Magic tattoos all say things akin to the following:
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
They each appear on the skin, they are applied by being held to the skin. Can the metal body of a warforged use it? If so, the only other item I am aware of that has race specific requirements is the dwarven thrower.
It dawned on me that warforged aren’t considered constructs in 5e (at least I don’t think there is a distinction made for what player characters are). However, I think it should be considered that what would bar constructs from being able to use the tattoos is that the tattoos specifically say how you apply it to the skin, or how it appears on the skin. I think this would be the same disqualifying factor for warforged, or for other ‘constructs.’
The spell steel wind strike says that you
vanish to strike like the wind.
At first glance you might read this as an inconsequential part of the description. But strictly speaking there is no flavour text in spell descriptions. Vanishing implies being unseen, which (if we carry on the logic) grants advantage on attacks due to being unseen.
I’ve seen this argument appear in a couple of answers recently and thought it deserved a question of its own.
However, steel wind strike looks like a pretty strong spell without advantage, and granting advantage on all the attacks seems like something too important to leave to a bit of rules lawyering, which makes be doubt this interpretation.
Do you intrinsically gain advantage on all of steel wind strike‘s attacks?
I have seen from many different sources the thought process that you can have your Alchemical Homunculus or your Steel Defender use your spell storing item. This would let them take up concentration for an additional spell.
However the more I look into it the less I think you can. I wanted to get clarification from you folks.
Spell Storing item:
While holding the object, a creature can take an action to produce the spell’s effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate.
In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take the action in its stat block or the Dash, Disengage, Help, Hide, or Search action.
In combat, the steel defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Help, Hide, or Search action.
I added emphasis on only. This completely negates the ability to use the Spell Storing Item in combat doesn’t it?
I know the Steel Defender uses your initiative and goes immediately after you. What I’m not sure about is what is can actually do on its turn.
Does a Steel Defender get a full turn?
- Free Action (Item interaction)
- Bonus Action
I know it has the stat block that tells you what action it can take but it does not say anything about having or not having a bonus action and what it can do with that.
It also does not specify interactions
SD uses bonus action to activate boots of speed and now has the ability to move 80′ around the battlefield potentially using up AoO of enemies and positioning itself at a choke point Then takes the Dodge Action
Now we have a speedy Gonzales that can get up next to people and provide Cover, Help or be a damage sponge before zipping over the the other side to block a charging enemy that appeared from around that corner you never checked
Party member about to die SD pulls out HP potion out of bag (item interaction) and Dashes (action) to party member Party members turn take potion and drink it.
Basically a mobile Vending machine that can run in hand out potions and use its reaction to impose disadvantage.
Fiendish Codex II says that “[s]teel devils are consummate soldiers. They have no purpose or drive to do anything other than to march in step to battle” (138).
However, steel devils aren’t mindless—they’re described as intelligent and clever. So how would a steel devil act if it were on its own—without a devilish commander—if were to, for example, stumble accidentally through a portal?
I know there’s not a lot of information about steel devils. This means that answers can draw from, for example, experience in playing or running a campaign with a rogue steel devil or other super-lawful creature that is used to following orders and now can’t. Or, for example, an answer can draw on an expert’s knowledge of how devils and similar creatures behave generally when undirected.
5e D&D lists a number of mostly mundane items in the PHB on page 150. One of them is a “Mirror, steel” (5gp, 1/2lb). Initially I thought it to be a steel framed mirror, but I think this is actually meant to be a polished (to the point of a reflection) piece of steel.
My question is two-fold:
- Is this a steel framed mirror or a single piece of polished steel?
- What’s the idea behind a steel mirror, instead of a glass mirror?
Is it that glass is more expensive and/or too fragile? But 5gp for just a piece of steel feels (relatively) expensive as well. I am aware of the possible idea that it might reflect vampires, but I feel like that may not be the RAI.
Warforged Juggernaut‘s Level 20 Daily Power is Crag of Steel; a stance that gives you a bunch of stuff, but the part of the power I’m interested in here is:
“Until the stance ends, you gain resist 5 to all damage, and whenever this reduces an attack’s damage to 0, you also negate that attack’s effect on you.”
The way I’m reading this, in order for this to kick in: an attack must do damage, which must be less than 5, AND also deal an effect.
An attack that just deals an effect isn’t ignored because the stance doesn’t “reduce the attack’s damage to 0″ – it already was 0 (or rather, there was no damage/null/etc.)
I can’t envision any other way of triggering the text in question;
- Resistance doesn’t stack.
- If a different resistance is higher and negates the attack it doesn’t count because it’s “whenever THIS [Resist 5] reduces an attack”.
- Temporary hit points are just me taking the damage somewhere else…
At best, I can see it synergising with a handful of specific powers that otherwise reduce attack damage by mechanics other than resist, but those are few and far between (and generally reduce the damage by a not significant enough amount to negate 90% of a reasonable opponent’s damage.)(And my party hasn’t picked any of the dozen specific paragon paths/backgrounds that get them.)
Overall, this means, I can’t really see an occasion where this text would actually kick in. It’s good for negating level 1 creature’s attack effects if they happen to roll a 1 on their damage dice… as a level 20 Daily.
(Don’t get me wrong, the rest of the power is fine. Resist 5 is fine. Free damage is good. Resist forced movement is good. It’s just an unlikely enough confluence of events for that power to trigger that.. it feels like I’m missing something?)
TL;DR: Am I mis-reading this part of the Crag of Steel power or is it just not going to come up in normal level-appropriate fights?
When designing a Steel Defender
You determine the creature’s appearance and whether it has two legs or four; your choice has no effect on its game statistics.
If I were to create it to resemble a Medium sized Ape, could it use Magic Stones I create??
I can Bonus Action imbue 3 stones, and then drop them beside the Ape before attacking. The next turn SD can pick them up and throw.
Obviously, This is a LVL 3 – Mid game question. 1d6+5 just seeing do much at higher levels.
I have problems calculating the costs for a Hell-knight plate which is crafted based upon the Pathfinder Unchained Rules and using a special raw material (Easily Worked steel).
A Hell-knight plate costs 2000 gp off the shelf, the weight is 50 pounds.
The Unchained Rules state, that you have to “acquire raw materials whose value is equal to 1/4 the cost of the item or items you wish to craft”, in this case 500 gp.
The price per pound for Easily Worked steel is given in the table “Special Raw Material Costs”: 8 gp for use as trade good, or 4 gp for use in crafting.
Following the line of reasoning provided in another answer on this platform regarding the use of special raw materials, one can apply the 4 gp/pound as price for the acquisition of the needed special raw material.
As the armor weighs 50 pounds, this would result in (special) raw material costs of 200 gp. But this is much less than the costs for “regular” raw material (500 gp). I would assume, that using higher quality raw material would result in higher costs.
What is the correct way to calculate the costs using “Easily Worked” steel?
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