How many spell slots does a Level 3 Warlock have?

The Warlock Table in the PHB (p106) states that a Warlock has the following:

  • 1 First-level spell slot at level 1.
  • 2 First-level spell slots at level 2.
  • 2 Second-level spell slots at level 3.

Does this mean that a third level Warlock has a cumulative 5 Spell Slots? (3 First-Level slots and 2 Second-Level slots)

Or do the new slots just replace old slots between levels such that a 3rd-level Warlock ultimately has only 2 second-level spell slots?

Is there a RAW way to allow the PCs to recover only some of their spell slots etc?

My party were rather foolhardy and have got themselves knocked out and captured. Their captors want to keep them alive for a bit to question and then to sacrifice.

The party expended pretty much all their resources in the battle and so without a long rest are not going to have much chance of escape. However, it also feels wrong to say "you spend the night tied up in a stable and now you have all your spells and HP back". Which would make escape probably quite easy and anticlimactic.

Is there a way to reflect that they got some rest, but not a good night’s sleep?

Can a sorcerer learn a 5th-level spell early by creating spell slots using the Font of Magic feature?

Per the Font of Magic feature, sorcerer can use Flexible Casting to create 5th-level spell slots at level 7, even though they are not typically available until level 9.

You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of [5th level is 7]

If such a sorcerer levels up while still having this 5th-level spell slot, can they choose a 5th-level spell as the spell they gain upon levelling up?

The Spellcasting feature states:

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

Is there any build that claims to substantially benefit in versatility from the Mystic Theurge’s extra spell slots?

Conventional wisdom is that more spell levels are better than more spell slots of lower level. For example, this argument has been used to argue in favor of playing a Focused Specialist Wizard. From this principle, it is often inferred that even an early-entry Mystic Theurge is inferior to its single-classed parent classes. It is claimed that even though having both arcane and divine spellcasting on one character ought to be more versatile than only having one of those (but at a higher level), it almost always isn’t because the extra spell levels really do add that much versatility.

Taking the above as true, my question is this: Does there exist any Mystic Theurge build that claims to gain more versatility from mixing two spellcasting progressions than it would from only sticking to one progression? As an example, I’m pretty sure that divine and arcane necromancy can be mixed to give results that could not be gained from just one progression.

Rainbow Savant builds can be ignored. Answers do not need to prove that the build in question actually does what it claims to do – they only need to say why it claims that.

More info on spell slots [closed]

Please forgive the ignorance of this question. I’m new to DND and am DM with a group of lower level players. We are playing DnD 5e.

Please explain spell slots for a druid and/or sorcerer… am I correct to say:

Each day players "prepare" list of spells for that day, and place one in each spell slot to use later….

  • is this correct?

  • can each spell be used only once per day?

  • do spells come from ALL spells for that level or only known spells?

  • if it comes from known spells, how does a druid or sorcerer add to list of known spells?

For instance, I have a level 2 sorcerer who wants to use the same spell every round. We’ve played with the understanding that he can use that spell every time, but only as many times as spell slots he has. But, I think we are understanding this wrong.

Thanks for your help. I’ve read a ton but I am still confused on this.

How do spell slots work for druid/sorcerer in DnD 5e? [duplicate]

Please forgive the ignorance of this question. I’m new to DND and am DM with a group of lower level players. We are playing DnD 5e.

Please explain spell slots for a druid and/or sorcerer… am I correct to say:

Each day players "prepare" list of spells for that day, and place one in each spell slot to use later….

-is this correct?

-can each spell be used only once per day?

-do spells come from ALL spells for that level or only known spells?

-if it comes from known spells, how does a druid or sorcerer add to list of known spells?

For instance, I have a level 2 sorcerer who wants to use the same spell every round. We’ve played with the understanding that he can use that spell every time, but only as many times as spell slots he has. But, I think we are understanding this wrong.

Thanks for your help. I’ve read a ton but I am still confused on this.

How to move my item slots around

Looking over the items I’m going to want for my character, I find myself wanting two neck slot items (an Amulet of Mighty Fists and a Necklace of Ki Serenity).

The Hand of Glory allows a character to wear an extra ring by taking up third neck slot, are there any other items that exchange what slot can be used where? (Hopefully one to let me wear more than one necklace at a time?)

Can a 1st level spell from the aberrant dragonmark be casted by soley pact magic spell slots from a warlock?

For an adventure in D&D 5e starting at level 1 I have created a variant human warlock, with the feat aberrant dragonmark. I have chosen witch bolt as my first level spell from the feat.

In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark.

My problem is from the that fact that the spell comes from the sorcerer spell list and makes me question, could I even be able to cast witch bolt using pact magic spell slots because it can also be found on the warlock spell list? If I can cast it, then my next question would be would be under the mark’s spell modifier (constitution) or or my warlock spell modifier (charisma)?