenario to see if a more definitive answer can be reached.

We recently faced a band of five Yuan-ti which can cast Suggestion 3x per day. The DM used this cache of fifteen Suggestion spells to tell our party over multiple rounds to “sleep” in order to capture us. It was overwhelming. We didn’t have enough Counterspells and Dispel Magic spells to resist.

In an upcoming session, our party is soon going to enter the Yuan-ti’s lair. It is almost inevitable we will face this tactic again with even more Yuan-ti with even more Suggestion spells. In some ways, we were lucky last time because the Yuan-ti let us escape. This time, they won’t let us live. There is a risk of a TPK.

Suggestion as a spell says that the action must be considered reasonable.

Is the Suggestion to “sleep” during combat ever reasonable? Technically a PC probably cannot fall asleep at will – so the PC will simply try to sleep – but the effect is the same in that they are taken out of combat.

Adding to that risk is the inability to reverse it even if the risk increases. Jeremy Crawford has ruled that the suggestion only has to be reasonable at the time it was cast. Thus the PC will be trying to get to sleep until they can for up to the next eight hours (see Sage Advice).

Is there agreement that Suggestion can always be worded in such a way that it is reasonable for a PC (or NPC) to be taken out of combat (i.e. despite definite risk to life and limb) by trying to sleep?

Or is there agreement that in all cases where a clear connection between definite risk to life and limb can be drawn that a Suggestion to try to sleep is not reasonable? (In which case – we can rule out that “sleep” is a reasonable Suggestion during combat.)

What happens if I cast the Command spell and command a creature to “Sleep”?

I came across this post about casting the Suggestion spell and telling the creature to "sleep". I wanted to know if there was any official ruling for what would happen if you cast Command on someone and tell them to "sleep".

There seem to be people that think it makes the target fall asleep… But from my understanding of it, the target would just lie down for 6 seconds, try their hardest to fall asleep, and that’s it.

Since it takes the average person 7 minutes to fall asleep, they’d still be wide awake after you use the Command spell on them. Correct?

What are all of the ways to decrease the amount of sleep required other than race/class features and the ring of sustenance?

Beyond the class features, racial traits, and feats that reduce the amount of sleep required for a long rest to 4 hours and the ring of sustenance that halves it I can’t find any other ways to reduce the amount of time required.

Did I miss annything?

In what order are creatures affected by the Sleep spell?

I thought I understood the sleep spell, but now I’m confused about the order of creatures affected. I always thought it was from lowest current HP to highest.

However, near the end of the spell description, it says (emphasis mine):

Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points.

Which to me would indicate that we are going from highest to lowest.

Is this a typo? In which order are creatures suppose to be affected by the sleep spell?