Is using stunting and pranks to gain advantage instead of stealth mechanically sound?

I would like to break the stereotype that rogues are always super stealthy sneaky types that appear from the shadows and strike and then disappear, for me that makes the flavor of the game not as fun and reduces the amount of decision making in-game. This is the reason I haven’t considered playing rogue ever.

I am selecting the thief rogue archetype in order to be able to take advantage of the use an object bonus action, and combine it with free actions for maximum effectiveness to allow for stunting and debuffing to gain the advantage required for sneak attacks. Is this a mechanically sound way to reliably trigger sneak attacks?

Ways this could potentially be implemented in practice:

  • Throwing dust into the eyes of an enemy
  • Using tinderbox to light their clothing, hair, or fur on fire
  • Using ten foot pole or quarter staff to poke and harass them
  • Using ropes and whips to attempt to trip them up or lasso them
  • Throwing caltrops, ball bearings, or oil, under their feet
  • Pantsing them or messing with their clothing in a similar way

What would verbal components actually sound like?

Something I’ve always wondered is what does a verbal component actually sounds like in-universe. Is it random sounds, gibberish, or do you anime it and chant something in actual words. Given that the deafened status applies a penalty it’s safe to assume you have to be very accurate when doing your verbal components so I’d like to think it’s not too hard to say. As far as I can find there’s nothing that says what language, length, format etc. Other components are very clear on what you are actually doing and how you are doing it. The answer doesn’t have to be stated directly in the rulebook but it must be from Paizo approved material.

Its also safe to assume spellcraft’s identify function uses other things since spellcraft says “Identifying a spell as it is being cast requires no action, but you must be able to clearly see the spell as it is being cast, and this incurs the same penalties as a Perception skill check due to distance, poor conditions, and other factors.” thus whatever allows you to identify the spell is visual not audible. As far as I know, there’s no description as to what the inside of a spellbook looks like for all we know it could just be a bunch of magic circles. If it actually had words and used the owners language I’d argue you’d have to know the language it’s written in. If it’s in a universal language then I guess that would work but again I don’t know what a spellbook looks like.

What does a verbal component actually sound like in practice?

How to encode data as sound?

Is there a way to encode a binary file on disk, then have it sent to the audio output stream as sound, and then decode that sound back to the original file ? The closest concept I can think to this is that of how an analog modem works (eg. file transfers over a PTSN / POTS line (public switched telephone network) with ZModem etc).

A use case would be to send a file in a laptop out the earphone / speaker, capture the sound using a mobile phone or microphone, and then decode the sound back to the original file. Therefore bypassing locked hardware interfaces (eg. USB, SATA, NIC, DVD-RW) or firewalls, proxies, suspicious activity monitors etc.

What does the court dialect of Infernal sound like?

I would be interested in how I could imagine speaking infernal-language especially the dialect described as:

The fourth form of Infernal is the court language of Baator, used only by pit fiends and the archdevils. This form of the language is so utterly corrupt and evil that its malevolence can drag listeners into hateful despair just through hearing its patterns.

I really would love to know how I could at least imagine this to sound to roleplay my warlock perfectly.

Is there any information given by published material, wikis or any other hints? The source from the wiki talks about it some, but I have no idea how a language needs to be to achieve the cited restrictions or could even have a “smell” of hatred, or a language that smells at all.

(Faces of Evil: The Fiends. p. 35. ISBN 0-7869-3430-1.)

emphasis mine

The noises uttered often appear to bear no relation to one another, instead sounding like a combination of barking hound, an eloquent verse, the squeal of slate and steel and the sibtle smell of hatred. […] But in all situations, the sound of the language being used aloud is cause for fright.

But the problem here is, I can’t imagine how to roleplay this, without appearing more ridiciouless than inducing hatred.

Help Me Make 3.5 Tiamat Tactically Sound [closed]

To be clear, this is Tiamat from Deities and Demigods, Page 93-4. I’d like advice optimizing her battle strategy in a duel against a single Large Humanoid, riding on a Huge flying mount.

This is meant to be a duel, so I’m not looking to flood the battlefield with enemies. Sure, other dragons will be present, but the campaign is meant to culminate in a legitimate challenge to her rule. This question is exclusively about Tiamat’s action economy.

Given full use of her abilities, what is the best use of her actions (I’m particularly interested in spell priority here) for the first 5 rounds of combat?

Is the “same registrable domain” a sound security basis for cookies?

Unlike other Web standards, HTTP cookies don’t use the common definition of the “origin” as with the “same origin policy”; cookies are segregated by domain names and subdomains. (And there is the secure flag to only return the cookie inside an HTTPS connection, which is yet another subtle matter.)

To determine whether sharing of cookies is allowable, browsers rely on the concept of “same registrable domain”.

That’s a fundamental isolation guarantee for cookies:

If DX and DY are two different registrable domains, and X and Y two host names inside DX and DY respectively, then

  • the Web pages in X cannot mess with the cookies created by Web pages of Y: they can’t read them, modify them;
  • and they X pages can’t create cookies that would be sent by browser to Y pages.

That requires a common definition of what a “registrable domain” is; otherwise, what is allowed by some agents and considered safe would be disallowed by others, and no one would consider his own product buggy.

The definition is based on where users can acquire (get some sort of immaterial property) of domain names.

Is that a sound foundation for a fundamental security isolation property?

  • Is there one definition of what constitutes a “registrable domain” universally accepted?
  • Is it precise and decidable in all cases?
  • Do all browsers agree on what counts as a “registrable domain”?

Does this trap level sound like fun? [on hold]

Original idea here:

There are 5 players, their mission is to get to this wizard who can help them out in the next part of their quest by providing items and ideas to help them move forward. They are currently in a cave system and are heading towards his entrance. Once they step through the threshold they will be transported to a “village” of 4 (maybe 5, with the last one being a “hint”) houses, all identical. After a short amount of time a Lich will appear and start attacking the players (unless of course they immediately move into a house.) Each house will have a riddle or clue of some kind on the entrance that will speak of self-sacrifice. The house itself will have either a lot of traps or few traps, not sure yet. There will also be a floor that is the main trap. Here is where all the players die and start over unless someone sacrifices themselves. Once everyone dies the level starts over. The key to “beating” each house and thereby moving past the level is that each person must sacrifice themselves to save the rest of the party. The last one standing (unless they do it out of order) will confront the Lich, and as long as he sacrifices himself (there will be a lot of rp here to imply that fighting is not the answer) the image of the Lich will fade, leaving a smiling wizard in his place who welcomes the characters into his keep.

My reasoning on this is the wizard has a lot of enemies, a lot of selfish people who want his gold and knowledge. Therefor only those who would sacrifice for their fellow players are worthy enough to visit. Thoughts?