Do steeds summoned with Find Greater Steed have other options than the usual control rules during mounted combat?

During mounted combat, I understand there are two possible options:

  1. You can control your mount, in which case your mount cannot make an attack, or
  2. You can opt to leave it independent (and controlled by the DM) in which case it can attack, but may do things you don’t expect.

The text of find greater steed contains this excerpt:

Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit.

Does this phrase imply that there is some special way to control the steed beyond the above two normal options for mounts? Are steeds summoned in this way special in regards to the control rules, or is that just flavor text? It seems to me that an independent mount which can take actions that I cannot predict is not fighting as a seamless unit with me. Am I misunderstanding something?

The question here certainly provides an answer, but it’s not satisfying since it assumes that the mount has to use one of the two above options and does not consider that there may be alternatives.

Does a familiar/steed/greater steed keep its memories between recasts of its find spell?

When questioned about polymorph Crawford offered:

A spell doesn’t erase/suppress your memories unless the spell’s text says it does.

When the text of a spell, like polymorph, says you retain your personality after a transformation, that’s a terse way of saying, “You’re still you, despite the radical changes you undergo.” #DnD

However the first and second statement seem to contradict each other for find spells. None of them say the spirit’s memories are erased/suppressed. But they also don’t say they retain their personality, which in the context of his tweet is how creatures remain themselves between transformations.

Is the “Find Greater Steed” Spell affected by Barovian Magic Alterations?

So, in Curse of Strahd there’s this thing called “Alterations to magic” which causes spells to take an evil turn. For instance, a wizard casting Mage Hand will find himself with an skeletal hand instead of a normal one, or maybe he will find his familiar to be undead and so on.
Same thing happens for the Paladin spell Find Steed:

Find Steed. The summoned steed is undead—not a celestial, fey, or fiend—and is immune to features that turn undead.

I’m currently running a Curse of Strahd campaign in which I’m letting my players use Xanathar’s Guide to Everything spells, one of them being “Find Greater Steed”. Curse of Strahd doesn’t have any alterations or notes regarding the spells in Xanathar’s Guide. Is Find Greater Steed affected the same way as Find Steed is?

Can you copy a Tiny Hut spell onto a Medium-sized mount from the Find Steed spell?

Tiny hut is a “self”-target spell that allows the target (typically one’s self) to exist in the hut with up to 9 other Medium creatures.

Find steed allows spells that only target yourself to be copied to the steed (while you’re mounting it).

Tiny hut fails if a creature larger than Medium is inside. But if the PC is Small, and their mount is Medium, would this work?

What’s the difference between the Find Steed and Find Greater Steed spells?

What’s the difference between the find steed and find greater steed spells?

I found the find steed and find greater steed spells while playing 5e. By the rules as written, they seem almost identical except for the spell level and what they have listed as an example for the creature summoned. Is that the only difference, or is there something I’m missing?

Does a Paladin’s Steed use the Ranger’s animal companion mechanics?

Does a Paladin’s steed, when not using it as a mount, attack and perform other tasks through your command, like a Ranger’s animal companion?

I’m under the impression that a Paladin’s steed works like an animal companion since it says in the Player’s Handbook under the Find Steed spell that you “fight as a seamless unit.”

Can I get a paladin’s steed by True Polymorphing into a monster that can cast Find Steed?

I am examining niche ways to cast Find Steed. I’m specifically interested in ones that don’t require me to take levels in Bard, Thief Rogue, Wizard, or Paladin.

I had the idea that I could True Polymorph into a creature that has the Use Magic Device ability, or access to the Paladin spell list, and then cast Find Steed off of a paladin scroll.

background reference: What creatures can cast spells from spell scrolls?

Question

Is it even viable in theory that a character without access to paladin spells uses True Polymorph to turn into a creature who can use paladin spells, casts Find Steed from a scroll and then retains the summoned steed afterwards?

An important follow-up question: what is an example of a published creature able to use paladin spell scrolls? I want to satisfy the case where the DM insists that you need to have a published creature of some sort in order to cast True Polymorph.

Can Find Steed be used to replicate the effects of Find Greater Steed?

So Xanathar’s Guide has given us the Find Greater Steed spell. This is in some way better than the Find Steed spell.

This can be inferred from the names of the spells and the sample mounts it gives us; Find Steed says:

…the steed takes on a form that you choose: a warhorse, a pony, a camel, an elk, or a mastiff. (Your GM might allow other animals to be summoned as steeds.)

And Find Greater Steed says:

…the spirit takes on a form you choose: a griffon, a pegasus, a peryton, a dire wolf, a rhinoceros, or a saber-toothed tiger.

My issue is with the fact that it is not clear what the difference between these spells actually is. It does not explicitly state that one of these spells has a type restriction (such as Find Steed only allowing beasts, whereas Find Greater Steed allowing monstrosities, for example; leaving aside that you then override that type with fey, fiend or celestial), having a restriction on flying or other speeds, or having a max CR in either case.

We can derive a max CR from the sample lists, see Dale M’s answer to this question, but it isn’t explicitly stated. For things like Druid’s wildshape this is explicitly laid out, but it is not made as clear for these spells.

However, the Find Steed spell description does state “(Your GM might allow other animals to be summoned as steeds.)” Also that Find Greater Steed lacks this kind of statement, implying that for Find Greater Steed, you must use on one those suggested, whereas Find Steed has more options.

So is the only difference an implied CR increase based on the sample creatures, even though Find Steed wasn’t explicitly CR capped to begin with?

Or, is there nothing stopping the DM from allowing anything they like* for Find Steed, thereby making Find Greater Steed completely redundant?

This is also an issue for characters that already have more interesting mounts for Find Steed prior to the Find Greater Steed spell being “released”, so such characters who were awarded, say, a Pegasus by their DM as a Find Steed steed would never have to consider casting the Find Greater Steed spell.

*Obviously the DM can allow whatever they like and override the rules completely, but even so the Find Steed spell specifically calls attention to the DM’s power in this case.

Is “Find Steed” worth it in a mostly dungeon-oriented campaign? [on hold]

As a forewarning, I’m working through my first ever campaign of DnD. I have read through the PHB and DMG, however.

So I made level 5, and my DM had me go on an epic quest to find my steed rather than just giving me one (This was cool and not the point here). I am now the proud caretaker of a celestial buck and I rode him triumphantly back into town.

My question though, is that since my campaign seems to mostly focus on dungeons and urban combat is it worth it for me to keep this spell prepared, or should I summon once and then only prepare it again after the mount has died?

How does a mount from Find Steed act when unmounted?

I have read so many things already that I’m more confused than before. So decided to ask this by myself.

My paladin just got his Find Steed spell, and after some tweaking and talking, he decided to get a Worg and I was okay with it. This last session was his first time using it and I have few doubts when it comes to combat.

I know that while mounted, he uses the mounts movement and actions. But what about when unmounted? What if the combat began with him walking by his mount’s side?

  1. Does the mount share his initiative?

  2. Are the actions that the mount do, part of the Paladin’s actions? Or are they both separately, having his Action, Movement and Bonus Action and then the mounts Action and movement?

We’ve stated that it can understand him but not talk back, he just telepathically receives feelings as a feedback to his commands, knowing that the mount understood what he needed. Last session he just said things to the mount like “I tell the mount to protect the ranger and the druid” and in case they got hit, it would attack them, but it didn’t really do anything at all, as I didn’t know when it would act and I had too many things already to remember about the mount.