I just constructed a Level 5 Human Paladin character for one of my players and this is what I got.
His base stats are:
- STR 15
- DEX 14
- CON 18
- INT 14
- WIS 17
- CHR 12
This was done by using the 4d6 minus the lowest number method.
He has an Armor Class of 18 because he has Chain mail armor and a shield.
He chose Oath of The Ancients and thus has ensnaring strike, speak with animals, moonbeam and misty step as well as choosing bless and shield of faith. He also talks celestial.
His flaw is that he puts others before himself and will always jump in front of danger to save one of his companions but even with that, having 65 hit points (obtained through rolling) and an armor class of 18 while having the strength and proficiency to not be over encumbered.
The part the really confuses me is that he has 30 speed, while wearing heavy armor and carrying a large shield; all because of his strength and proficiency’s.
This all sounds way too powerful for Level 5; am I wrong? And if I’m not, how could I balance this, preferably without telling the player to change his character (like fighting enemies that exploit a certain loophole in the character’s build)?