Does the Way of Shadow monk’s Shadow Step feature count as a magical ability?

The Way of Shadow monk’s Shadow Step feature says (PHB, p. 80; emphasis mine):

At 6th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

In D&D 5e, does Shadow Step count as a magical ability? Or is it more of the ninja-like reflexes using those abilities to move within shadows? I get the word used is “teleport” which, in the general D&D world would be considered magical, but based on the context, it doesn’t seem to be a magical ability.

For example, on the D&D Beyond website, in the text description of Shadow Step, the word teleport is not linked to the teleport spell, whereas Cloak of Shadows does reference invisible as a link. Also Shadow Step is not under the Shadow Arts section where Ki can be used to duplicate certain spells. These separations make me think it’s not really magical.

I’m asking specifically regarding its use in the Waterdeep: Dungeon of the Mad Mage adventure. My understanding is that all magic doesn’t work the same way in there so wondering if Shadow Step would be affected there seeing how it’s not mentioned as a spell and/or magical.

Ubuntu installation skips a step

I’m trying to replace my current OS (Windows 10) with Ubuntu 18.04.

I followed this guide to create a bootable USB (I used Rufus 3.8).

After that, I followed this guide to install Ubuntu but installation skips the 6. Allocate drive space to a partition window without anything available.

The only solution I found to this problem was that the ISO might be corrupted, but I verified the sumchecks and they were OK.

What can I do?

What parts does a design system have, how to support development? some documentation with step by step examples uu

I’m just starting in the world of ux, I would like to know what a design system has I have read but I still don’t understand, the only thing I have been able to do is create some components in figma and choose the letter size and message tables but nothing more, I don’t know how to make the grid , so: c I would like to know about the experience of those who have built a design system I want to be able to help the front end. thanks in advance 🙂

extundelete: what’s the next step after “unable to restore”?

I have this 150Gb compressed file I accidentally deleted on an ext4 file system (running Ubuntu 16.04). Unfortunately, I only realized my mistake after a couple of days and about as many reboots. I burnt a LiveCD and tried this:

ubuntu@ubuntu:~$   sudo extundelete /dev/sda3 --restore-file really_big_compressed_file.xz NOTICE: Extended attributes are not restored. Loading filesystem metadata ... 7189 groups loaded. Loading journal descriptors ... 30218 descriptors loaded. Unable to restore inode 19017642 (really_big_compressed_file.xz): No undeleted copies found in the journal. Unable to restore file really_big_compressed_file.xz extundelete: Operation not permitted while restoring file. extundelete: Operation not permitted when trying to examine filesystem 

What’re my options at this point?

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Can a player use misty step to stab someone without attacking?

One time, my sorcerer and my warlock were fighting. The warlock that uses its pact of the blade and hexblade ability to summon a rapier as an action, then as a bonus action uses misty step to teleport right in front of the sorcerer with his arm sticking out. At the time, I didn’t make him roll to attack and let him roll for damage, now I’m questioning it.

P.S. If this is already answered my bad, I’m too lazy to go through all of the actual questions that are similar to the one I am asking now.

Multiple steps each with a tasks vs one step with multiple tasks (for the user)

I am sketching the user flow for a new feature of a fitness/medical recovery application that is using hardware sensors to monitor the way the user is performing certain fitness exercises.

In order for the user to begin the training he has to perform certain tasks before:

  • position the sensors (two sensors) on the body or on a limb (i.e hand scenario), above and below the elbow
  • be sure that the sensors are in a certain position (there are some LEDS* on one side of the sensors and they must face up)
  • have the sensor centred on the body or on the limb
  • strand the straps so the sensor/s does not fall off

If I place all of this in a single screen I am afraid there may be too much information and the screen may end up with a high cognitive load. I would like to split this in multiple screens and after the user goes through this at least 2-3 times, wrap it up in a single screen as the user will be familiar with the process.

Currently I am in an argument regarding splitting the screen, as mentioned above. The team has a solid point against splitting the screen into mutiple screens: the “onboarding process” until the user can start training, beside this screen, contains 6-7 more screens. From these 6-7 screens at least 4 require the user to do at least one action (i.e. move a the limb with the sensors).

If the user does not perform these tasks successfully the hardware device won’t track his movement so the tasks are mandatory. From my point of view, I’d rather have the user go 1-2 times through a longer flow and be able to successfully use the product rather than keeping it simple and confusing the user.

Important: Our users are of an older age demographic therefore everything must be as simple and clean as possible.

What would be the best approach to keep the process as short as possible while maintaining its usability? I haven’t seen any other application that has anything as complex as what I mentioned above.

*the LEDS task is tricky because it is not too visible on the sensor. Beside the phrasing “LEDS must face up” is confusing. Last but not least, our users may not even know what’s a “LED”.