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Polymorph and Subtypes with Supernatural special qualities

Suppose an Aasimar wizard turns 7th level and picks up the Polymorph spell. They turn into a Hound Archon. The Hound Archon has the Archon subtype, which includes supernatural special qualities. Does the wizard gain these supernatural abilities by virtue of gaining the subtype? Or does the wizard not gain them because the Polymorph spell says that the wizard does not gain any of the supernatural special qualities of the chosen form?

The abilities that I question are:

  • Aura of Menace (Su): A righteous aura surrounds archons that fight or get angry. Any hostile creature within a 20-foot radius of an archon must succeed on a Will save to resist its effects. The save DC varies with the type of archon, is Charisma-based, and includes a +2 racial bonus. Those who fail take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.
  • Magic Circle against Evil (Su): A magic circle against evil effect always surrounds an archon (caster level equals the archon’s Hit Dice). (The defensive benefits from the circle are not included in an archon’s statistics block.)
  • Teleport (Su): Archons can use greater teleport at will, as the spell (caster level 14th), except that the creature can transport only itself and up to 50 pounds of objects.
  • Tongues (Su): All archons can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

Relevant quotes from the Polymorph spell:

  • "[…] The subject’s creature type and subtype (if any) change to match the new form."
  • "[…] It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities."

How does a gelatinous cube’s special ability engulf work?

The gelatinous cube possesses the extraordinary ability engulf that says

Although it moves slowly, a gelatinous cube can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 13 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the cube moves forward. Engulfed creatures are subject to the cube’s paralysis and acid, and are considered to be grappled and trapped within its body. The save DC is Strength-based and includes a +1 racial bonus. (Monster Manual 203)

Can an answer walk me through the turn of a gelatinous cube that wants to use this special ability?

I mean, so it’s the cube’s turn and the cube takes a move action to get nearer its foes then it takes a standard action to… do what exactly? Does it take that standard action to continue moving into the occupied squares of as many foes as its 15 ft. speed allows, potentially engulfing every foe in its path with no maximum as to the number of creatures that can be engulfed? (And hilarity ensues!) Does it take that standard action to engulf but one adjacent creature by moving into that creature’s space and covering the creature, a result that seems disputed by the description of the engulf ability? Or does something else happen that I’m totally overlooking?


Note: The last cube I ran was a Gargantuan cube advanced to 24 Hit Dice partnered with a Huge advanced Monster Manual mimic (186) in a high-level adventure. However, the pair just hit and grappled foes, the cube never engulfing. While doing some reading, I was pointed at the ninth and final issue of the ex-Wizards of the Coast messageboard-sponsored Knowledge Arcana PDF e-zine that includes the prestige class adamantine chef. (For those interested, previous Knowledge Arcana issues are available by changing that issue #9 URL from 09.PDF to 08.PDF and so on, and also available is the nominal 3.5 update of the pie fiend that’s issue #9’s PDF Web extra.) Included in the prestige class article is a new monster that can be summoned by the adamantine chef: the death salad (I’m not even kidding)… that has the same special ability engulf as the cube. In trying to summarize the death salad’s engulf ability for personal use, I realized I had no idea how the ability worked and that the cube’s ability worked in an identically baffling fashion.

Also, while several 5e questions have been posed about the cube’s engulf ability, only this one is really about the 3.5e cube and its engulf ability, but it’s about how much damage the cube deals after it’s engulfed a hapless foe rather than how the engulf ability works.

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Is “a special melee attack” an actual game term?

PHB page 195 mentions "special melee attack" when talking about Grapple and Shove:

you can make a special melee attack to shove a creature

you can use the Attack action to make a special melee attack, a grapple

It uses words "make a special melee attack" like it is a thing in 5e, however, nowhere in the game text it’s being said what a "special melee attack" actually is. It isn’t even mentioned anymore. I believe that "special attack" is not a game term — it’s a vestige from the previous editions, where "special attacks" was a thing, but I could be mistaken.

Are there any other examples of "special melee attack" (or just "special attack") in any official source book for 5e?

I was searching through dndbeyond and the only thing I’ve found was Sword Of Answering. But it uses words "special attack" in the context of the magic item description:

while you hold the sword, you can use your reaction to make one melee attack

any damage dealt with this special attack ignores any damage immunity or resistance the target has

You can remove the word "special" from its description and nothing changes. So it is plain English meaning here, not the game term.

So what is a "special attack" in terms of the game mechanics?

Studded leather armor 5e | What makes it special?

Studded leather armor is similar to leather armor, but one AC goal enhanced, providing three instead of two. Additionally, it provides MC1. Regardless of the studs, studded leather armor doesn’t corrode, but it will, nevertheless, rot. Studded leather doesn’t inhibit spellcasting. Therefore it is a normal body armor alternative for premature wizards. More

Shield spell – removing the special effects of a hit


Background

A Shield spell is cast as a reaction to an attack that hits. It applies its AC bonus even against the attack to which it is a reaction, meaning that it can make the attack that hit, retroactively miss and thereby not do damage.

Shield ‘interrupts’/potentially cancels its trigger, as stated in the DMG in the ‘Adjudicating Reaction Timing’ section.

Since the hit has retroactively become a miss, what happens to effects that were triggered by the hit in the first place? Are they undone as well, or do they persist?

This question has two answers of nearly equal popularity, with one arguing that other effects triggered by the hit still persist, and the other arguing that they do not. On the side of the argument that they do not occur is a (now-unofficial) tweet from Jeremy Crawford stating

If the attack has a special effect that relies on it hitting, that effect doesn’t occur if the attack is turned into a miss.

However, the discussion therein focusses on a narrow interpretation of ‘effects’ as discrete, measurable things that happen to specified targets – the hit on the caster of the Armor, and the resulting damage to the creature making the attack.

Are the ‘special effects’ of an attack referred to limited to things like damage or conditions that affect just the target of the attack, or do they include intangibles like knowledge for all intelligent observers?

Scenario

A party is traversing wilderness with abundant natural cover as well as opponents who are seeking to ambush them.

A hidden opponent fires a missile weapon at a party spellcaster and hits. In response, the spellcaster uses the shield spell and turns the attack into a miss. However, the ambusher has now revealed their location to the spellcaster and everyone else in the party, since according to the rules of Unseen Attackers and Targets

If you are hidden–both unseen and unheard–when you make an attack, you give away your location when the attack hits or misses.

The party members begin to defend themselves and target the ambusher.

The next round, a second hidden ambusher also fires at the spellcaster, hits, and also reveals their presence to the caster and the rest of the party. The spellcaster again uses shield, and again converts the hit into a miss.

This second ambusher, however, possesses the Skulker Feat (PHB 170)

When you are hidden from a creature and miss it with a ranged weapon attack, making the attack doesn’t reveal your position.

Since the attack was now actually a miss, does the knowledge of ambusher’s location persist as revealed, or is this knowledge undone?

Does…
…the shield spell travel back in time, converting the hit to a miss before the party had knowledge of the second ambusher’s location?

…knowledge of the ambusher’s location count as a ‘special effect’ of the attack hitting, that now does not occur since the attack resolved as a miss?

…the ‘special effect’ of the knowledge of the ambusher’s location get removed from only the caster, while their companions still know where the ambusher is?

…the knowledge of the ambusher’s location not count as a ‘special effect’ of the attack, but rather as mundane effect, that is not changed by the shield spell?

A good answer may use the Crawford quote or not. If it does, it should convincingly interpret what is a ‘special effect’ and to whom it applies. If the answer does not use the Crawford tweet, it should explain from where it draws its reasoning.

Is there a definition for what constitutes a special ability?

For example, undead “use their Charisma score in place of their Constitution score when calculating … any special ability that relies on Constitution”. The special abilities section describes several types of special abilities, but does not appear to actually say what counts as a special ability. Are spells special abilities? Is the ability to cast spells a special ability?