Guidance on Learning to GM Star Trek Adventures

I have been GMing DnD5e for almost two years now and have two consistent groups ongoing. As a Christmas gift, I will be running a game using the Star Trek Adventures game system for someone.

I have the rulebook, have begun reading it, and suspect that this question will be closed for being too broad: what notable differences from DnD5e should I pay attention to so I can most effectively learn and teach this new system? For your information, only one of my potential players has played a roleplaying game in the last 25 years, as she is in one of my 5e groups.

This question is less about the success/failure system inherent to the roles, but more specifically about how the ‘scenes’ are set up, how the characters are intended to act, and the types of challenges that ought to be presented, but all answers providing important details that I must adapt to are relevant.

Thank you!

If you own the FFG Star Wars books, do you need the Genesys Core Book to start playing it?

As a long time player of the FFG Star Wars games (Edge of the Empire, Age of Rebellion, and Force and Destiny), I was very excited to hear about the release of FFG’s new RPG Genesys, which uses the same Narrative Dice System (albeit with slightly altered dice). While I was pleased to hear about it’s release, I was wondering if the $ 40 price tag was worth it if I already had all of the Star Wars RPG core books.

Are the rules exactly the same (obviously with altered classes, races, etc.), or is it changed enough to warrant purchasing the new book? Is it possible to play in non–Star Wars worlds with the Star Wars books?

Ultimately, what I’m asking is whether it’s different enough to require buying the new book to “play Genesys”, or whether I can “play Genesys” using the rules in my Star Wars RPG books.

New Star Wars Rev. Ed. GM in need of toolkit

I haven’t played SW Revised Ed. in about 15 years, and when I did I was only a player, not a GM. I decided to GM a game for my nephews but have never GM’d before. I think I’ll be ok on game mechanics (they’re ages 9-15 and I’m simplifying some things for mutual benefit), but I’ll be lacking on GM story-telling skills.

I’m not asking for story ideas, but need some cheat sheets for the descriptive story-telling filler to make things sound realistic and interesting.

Something like a list of planets, their unique traits, native species, languages, etc. Or common animals, common ships, etc. Right now I will have to say things like "a ship lands and out runs a Rodian riding a beast". I would love to say "a C-class freighter lands out steps a Rodian riding a gundark", or whatever. Sure I can look up some of these things and some will come with time, but has someone already thrown together a nifty cheat sheet so it doesn’t take me 20 minutes to come up with 2 lines of story-telling?


How to generate a star onto a render texture with spherical warping

How would one proceduraly generate a star in a compute shader that looks like one of thes two at any size needed. Also any way transfer this into a spherical map, would be appreciated. Goal is to create a spherical skybox of stars, (stars a pre generated, and not just decoration).

So far got accurate positioning of the stars on the spherical skybox but lack the equations to get it looking like I want.

Preferably the one on the right.

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This below is what I currently have, ~~5 to 15ms processing time, little over 30k stars

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Using Unity2019.3.1f1, needs to be compute shader compatible. (if not I will convert it somehow) Render Texture output.

Can a Circle of the Stars druid fire an arrow from its star form and cast a spell of 1st level or higher during the same turn?

The druid subclass Circle of the Stars from Unearthed Arcana: Subclasses, Part 3 has the 2nd-level feature Starry Form, part of the description of which states:

You gain a bonus action that you can use to make a ranged spell attack, hurling a luminous arrow that targets a creature you can see within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.

Does “making a ranged spell attack” count as casting a spell and therefore limit your action to a cantrip or can you cast a spell of first level or higher because the arrow is not a spell? Could I cast one of the freely available Guiding Bolts and fire an arrow or do I have to stick with something like frostbite and an arrow?

[ Drama ] Open Question : When did “Star Trek” truly begin for you – “TOS” or “TNG”?

For me “TNG” – I don’t even recognize “TOS” as being the same. IT was racist bullshit and I think William Shatner comes off as an asshole too. “TNG” was as blacks would say “gangsta.” “TOS” was lame racist bullshit. I’m Latin plus Picard was Latin so he wins. Shatner was an asshole. It’s like saying “TOS” is “Friends””TNG” was “Seinfeld” – more popular and cooler. And funnier too Gene Roddenberry was a white liberal asshole who thought whites were superior to Latins, blacks, etc. Neither do I count the movies as true “Star Trek” neither. The first true “Star Trek” movie for me was “Generations.”

Same notation/terminology for union of sets and concatenation (Kleene star)?

For the union of sets we use the union operator $ \cup$ (or $ \bigcup$ ). And for a concatenation (Kleene star) we also use the union operator. The operations are different, but why the same terminology and operator?

The following is my understanding of the union of sets versus the concatenation of sets (Kleene star). Please correct me if I’m wrong.

Union of sets

For the two sets $ \{a,b\}$ and $ \{a,b\}$ we have the union \begin{align} \{a,b\}\cup\{a,b\}=\{a,b\} \end{align}

Concatenation of sets (Kleene star)

The concatenation of $ \{a,b\}$ and $ \{a,b\}$ is also a union (same notation?!) of two sets \begin{align} \{a,b\}^*&=\bigcup _{i=0}^{2} \{a,b\} ^2=\{a,b\} \cup \{a,b\}\ &=\{\epsilon,a,b,aa,ab,ba,bb,aaa,aab,aba,abb,baa,\dots\} \end{align}

Is there a Star Wars adventure for Awesome Adventures? [closed]

I teach English to a Japanese couple. I discovered they like Star Wars 4: A New Hope. I imagine there are a million RPG adventures for it but I want one for the Fate-based Awesome Adventures system (as I bought the book in Australia for myself and I don’t get reimbursed for expenses).

I want a adventure for two players with pre-generated characters — preferably a man and a woman — any necessary Star Wars setting info, a rather railroady plot so they can just play and get used to the system and the totally new experience of RPG roleplaying, while also learning English. I only have 1½ hours for the lesson but it can obviously be split over several lessons.