## How small can I make a character, mostly permanently, at 18th level?

Druids can wild shape once and become diminutive for (functionally) the whole day.

Other than that, how small can a character get – either permanently or with a few rounds once per day – on a regular basis?

Assume that the character in question has the ability to cast both divine and arcane spells of up to 9th level.

Costly material components should be avoided, but expensive magic items are a-okay; this character ideally wants to be fine 24/7.

For the purposes of this question, assume that Wish/Miracle won’t work (ie., that the GM ruled that such a request is highly likely to trigger the “literal but undesirable fulfillment” clause of Wish, and that the divine power behind Miracle will simply say “no”).

## Google says text too small too read when all text on the page is 14 point

I’m having no end of problems trying to get my site listed on Google. It was sitting right at the top of the rankings. Then, after I’d added a couple of extra sponsor logos, the mobile crawler decided the home page has “text to small to read.” Every bit of text on all 63 pages in the wbsite is 14 points or more. It has said this is the case on 5 pages of the site… I’ve checked each page and there’s nothing under 14 point. In addition it’s saying 7 pages have clickable elements too close together and that 5 have content wider than the screen. I’ve checked each page rigouously and re-submitted with no luck… the same 5 pages keep getting singled out. The site is for a festival that takes place in 3 weeks, so solving this problem is urgent

## Is there anything that cancels out Small creatures’ disadvantage to attack when using Heavy weapons?

A party member in a D&D 5e game I’m in is playing a halfling paladin. It occurred to me (for whatever reason) to ask what weapon they were wielding, and they said their main weapon was a maul, and their backup was a warhammer/shield combo).

Upon checking the Weapons table, I discovered that mauls have the “Heavy” weapon property:

Heavy. Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a Small creature to use effectively.

The player seemed to be unaware of this (a similar character in Critical Role apparently wielded heavy weapons without issue – of course, CR is not necessarily a perfect demonstration of the rules as written).

As such, I was curious whether there is anything in the rules (i.e. not homebrew or a house rule) that cancels out this innate disadvantage for player characters, other than gaining advantage from some other source in combat.

(Note: the issue has already been resolved in our game between the player and DM, so it’s purely a rules question.)

## What game engine is good fit for a small MMORPG? [closed]

I’d like to create some small, PVP-oriented MMORPG. Like faction-war oriented WoW with nearly zero PvE/quest content.

I think i can handle the server part, game design and such, though what concerns me is what kind of game engine to use for the client part.

Main qualities/concerns:

• 3D
• little-to-no generated animation scenes or “in-game moovies”
• aim is 2000-5000 simultaneous players
• almost all the content is pvp-oriented
• some AI for guards, mobs, bosses and such
• one-sharded world. Ideally, would be possible to have the whole 2-5k ppl at single siege without layers. Of course they may be split across siege parts(whole area being like 5-10 max load distance, so like 1k players seeing each other simultaneously)
• small open world with locations changing smoothly from one to another
• little to no physics(can be dumb-imitated, it doesn’t matter)
• i’ve got plenty of python experience. Rust seems interesting. I know C++ is the language of AAA gamedev, though maybe there are some decent enough game engines in C++ with python bindings?
• Unreal engine seems like almost the perfect hit, though learning curve might be quite long and 5% royalty on gross income seems quite big, though i know it helps save a lot of money on making many smaller open-source tools work together nicely.

## An Exact Method for Solving Small Instances of XORSAT

I have a couple of small instances for XORSAT for which I am to design and implement an exact method. However, there are a few catches. It is guaranteed that there always exists and answer but I need to find the one solution with the minimal (non-zero) number of TRUE variables.

As I understand, XORSAT can apparently be solved in polynomial time through the Gaussian Elimination method but I simply cannot apply the special conditions of this problem (the minimal number of TRUE variables) and I’m wondering if I could potentially get some help on that.

The instances of XORSAT that I have are not completely random, they all consist of a number of variables that if XOR’d together will always yield FALSE. I.e., all of the clauses are in the form of $$x_1 \oplus x_2 \oplus … \oplus x_i = 0$$ which would translate into the equation $$x_1 + x_2 + … + x_i = 0\space(mod 2)$$.

At first, I tried to apply a greedy method, taking the two most repeated variables in all of the clauses and forcing the value TRUE on them, then propagating their values through all of the clauses and repeating the same method on the remaining unsatisfied clauses but that was fundamentally flawed.

Any help is tremendously appreciated.

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## Show, if possible, small isolated “islands” in the unit cube using RegionPlot3D

I have a certain three-dimensional constraint

``-(1/3) < t3 < 1/3 && -(1/3) < t2 < 1/3 && 9 t1^2 < (1 - 3 t3)^2 && 9 t1^2 < (1 + 3 t3)^2 && t1^2 t2^2 t3^2 > 1/23328  . ``

If I perform an integration over the unit cube $$[-1,1]^3$$, I obtain (using the GenericCylindricalDecomposition and FullSimplify command) the result

``(1/(54 Sqrt[2]))(8 Sqrt[2 - Sqrt[2]] - ArcTanh[Sqrt[1 - 1/Sqrt[2]]] (8 + Log[128]) + Log[2 - Sqrt[4 - 2 Sqrt[2]]]^2 - Log[2 + Sqrt[4 - 2 Sqrt[2]]]^2 - 4 PolyLog[2, 1/4 (2 - Sqrt[4 - 2 Sqrt[2]])] + 4 PolyLog[2, 1/4 (2 + Sqrt[4 - 2 Sqrt[2]])] ``

which evaluates to approximately 0.00221357, while, of course, the unit cube has a much larger volume, that is, $$2^3=8$$.

I believe–on the basis of prior (“bound-entanglement” probability) considerations, that the regions in which the constraint is satisfied are disjointed and form an “archipelago” of islands.

However, my limited attempts (using various ranges of coordinates for the variables $$t1, t2, t3$$) to show these presumed regions using RegionPlot3D just return vacuous plots.

## Small Pc Games

Why are you selling this site?
Need the extra cash right now

How is it monetized?

Does this site come with any social media accounts?
Nope

How much time does this site take to run?
I just set it up, which took me about 10 minutes of actual work, but you are free to improve the site if you want.

What challenges are there with running this site?
That's up to you

## Looking for a fully customisable WP responsive theme to develop a small scale fiverr type site for voice artists [closed]

I’m new here, not totally wet behind the ears but in reality, a beginner. I am looking for a free, fully customisable WP theme to develop a fiverr type site for voice artists but on a much smaller scale. I’m thinking of limiting membership to 3000 to begin, including buyers and talent – if interest is shown.

I will need a lot of help as this is quite a bit to chew off but I’m determined. I just need a good starting point – a theme (I think), unless anyone has any other suggestions. It would need to be able to handle lots of uploading of mp4, mp3, jpeg, png, buying and selling with Paypal, Escrow etc.

Security is of utmost importance.

Anyone have any solid advice on which theme I could use that is user friendly? I am using XAMP.

Thank youin advance for any feedback!

All the best!