Arcanist Dimensional Slide usage specific cases!

So here it goes.

Description says that:

The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

Here’s what is not specified (and what causes my GM to question my way of using this skill):

a) If I can use it anytime movement action is possible can I use it while sitting (to teleport from chair to chair for example) or when lying on the ground?

b) Can I decide whether DS is first or last part of my movement? So for example use it to escape melee combat (avoid AoO) and teleport behind my team? Or do I have to do other movement first (thus inducing AoO) and DS last?

c) Can I open the crack below me so I just fall into it?

d) Can DS be the only movement that I make?

Arcanist Dimensional Slide usage specific cases!

So here it goes.

Description says that:

The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

Here’s what is not specified (and what causes my GM to question my way of using this skill):

a) If I can use it anytime movement action is possible can I use it while sitting (to teleport from chair to chair for example) or when lying on the ground?

b) Can I decide whether DS is first or last part of my movement? So for example use it to escape melee combat (avoid AoO) and teleport behind my team? Or do I have to do other movement first (thus inducing AoO) and DS last?

c) Can I open the crack below me so I just fall into it?

d) Can DS be the only movement that I make?

Arcanist Dimensional Slide usage specific cases!

So here it goes.

Description says that:

The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

Here’s what is not specified (and what causes my GM to question my way of using this skill):

a) If I can use it anytime movement action is possible can I use it while sitting (to teleport from chair to chair for example) or when lying on the ground?

b) Can I decide whether DS is first or last part of my movement? So for example use it to escape melee combat (avoid AoO) and teleport behind my team? Or do I have to do other movement first (thus inducing AoO) and DS last?

c) Can I open the crack below me so I just fall into it?

d) Can DS be the only movement that I make?

Is a Buffer Overflow / NOP Slide possible for memory addresses that contain null bytes?

I have been reading up on Buffer Overflows and NOP Sleds. I tried to use the exploit on an example target and I got stuck because I needed to inject a null byte in the return address for my BP so that my program does not crash. I have become aware of the fact that it is not possible to call a C program from command-line with a string that contains null bytes.

So, my questions is how to perform a buffer overflow in case the target memory address contains null bytes? Also, this would make NOP sleds as useless because the return address would contain null bytes as well, right?

Because I am completely new to C programming and exploitation in general it might be that I overlooked something obvious like zeroing out a part of memory after injection to construct a valid memory address but google search did not yield any understandable results for me.

At last, it is always the case that a stored memory address in memory ends with a null byte? Based on my observations I assume this is necessarily the case but there might be other options to interpret stored data as memory addresses without a null byte at the end.

Slide Library will not copy slide to presentation

I know microsoft has deprecated slide library functionality but my work is still obsessed with it so they keep asking me for help with it. We are using Sharepoint 2013 and we have a workaround for creating slide libraries since it is not easily available in the options. Our IT Department has been unable to solve this issue but for some people they can copy their slides to a presentation just fine. Me and several others though, cannot. I check the boxes of the slides I would like to add to a presentation and then click the magic button and all it does is refresh the page. My laptop was recently reimaged so maybe some sort of update to IE or Office is the issue. When I press F-12 for the developer console in IE 11 and then try to copy slide to presentation I get the following error in the sldlib.js:

'CallInsertSlides' is undefined

It is trying to call the function CallInsertSlides(selItems, objx);

This function that it is saying is undefined is located on line 775 of the webpage AllItems.aspx

Does anyone know why this is happening and how to fix it? If not does anyone know of a program or have a script that can combine single slide powerpoint files into one powerpoint if I have them all in order in the directory?

Help is much appreciated!

Using the slide recoil of a semi-auto pistol as a weapon

When firing an auto pistol the slide moves back to eject the current round and cycle a new one into the chamber. This is done with enough force to cause slide bite on the hand of someone holding the pistol wrong. However at the same time the slide of an auto-pistol can be held still without much force and prevented from moving.

In light of this, could the backwards motion of the slide of a pistol conceivably be used offensively in GURPS? If it could, how would this be modeled?

This is purely for style. A way to shoot one guy at a distance while knocking the one next to you up-side the head. Such a maneuver clearly offers no tactical advantage whatsoever and probably jams the gun, but it’s cool as heck.

Como posso colocar outro slide igual a esse sem que haja conflitos e os dois funcionem?

javaScript

<script type="text/javascript"> function setaImagem(){     var settings = {         primeiraImg: function(){             elemento = document.querySelector("#slider a:first-child");             elemento.classList.add("ativo");             this.legenda(elemento);         },          slide: function(){             elemento = document.querySelector(".ativo");              if(elemento.nextElementSibling){                 elemento.nextElementSibling.classList.add("ativo");                 settings.legenda(elemento.nextElementSibling);                 elemento.classList.remove("ativo");             }else{                 elemento.classList.remove("ativo");                 settings.primeiraImg();             }          },          proximo: function(){             clearInterval(intervalo);             elemento = document.querySelector(".ativo");              if(elemento.nextElementSibling){                 elemento.nextElementSibling.classList.add("ativo");                 settings.legenda(elemento.nextElementSibling);                 elemento.classList.remove("ativo");             }else{                 elemento.classList.remove("ativo");                 settings.primeiraImg();             }             intervalo = setInterval(settings.slide,4000);         },          anterior: function(){             clearInterval(intervalo);             elemento = document.querySelector(".ativo");              if(elemento.previousElementSibling){                 elemento.previousElementSibling.classList.add("ativo");                 settings.legenda(elemento.previousElementSibling);                 elemento.classList.remove("ativo");             }else{                 elemento.classList.remove("ativo");                                      elemento = document.querySelector("a:last-child");                 elemento.classList.add("ativo");                 this.legenda(elemento);             }             intervalo = setInterval(settings.slide,4000);         },          legenda: function(obj){             var legenda = obj.querySelector("img").getAttribute("alt");             document.querySelector("figcaption").innerHTML = legenda;         }      }      //chama o slide     settings.primeiraImg();      //chama a legenda     settings.legenda(elemento);      //chama o slide à um determinado tempo     var intervalo = setInterval(settings.slide,4000);     document.querySelector(".next").addEventListener("click",settings.proximo,false);     document.querySelector(".prev").addEventListener("click",settings.anterior,false); }  window.addEventListener("load",setaImagem,false); </script> 

HTML

                        <figure>                             <span class="trs next"></span>                             <span class="trs prev"></span>                              <div id="slider">                                 <a href="#" class="trs"><img class="slide_serv" src="Imagens/Fotos/DSCF1.jpeg" alt="LLavagem" /></a>                                 <a href="#" class="trs"><img class="slide_serv1" src="Imagens/Fotos/DSCF2.JPG" alt="Manutenção" /></a>                                 <a href="#" class="trs"><img class="slide_serv1" src="Imagens/Fotos/DSCF3.JPG" alt="Manutenção" /></a>                                 <a href="#" class="trs"><img class="slide_serv2" src="Imagens/Fotos/DSCF4.JPG" alt="Produtos" /></a>                             </div>                              <figcaption></figcaption>                         </figure>                     </div> 

CSS

    a,img {     border: none;  }  .trs {     -webkit-transition:all ease-out 0.5s;     -moz-transition:all ease-out 0.5s;     -o-transition:all ease-out 0.5s;     -ms-transition:all ease-out 0.5s;     transition:all ease-out 0.5s; }    #slider {     position: relative;      z-index: 1;     width:33rem;  } #slider a {      position: absolute;      top: 0;     left: 0;      opacity: 0;     filter:alpha(opacity=0); } .slider {     position: relative;      z-index: 1;     width:33rem;  } #slider a {      position: absolute;      top: 0;     left: 0;      opacity: 0;     filter:alpha(opacity=0); } .ativo {     opacity: 1!important;     filter:alpha(opacity=100)!important; }  /*controladores*/ .next, .prev{     background-color: black;     cursor: pointer;      opacity: 0;     filter:alpha(opacity=0);      position: absolute;      bottom: 40%;      width: 43px;      height: 43px;      z-index: 5; } .next {     right: 10px; } .next:before, .next:after {     left: 21px; } .next:before {     -webkit-transform: rotate(-42deg);     top: 5px; } .next:after {     -webkit-transform: rotate(-132deg);     top: 19px; } .next:before,.next:after,.prev:before,.prev:after {content: "";     height: 20px;     background: #fff;     width: 1px;     position: absolute; } .prev {     left: 10px; } .prev:before,.prev:after {     left: 18px; } .prev:before {     -webkit-transform: rotate(42deg);     top: 5px; } .prev:after {     -webkit-transform: rotate(132deg);     top: 19px; }  figure:hover span {opacity: 0.76;filter:alpha(opacity=76);}     figure {     max-width: 937px;     height: 354px;     position: relative;     overflow: hidden;     margin: 50px auto; }  figcaption {     opacity: 0; }  .slide_serv{     width:42rem; } .slide_serv1{     top:2rem;     width:35rem; }  .slide_serv2{     top:2rem;     width:33rem; }