The knock spell has a verbal spell component and states:
[…] When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object […]
I’m wondering if you can get around this loud noise by casting the silence spell, which states:
For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
You would ordinarily not be able to cast knock as it has a verbal component, but the Sorcerer’s Subtle Spell Metamagic states:
When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
So could a Sorcerer cast silence and then a Subtle Spell knock? Do these all combine thus letting you cast knock without the loud noise being created, or is there some interaction or rule I’ve overlooked? Does this scenario actually work?
Can a sorcerer make independent spell-effect choices for a Twinned spell?
For instance, the Polymorph spell can be used on willing and unwilling targets; the unwilling can make a Wisdom save to avoid the effects.
The sorcerer’s Twinned Spell metamagic option creates a second instance of the same spell on 2 viable targets within range.
Does Twinned Spell force me to polymorph both targets into the same thing, or do I get to choose what each instance of polymorph does independently?
In this case I am trying to turn my friend into a T-rex, and an enemy into a goldfish.
Does a Divine Soul sorcerer have access to the spells that are linked to the different cleric domains, as if they were a part of the cleric spell list?
I’ve already asked this question for 3.5e, but it seems to be very different in Pathfinder, as many of the feats, prestige classes, and even the base class abilities of wizard and sorcerer have changed. So I am asking this again, but specifically focusing on pathfinder only material.
‘Blasting’ in Pathfinder, dealing damage using spells, is seen as inferior to battlefield control, buffing, and debuffing – in that it uses up more spell slots for less effect, takes longer to work, and is resisted by more types of monsters and enemies.
I know why this is, and that isn’t the focus of this question.
I’d like to know what some builds, combinations of feats, classes, spells and magic items are that make blasting competitive with other spellcasters focused on things other than damage. Specifically looking for builds that;
- Overcome the weaknesses inherent to blasting (low damage, resistances, immunities, SR, touch AC)
- Maintain a degree of utility and aren’t ‘one trick ponies’
- Directly do damage with spells, aimed at taking enemies out of combat as fast as possible, as many times per day as possible
- Are playable from as low level as possible
- Have some degree of ‘flair’ or ‘theme’ in their design
Both complete builds and simple suggestions or lists of usable/competitive elements for a ‘blaster’ spellcaster are both acceptable as answers. The one non-negotiable factor is that the suggestions or build must be competitive with relatively unoptimized spellcasters who are not blasters in terms of effectiveness.
Assume for the purposes of this question that no 3.5e material is allowed, and that paizo material is superior to 3rd party material.
I want to multiclass my yuan-ti warlock great-old-one with a sorcerer sea origins. Im thinking of 5 lvl warlock and maybe the rest in sorcerer. We have a group of 4, including me. We have a half-orc blood-hunter profane soul great-old-one / minotaur cleric of the forge / forest gnome druid. Im more utility in my style. My invocations are = mask of many face/improved book. I want to take repelling blast for my next invocations. Im a warlock lvl 4 but i will take my lvl 5 in warlock to get repelling blast. My lvl 6 will be in sorcerer sea origins for background reason. In fact, my 6 first lvl are already decide BUT after that….My level 7… sorcerer or warlock…..Help me decide please….
I have researched the matter and found only this answer which seemed relevant but does not answer the exact question we’re having: Quickened spells and concentration
Witch Bolt is a level 1 sorcerer spell with a casting time one 1 action that requires concentration. The spell also states:
On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically.
The Quickened Spell metamagic option for Sorcerers states simply:
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
One of my players argue that Quickening the spell would allow them to use a bonus action to instantly attack the target on each subsequent turn.
The question is: Are there any official ruling on this anywhere ? Is the difference between casting a spell and using the spell on subsequent turns while concentrating clearly explained anywhere ?
I have no doubt that “casting the spell” and “using it while concentrating on it” operate differently and it would have to be specified in the metamagic feature if it had an impact on the concentration aspect of the spell, but I’m looking for an official written rule.
Thanks in advance.
Can my players multiclass Warlock cast the higher level spells from their other spellcasting class with their warlock pact magic spellslot.
The Shadow Magic sorcerous origin learns darkness as an extra known spell. They also gain additional ways of casting darkness.
When you reach 3rd level in this class, you learn the darkness spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.
And whenever a sorcerer gains a sorcerer level, their Spellcasting feature lets them exchange one of their known sorcerer spells for another sorcerer spell.
Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.
Suppose when this sorcerer reaches 4th (or higher) level, they replace darkness with another sorcerer spell of their choice. For the purposes of this question, assume they do not know darkness from other sources such as racial traits or multiclassing.
Despite not knowing the darkness spell anymore, can they still cast it by spending sorcery points? Can they still cast it by expending a spell slot?
It looks like that Sorcerer of the Dragon’s Soul got all class abilities just from dragon ancestor.
But does such ancestor provide sorcerer with a unusual, dragonorigined body, like ancestors usually does?
Or maybe sorcerer’s soul and spirit are dragonorigined, but his body isn’t?
What would happen with theseabilities after sorcerer’s body reincarnation?
I have a party with 2 Shadow Sorcerers. If some1 of them casts darkness with sorcery points is there a way RAI or RAW it doesn’t matter for the other sorcerer to see through it? It seems stupid that a shadow sorcerer can’t see through a spell cast with his own capacity…