Our delightful barbarian decided to get swallowed by a Behir, Our scout rogue decided to stick an arrow in the unfortunate beast and claimed sneak attack as the barbarian was restrained but not incapacitated and technically inside the behir’s stomach is within 5 feet of it. Our DM said no chance after we couldnt find a ruling. Any thoughts would be greatly appreciated.
There are a few questions SIMILAR to this that I’ve found on the website, but none cover this exact issue.
Can a Swashbuckler Rogue use their Rakish Audacity feature to sneak attack with a ranged weapon? Assuming there are no other enemies around either the Rogue or Target. The wording of the subclass feature implies no, but it’s too confusing to say for sure.
The standard Kobold Warrior has the Sneak Attack ability, which specifies:
The kobold warrior deals an extra 1d4 precision damage to flat-footed creatures.
But the general description of the Sneak Attack ability in the glossary says:
When the monster Strikes a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, it also deals the listed precision damage. For a ranged attack with a thrown weapon, that weapon must also be an agile or finesse weapon.
The preface to Creature Abilities also says:
The statistics for individual creatures might alter the traits, the number of actions, or other rules of these abilities. Anything noted in a specific creature’s stat block overrides the general rules for the ability below.
The only weapons the kobold warrior has are a spear and a sling. Does this mean that he can only use his sneak attack with the sling (since a spear doesn’t have the agile or finesse traits)? Or is its own description of the Sneak Attack ability overriding the general one, and removing all the prerequisites?
I have heard that when a rogue dual wields, the rogue has one primary action which is used to attack main hand and a bonus action which is used to attack off hand.
My question is: can the rogue attack with the main hand action and with off hand bonus action and still use the rogue’s sneak attack ability?
My friends and I started a Dragon Age Roleplay and in the situation “A rogue approaches a creature from behind,” we must test the creature’s sight against the rogue’s dexterity. An argument arose that the creature doesn’t receive a penalty for facing the other direction. The GM said that it’s not written in the rules, while I think that it’s only natural for a penalty in the opposing check.
Can someone help me with that argument? Does the creature get a penalty, or not?
In the module The Forge of Fury (tiny spoiler) there is a Duergar Spy creature. Its statblock is on p. 234 of Tales from the Yawning Portal.
I am interested in the way two of its features interact with each other, Enlarge and Sneak Attack. If the Spy qualifies for a Sneak Attack while Enlarged, are the damage dice added from the sneak attack doubled?
The duergar spy’s Enlarge action says:
For 1 minute, the spy magically increases in size […] While enlarged, the spy is Large, doubles her damage dice on Strength-based weapon attacks, and makes Strength checks and saving throws with advantage.
Its Sneak Attack trait says:
Once per turn, the spy can deal an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.
The spy has a Shortsword attack. A Shortsword is normally a finesse weapon, meaning one can use either Str or Dex for to hit and damage. The stat block suggests the Spy uses Dex, but explicitly applies Enlarge to it (the spy has a Str mod of +0 and a Dex mod of +3).
Shortsword. Melee Weapon Attack: +5 to hit. Hit: 6 (1d6+3) piercing damage, or 10 (2d6+3) while enlarged.
How to Sneak Attack Rogue with a Familiar how do use Aid Another action when the Familiar goes on its own Initiative and your and it go at different Initiative order?
Twin Throw: As part of full attack action throw ranged weapons using one attack roll
Ranged Feint: Feint using a ranged weapon
Two Weapon Feint: Sacrifice an attack to use Feint
Throw and Charge: As a full round action, you can throw a light or one-handed ranged weapon, draw another weapon, and then charge. Both attacks are made at your highest BAB with a +2 bonus to your charge attack.
Set up: Initiate Twin Throw (assumed throwing with primary and offhand) use one of the two attacks to do a Ranged Feint. If successful, the second attack can do sneak attack damage followed by what ever method you choose to deliver a the charge attack. (Roundhouse kick, uppercut, shoulder charge, clothes line, Guile’s Flash Kick) With Twin Throw you have 2 chances to do a Ranged Feint and still catch a target flat footed with the charge.
As far as I can see, rogues have no limit to their number of sneak attacks. Using the bluff skill to feint can make an opponent flat-footed, but since bluff only affects your next melee attack, and it takes a standard action, a rogue can only use this method to deal sneak attack damage once per round (once every other round if they don’t have a way to attack outside their turn)
Invisible Blade from CW, however, makes feinting a free action. Does this mean that, for example, a rogue 15/IB 5 can make a full attack, feinting once before each attack, to deal sneak attack damage four or more times?
There are numerous ways to get additional d6’s worth of sneak attack, but almost all of them require that you have 1d6 (or more) sneak attack before you can take them. How does one get +1d6 sneak attack damage from non-level sources when one has no sneak attack?
There is at least one way—Martial Stance (assassin’s stance) from Tome of Battle, which actually gives +2d6—but that isn’t available until 12th or (if the DM is generous) maybe 9th, and requires another feat besides.
- Any Wizards of the Coast published 3.5e material, as well as any 3.5e content from Dragon and Dungeon magazines, is legitimate.
- While stuff earlier than Martial Stance’s 12th is preferred, any content available pre-epic is acceptable.
- Epic content is not allowed, even if you somehow cheese into it prior to epic levels.
- Any kind of polymorph or shape changing is not allowed.
- The sneak attack must be available on a continuous, permanent basis. A magic item is acceptable, as is a 24-hour daily effect (e.g. spell), but not anything less than that.
- Persistent Spell, and any other means of turning a less-than-24-hour-duration spell into a 24-hours duration spell, are not allowed.
- LA counts as “levels” for this purpose, as do RHD. No ECL can be consumed by a valid answer.
- Bloodlines are not allowed.
- Any form of “undoing” levels (e.g. level loss from energy drain or resurrection, curing lycanthropy, various rituals) is not allowed.
- No assumptions about which classes are taken may be made, though you may leave achieving the necessary BAB/saves/skill ranks as an exercise for the reader so long as they’re non-epic values.
Really, what I want is feats and/or magic items that just say “you gain +1d6 [or more] sneak attack,” not some kind of shenanigan. Assassin’s stance proves it exists, and I’m fairly confident there’s some more out there (some named magic weapons, IIRC?). If you’re inclined to suggest a shenanigan, you may be well served running it by me in a comment before you spend your time—I have made every effort to provide a thorough list of the things I’m against, but if an answer manages to prove me wrong, I’m still not going to be happy with the shenanigan.