Can a multiclass Warlock/Wizard add spells known from Warlock to the Wizard spellbook?

I have a Pact of the Chain Warlock/Evocation Wizard character. All of my current Warlock spells are also on the Wizard spell list, except Eldritch Blast of course.

I’ve found a related question about a Cleric/Wizard, but that post is several years old and has some pretty conflicting answers. Not to mention it’s not about Warlock and Wizard spells.

Am I able to transcribe my Warlock spells into my Wizard spellbook?

For the Conjure Animals spells, how “smart” are the summoned fey spirits that take the form of animals?

Currently I’m running Conjure Animals fairly restrictively. The player says they are casting the spell and designates the locations that they will appear (I then label them, as they are designated) and then I roll which animals take form from a table that was designed to fit the overall campaign. However, this has now bitten me in the butt a few times as animals conjured from the campaign table often don’t fit the rubber-meets-the-road encounter. I’ve gotten War Horses on top of sloped and slippery houses, Vultures in dark, dank basements, and a Rhinoceros in a narrow hallway. While this was often humorous, I’m wondering if I should re-roll animals that are clearly malfitted to the encounter location, owing to the intelligence/pragmatism of a fey spirit?

Spells or magical abilities that allow multiple simultaneous effects?

Combining Magical Effects on page 205 of the Player’s Handbook says:

The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don’t combine, however. Instead, the most potent effect—such as the highest bonus—from those castings applies while their durations overlap.

Are there any spells or magical abilities that allow multiple instances to target or affect a single creature simultaneously?

An example of such an effect is this or this.

Does using material components in spells make D&D 5e more challenging?

In my campaigns we typically don’t rely on material components, allowing casters to use any spells as long as they have the right spell slots available. My impression is that using components would be more challenging, since players’ spells would be limited by gold, component availability, and carry weight. Is it significantly more challenging or cumbersome to include this feature? How do others incorporate components?

At what level are wish copied spells cast?

Wish is a 9th level spell, one of the uses written into it is:

The basic use of this spell is to duplicate any other spell of 8th level or lower. You don’t need to meet any requirements in that spell, including costly components. The spell simply takes effect.

The question is what level is that copy of the spell cast at? I can see three possibilities here:

  • Wish was cast from a 9th level spell slot, so the copied spell is cast at 9th level.
  • Wish can cast up to an 8th level spell as a copy, so the copy cast is cast as if it were using an 8th level slot.
  • The spell being copied is of Nth level, so the copy is cast as if it were using an Nth level slot.

There are good reasons to cast low level spells at higher levels, the extra die per level of healing for cure wounds, the extra missile per level for magic missile, etc, so using a 9th level slot to cast a low level spell copy at the low level would generally be undesirable, but the wish spell isn’t clear.

The first two possibilities both make some sense and are useful, in the 9th level example you just get the spell as if you had cast it normally in the slot, in the 8th level example you’re sacrificing one level of casting bonuses for the ability to cast possibly unknown, unprepared or cross-class spells (no restriction against copying say cleric spells as a wizard with wish) – and that utility seems like a fair trade off.

But which is ‘officially’ correct?

Can the Suggestion and Mass Suggestion spells alter feelings?

In 5e D&D, the Suggestion-style spells can suggest a path of action via charm-like forces. This suggests (ha ha) that it alters the thought and feeling process of the target. Obviously the ramifications for life-coaching are astounding, but let us put that aside for the moment.

Much of society &/or culture spends a vast amount on chemicals that do little more than alter state of being (alcohol, cigarettes, coffee are only the socially-expected ‘tip of the iceberg’). Indeed, 5e D&D has spells that change the minds of people – but it does not explicitly explain how this changes the impacted person’s feelings. For example, a depressed person experiencing Charm is still depressed, but they feel a bit more friendly towards a specific person should they fail their saving throw.

If there is a RAW explanation or example for how (Mass) Suggestion spells &/or effects change feelings beyond thought-action mechanics it changes how the spell impacts the game. Imagine marketing this suggestion-magic as a drug, a valuable resource with NO withdrawal – and minimal risk of addiction. An entire industry would logically exist for any bard, wizard or sorcerer with access to this second level spell.

What would be even more interesting is if this feeling-manipulation could be used to solve psychological barriers. Imagine telling a target ‘You will figure out the inner-dialogue on how to be confident… and free of anxiety… in the next two to eight hours.’ If psychological states can be over-suggested (meta-suggested?) then this suggestion-impact could even allow a fresh saving throw for all mind-impacting spells.

  • Fear &/ or frightened condition: ‘You are NOT afraid! Your course of action is to stop trembling and function normally.’

  • Charmed &/or effects: ‘You do not find that vampire charming.’

  • Possession: ‘You will cast out that ghost – they are not you! Resist!’

  • Song of Harpies: ‘This is not your kind of music, you prefer violin concertos. Do not listen to her!’

At higher levels of Mass Suggestion this would function without concentration. If this mental suggestion-force were allowed it would provide resistance or even immunity to specific magic &/or spells pending the wording of the original (suggest) spell.

In short: Can Suggestion-style magic create specific states of being whilst suggesting an action? Is feeling a state of being considered an action? If so, does this extend into saving throws and resistances against other mind-controlling magic?

Use the feat Cleave with spells

Im in the process of building a new character using magus, so Ive been looking at combat feats with a magic character. I happened to take a look at Cleave and noticed that it doesnt state it can only be used with melee weapons (which I must have always assumed or remembered from a past edition).

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

So the first thing to take from this is that it requires a standard action, so you must do it with a held touch spell or one thats been cast as a swift/move action. At first it looked limiting but with held spells and quicken its not bad.

Now the second thing is that you deal damage normally and can make an additional attack against someone else. Since most spells are single hit discharge, this either means the spell is gone so something else must be used (provided it can reach) or the spell is allowed to be discharged again (not likely).

Someone else also pointed out to me about the word reach. The glossary doesnt contain it. There is a definition for the weapon property, but that doesnt apply in this case. Many spell effects talk about reaching the target but that could be more favorable than anything.

Situation A. Magus is holding a shocking grasp and a rapier and is adjacent to two also adjacent enemies. The Magus makes his standard attack and hits and deals damage, and is allowed to cleave? From here he swings at the second. Can he swing with the shocking grasp, or is he forced to swing with his rapier?

Situation B. The Magus is holding a metamagic rod of quickening lesser and casts Ray of Frost(because its a single ray) at two adjacent enemies 20 feet away. They are within range/reach of the spell. Are you somehow able to get the ray of frost to hit a second time due to cleave? I was going to use this one but then I remembered the restriction, the swift action includes the attack. I dont know of anyway to hold onto a non-touch spell for this.

Situation C. Basically B except this time using Scorching Ray so there are multiple rays, all hit the first target. Do one or more get to make an attack at the second? Striked for the same reason as B.

Situation D. Using an actual ranged weapon like a bow. The Magus pulls out his bow and fires on the same pair from B. The attack hits! Can he make another attack, and if so does it require a new arrow or does the original one somehow hit both?

A Modern Witch’s Guide to Casting Love Spells

As a professional astrologer and occult practitioner, I work with clients to help them tap into alternate planes of existence. Esoteric practices such as spell-casting are founded on the belief that the physical realm is merely a byproduct of unseen energetic forces, including our consciousness, thoughts, will, and emotions. What’s more, while most thoughts become absorbed by our greater consciousness, others can become self-sustaining vibrations. (Some occultists believe that these powerful thoughts are what are what we often refer to as “ghosts”: Battlefields and old houses, for example — two sites commonly thought of as “haunted” — may be infused with energetic forces from the past that reverberates into the present.)

Love Spell is very strong. It is because love between people can produce strong emotions and energies. Be aware, that when you practice magic, you have to take responsibility for what you want and what you do. Be aware, that what you wish to others will come back to you, even stronger than what you have sent before. In love magic, only positive action will attain positive outcome! Trying to manipulate will of the desired person is the most frequent mistake people make and cannot bring positive results.

Yes, you can both believe in your spell-casting practice and manage your expectations of what it will yield. Unfortunately, love spells will neither transform a frog into a prince nor make your favorite celebrity crush fall in love with you. If you’re focusing your spell on a specific individual, you need to already have a strong connection with that person, and you shouldn’t attempt to transform who they are or how they feel; instead, focus on inviting more abundance and love into your relationship with them.