Do the Favored Soul and Cleric differ greatly in their options for prestige classes?

As noted here, there is limited information on the optimisation options for the Favored Soul. In addition, it has received less support than the Cleric due to being a non-core class, being solely a spontaneous caster, and lacking direct access to Domains or Turn Undead. This leads me to my question, is there a great different in the options that the Cleric and Favored Soul have for prestige classes? In particular, does this have any implications for how the Cleric generally compares to the Favored Soul? Finally, does the result of this analysis change if we use Unearthed Arcana’s Spontaneous Divine Casters rules to make the Cleric similar to the Favored Soul?

To be clear, I’m more interested in analysis and comparison than I am in a simple list of what both classes can qualify for. By all means, feel free to disregard any options that are unique to one class but silly for it to take. My real interest in asking this question is to see if the common wisdom of “Favored Souls are nerfed Clerics” is always true. This question may be a useful reference.

Does a Favored Soul really gains turn attempts if he chose the Glory domain from the dracolyte prestige class?

I think I figured a way to give more power to the Favored Soul class (Complete Divine, p. 6-10) that people shun so much and is weak compared to Clerics, not only do you gain a Domain this Way but I think you also gain Turn attempts, wich really boost that poor class.

With the Prestige Class Dracolyte (Draconomicon, p. 122-123) and choosing the Glory Domain (Good gets it, but Neutral characters must choose between Glory and Domination):

The Granted Power States (SRD):

Turn Undead with a +2 bonus on the turning check and +1d6 to the turning damage roll.

In the Draconomicon p.107 it states:

Granted Power: You can turn undead with a +2 bonus on the turning check and +1d6 on the turning damage roll.

In the SRD the wording suggests that it gives you turn undead, while the Draconomicon suggest that you can do it wich could seem ambiguous, note that the Glory domain is only tied to this class, and it is mentionned in the Prestige Domain section that you can indeed join this without having other domains (wich mean non clerics, and the prerequisites permits it too) so I guess it really gives you Turn attempts.

Nothing states you need to already have Turn attempts, it straightly gives you a more powerful version of it.

This might be because Favored souls were not introduced yet, but as Favored Soul is a weak class compared to Cleric, nothing from RAW says it does not work, yet it is reasonable to allow it I believe, what would you guys say about this? Even just a 1 level dip would make way more powerful but at the cost of two weak feats, so might as well continue the prestige class…

Sidenotes:

  • I’m using the new ability from Dead Levels II:

    Knowledge Specialty (Ex): At 1st level, a favored soul can choose whether to make Knowledge (arcana) or Knowledge (religion) a class skill. Once this choice is made, it cannot be reversed

    I chose Knowledge (religion) instead so I’m ok for Dracolyte.

  • The only restrictions is having 2nd-level divine spells,2 general feats and some skills… other classes such as druid or paladin could get into this prestige class as well if they meet the prerequisites.

Can you force out a soul that is occupying a Ring of Mind Shielding?

Per the description:

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.

Our party has found a such a ring that already has a soul in it. And he is quite the chatterbox.

Only the wearer can hear, but the soul is known to talk late into the night, yell when the wearer is trying to concentrate, and tell bad jokes at the wrong time. And frankly, we’re fed up with it.

Per the description, the soul can choose to leave, but is there a way to make it leave?

It the description of the Sword of Vengeance, it calls out:

You can break the curse in the usual ways. Alternatively, casting banishment on the sword forces the vengeful spirit to leave it. The sword then becomes a +1 weapon with no other properties.

But there is no such clause for the ring. Are we stuck with Murray forever?

Party Paladin sold his soul to an evil goddess. Is he getting a new template character now? (ie: dreadlord, blackguard, etc)

A pc died, and in an atempt to have his life spared, my group’s paladin decided to offer his soul after he had a talk with the spiritual form of Lolth. Lolth decided to bargain for a trade of his friend’s life back to normal in exchange for paladin’s soul. I don’t want to just make him go “evil” but I want to offer to him some form of template, much how a pc turns into vampire for example and gets extra new stuff from the vampire template.

I want ideas/assistance on giving him this “epic” template as a reward for this player’s bravery and selfless act of sacrifice.

How Do Prosthetic Limbs and Wand Sheaths Interact With Soul of the Artifice?

A player artificer thought of an interesting interaction with the Prosthetic Limb or Wand Sheath magic items, and the Artificer ability “Soul of the Artifice”.

The Prosthetic Limb (Eberron: Rising From the Last War, page 278) reads:

If you have multiple prosthetic limbs, they count as a single magic item with regard to the number of magic items you can attune to.

The Wand Sheath (Eberron: Rising From the Last War, page 279) is similar:

However, the wand sheath and the attached wand count as a single magic item with regard to the number of magic items you can attune to.

The Soul of the Artifice (Eberron: Rising From the Last War, page 58) reads:

  • You gain a +1 bonus to all saving throws per magic item you are currently attuned to.

The Prosthetic Limb and Wand Sheath say that they simply count as a single magic item with regard to the number of magic items you are able to attune to. However, it does not outright say that it changes the number of items you are currently attuned to.

Therefore, if you attune to multiple Prosthetic Limbs or a Wand Sheath with an attached wand, you will have attuned to multiple magic items, but it only counts as one. With Soul of the Artifice, it is possible to get multiple bonuses to your saving throws, despite the fact that you are only technically attuned to a single item.

By RAW, does these actually interact in this way?

How can I curse a PC’s soul for killing off their last character without impacting their gameplay too much?

In the last session one character died, another player didn’t like his character and after the first death tried everything he could to kill himself (but failed because the party healed him so he impaled himself). To not encourage this behaviour I want to put a curse of his new characters soul as killing yourself is ‘dishonourable,’ but I don’t know what the consequences of this should be? His new character is a warlock that specialises in healing, and his patron is a lawful good black sun that idealises honour, justice and order.

Where is a warlock’s soul?

In a campaign that I am running, we came upon an interesting question. Where is a warlock’s soul? This came about when my players were trying to sneak into a restricted area.

In my world, there is a sort of disease that marks the soul. There are also what’s known as seers, who can see the soul in order to combat it. There was a seer in this area, so I’m wondering whether the seer would be able see her soul, or whether they would just see a void.

If it matters, the patron is the Raven Queen, and the soul was sold to save the character’s army unit.