Premier League Announces 2021/2022 Season Starting August 14, Ending May 22

mbahblankon.com – The Premier League has confirmed that the upcoming 2021/2022 season will start on 14 August with the competition slated to end on 22 May 2022 according to tradition.

In the Premier League performance for the 2020/2021 season, the start of the league season was somewhat delayed and only started on September 12 due to delays caused by the corona virus pandemic, which made the 2019/2020 season end later.

Now the Premier League organizers are optimistic that the…

Premier League Announces 2021/2022 Season Starting August 14, Ending May 22

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Extra starting equipment not bought using starting gold

I have a player making a level 1 half-elf/half-dwarf blood hunter using the starting equipment packs who insists that his character can start out with 3 martial weapons (2 scimitars and a rapier) instead of the suggested 2 simple or 1 martial weapon.

However, the character has a sage background and all the abilities and starting gold associated with it. His argument is that as a blood hunter he can pick the two-weapon fighting style at level 2 and the character can afford it because he’s from a noble family, so it’s really not a big deal if he starts out with these weapons.

My concern is that the character is already pretty op with bonuses from being both an elf and a dwarf, but it’s hard to enforce any rules since I’m a new DM (this is my first game) and he has a lot of experience listening to D&D podcasts. When I suggested that he uses the gold he earns in-game to upgrade his equipment when he levels up, he said that people don’t buy non-magical items and this is the same as spellcasters not actually purchasing their components (I said that spellcasters can just assume they have the material components of spells in their component pouches unless there’s a specific cost associated with it).

Is it okay to allow him to have 3 martial weapons as his starting equipment? I’m fairly certain that he’s wrong about the not having to buy non-magical items part.

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Does Dimentional Slide arcanist exploit allows you to avoid AoO from the starting possition of movement?

I recently had a discussion with my GM about Dimensional Slide exploit. The problem is the wording of the exploit:

"This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal."

I haven’t found any rules about the description of "as a part of move action". Is it ment that I must start moving, for example, from threatened square, provoking an AoO, then do DS, or simply perform DS w/o any AoOs?

It is unclear that "as part of the action" require you to make this action exclusively in the middle of an action, not before or after it.

Please, follow your answer with some rules link, so it can be approved point, not just an opinion, because i really need some solid evidence ;D

Thank you.

P.S. I’ve read the thread below, and it states that I can avoid AoOs from any point of blinking, but it has no proof of ability to do so by rules.

Arcanist Dimensional Slide usage specific cases!

UDF in MS SQL Server returning a query starting with “with” cause

This is a perfectly valid SQL Query and works nicely (for e.g.) in Microsoft SQL Server 2014:

with t as (select 'a' as attr) select * from t 

it returns a, surely one can simplify it and drop the with part, but that’s not the point, the point is to find out a smallest example that illustrates the need/problem. I can pack part of it as a UDF:

CREATE PROCEDURE x(@__employee_id uniqueidentifier) AS RETURN (select 'a' as attr); 

How can I pack a query that has with block? My aim is to achieve something like:

CREATE PROCEDURE x (@__employee_id uniqueidentifier) AS RETURN (     with t as (select 'a' as attr) select * from t ); 

however sql server does not like it, firing an error:

Msg 156, Level 15, State 1, Procedure x, Line 4 [Batch Start Line 0] Incorrect syntax near the keyword 'with'. 

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How Can I Increase Breadcrumb Position Count (Starting From 2)?

In my wordpress functions.php, I have tried increasing locations position count in the breadcrumb from 2 and above in the foreach loop (while leaving out position 1 for Homepage).

Please how can I be able to achieve this? All suggestions are highly appreciated.

Below is what I tried

function zuluma_display_breadLocation($  pid) {     global $  zuluma_theme;     $  ad_country = '';     $  type = '';     $  type = $  zuluma_theme['cat_and_location'];     $  ad_country = wp_get_object_terms($  pid, array('ad_country'), array('orderby' => 'ASC'));     $  all_locations = array();     foreach ($  ad_country as $  ad_count) {         $  country_ads = get_term($  ad_count);         $  inc = 1;         $  item = array(             'term_id' => $  country_ads->term_id,             'location' => $  country_ads->name         );         $  all_locations[] = $  item;     }     $  location_html = '';     if (count($  all_locations) > 0) {         $  limit = count($  all_locations) - 1;         for ($  i = $  limit; $  i >= 0; $  i--) {             if ($  type == 'search') {                 $  sb_search_page = apply_filters('zuluma_language_page_id', $  zuluma_theme['sb_search_page']);                 $  location_html .= '<li itemprop="itemListElement" itemscope itemtype="http://schema.org/ListItem"><a href="' . get_the_permalink($  sb_search_page) . '?country_id=' . $  all_locations[$  i]['term_id'] . '"><span itemprop="name">' . esc_html($  all_locations[$  i]['location']) . '</span></a><meta itemprop="position" content="$  inc++;" /></li>';             } else {                 $  location_html .= '<li><a href="' . get_term_link($  all_locations[$  i]['term_id']) . '">' . esc_html($  all_locations[$  i]['location']) . '</a></li>, ';             }         }     }     return rtrim($  location_html, ', '); } 

The below is what i got when i view the source code

<meta itemprop="position" content="$  inc++;" /> 

What is the lowest level character that can unfailingly beat the Lost Mine of Phandelver starting encounter?

This question uses the first encounter of LMOP as (what I thought was) a fun framing device for an optimization question. Four downvotes in one minute makes me question that decision.

Tone is hard to convey in text, so I’ll make it explicit: this is just a fun optimization problem, not an attempt to ruin anyone’s game.


For a lot of players, Lost Mine of Phandelver from the D&D Starter Set was their first 5e adventure. The first encounter from that adventure is rather swingy, like many level 1 combats. PCs may end up victorious without a scratch, or unconscious without getting a turn.

Bad luck

What if you were really unlucky, though? Really, really unlucky. Can a single character unfailingly beat the encounter, despite all the dice being against them? What is the lowest level that you could pull this off?

Whatever can go wrong for the PC, will go wrong. In general, this means that they will roll a 1 on all dice rolls (attacks, saving throws, ability checks, damage, etc.) If a low roll is beneficial to them (Divine Intervention, for example), then that roll may be a higher roll.

Whatever can go right for the enemies, will go right. In general, this means that they will roll the maximum value on all dice rolls. If a high roll is harmful to them, then that roll may be a lower roll.

Encounter specifics

  • The PC will face:
  • When combat begins, the enemies are exactly 30 feet away from the PC. Any PC-controlled creatures start as close to the PC as possible. All participants start on the ground.
  • Two of the enemies (one melee and one ranged) are on each side of the road.
  • The enemies have a chance to gain surprise. There is sufficient cover to try to hide on both sides of the road.
  • The two melee enemies will close in. If it becomes clear that they can’t get into range, they may use an Action to doff their shields and switch to bows.
  • Ranged enemies will try to stay within 80 feet (the normal range of their weapons).
  • The PC has beat the encounter if they are alive when combat ends and all of the enemies are dead.

Character specifics

  • LMOP takes place in the Forgotten Realms, so I’m going to limit sources to FR-specific and setting-agnostic official hardcover books: Player’s Handbook, Monster Manual, Dungeon Master’s Guide, Sword Coast Adventurer’s Guide, Volo’s Guide to Monsters, Xanathar’s Guide to Everything, and Mordenkainen’s Tome of Foes.
  • Customizing ability scores, variant human, multiclassing, feats, and playing on a grid are allowed. All other variant rules are not.
  • No magic items or magic item-like things granted by the DM (boons, blessings, charms, etc.)
  • Spells/abilities you use before combat may only target you or creatures you control. Only spells/abilities whose effects last 8 hours or longer will still be active when combat starts. You do not get a rest between using any spells/abilities and combat starting.