This question asks how PCs can break a stone wall. Aside from the usage of disintigrate to immediately destroy a wall, it seems that a wall can be destroyed by reducing it’s HP to 0. Walls have a hardness which reduces the damage done to them.
What is the lowest level at which a player character can destroy a wall in 1 round? Magical and mundane means are both in scope, and any item which the character has access to. Limit items to the character’s level or lower.
After looking at some wall of stone and attack spells I began to wonder: Aside from using technology, is there any way via the use of magical weapons, spells, or his own abilities? How a PC could destroy a stone wall? (5×5 ft) within 2 rounds or 3.
Unfortunately, last monday night our transmuter wizardess met her early (only 160!) demise at the hands (claws) of some elf-hungry trolls.
Her transmuter stone was not on her, because another character borrowed it to get +10 movement and carry an urgent message to the king.
Now, we had to stop the session because there is a time-rift. Either the stone keeps working after her death, or it stops.
If the stone keeps working the runner will press on to the king’s location. But if the stone stopped working, the runner will go back to find the wizardess’ corpse or get in touch with her familiar and then find the corpse. And the runner has enough arcana to know that she died (there is the fact that she could’ve made another stone, but not eight hours had passed).
(…) you can spend 8 hours creating a transmuter’s stone (…) If you create a new transmuter’s stone, the previous one ceases to function.
So, after that not-so-quick exposition, once a transmuter wizard soul departs the body, do the transmuter stone keep working?
Regarding the golden rule, I’m the DM of the game, and I have no idea on how to rule the issue. So I can’t really ask the DM.
There are prescription in AL to prevent a transmuter wizard own multiple transmuter’s stone keeping the ones producted by his simulacra and keeping them also in different modules?
Any creature failing two DC 13 Con-saves vs. gorgon breath (or other such magic such as Flesh to Stone spell) is stone-petrified. Also, a dead yet animated creature (ANY corporeal undead) suffers similar stony fate once properly exposed to these magics.
Does Gorgon breath &/or petrification-spell work on ‘dead’ bodies not yet animated / undead? For that matter, is such a ‘dead’ body even targetable via the spell version of this magic?
Concern: it would be odd that a zombie (‘dead’) can turn to stone but a flesh body (also ‘dead’) be immune to petrification or possibly not even targetable.
Reason for asking: non-rotting / stone / preserved-dead bodies are useful: can be dismantled for Flesh Golem parts, vital parts for magic item manufacture, original creature Raised / Resurrected / Reincarnated at any later date – i.e. myriad-plethora-abundant uses.
In advance: this may be much ado about nothing or otherwise an unnecessarily complicated way of seeing 5e rulings. If so, corrections on such RAW, RAI &/or RAF nuances herein would be invaluable.
The cantrip Magic Stone states:
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
If you cast this spell again, the spell ends early on any pebbles still affected by it.
The casting time of this spell is a bonus action, but the spell description doesn’t say whether the attacks made with the stones require an action, or a bonus action. Upon reading this spell a couple of times now, I could even interpret it as “casting the cantrip imbues three stones AND you can make a ranged spell attack”, all in the same bonus action, because that’s literally what the spell says.
Is this interpretation correct? If not, how come? And how about the throwing the remaining two pebbles: do they require an action to throw?
There are handful of divination spells that are blocked by barriers of a particular thickness and material, such as detect evil and good:
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
…and detect thoughts:
The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you.
Would a wall of brick more than 2 feet thick block these spells (i.e. qualifying as stone or rock), or would that wall be a barrier that the spells can penetrate?
Would you add your proficiency bonus to a pebble from the magic stone cantrip? The spell description says nothing about it.
The magic stone spell description states (EEPC, p. 20; XGtE, p. 160):
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone. If you cast this spell again, the spell ends early on any pebbles still affected by it.
Would this be considered an improvised weapon that wouldn’t get the proficiency bonus added to the attack?
During the very first session of my current campaign, my character’s fist was turned to stone.
Quite a few sessions later, I’m getting a bit irritated with only having one functioning hand. What ways are there to restore my hand?
We’re level 8, playing 5th edition, set in the Forgotten Realms. My fist was turned to stone by a dragon. We’re playing Storm King’s Thunder. What happened to my character was one of the characters provided by the module. At least I assume that. Haven’t actually checked that to avoid spoilers for it.
I want one of my NPCs to have a custom Ioun stone:
Ioun stone, dark galena
Aura moderate evocation; CL 12th
Slot none; Weight —.
With a command word, the user may activate or de-activate the fast-spinning mode of this stone. When in its fast-spinning mode it tries to hurt people who stands close to the owner: Each turn, the stone attacks one adjacent creature, chosen at random, using the BAB + mental ability modifier of the owner (the mental ability used is chosen when each Ioun stone is created). If it hits, the stone deals 1d4 bludgeoning damages.
The owner’s mount and any creatures carried by the user are excluded from potential targets.
The stone stays in its fast-spinning mode until it is de-activated or separated from its owner.
The stone can be targeted as a normal piece of equipment by maneuvers. A creature attacked by the stone gets a +2 circumstance bonus to its CMB during the next turn for steal or sunder maneuvers that target the stone.
There’s capacity for these specific Ioun stones to stack if you have several, and that’s intentional.
I am looking for a price that would be fair for such an item. I am thinking about 5,000 gp.