The issue comes up mainly in relation to the spell wall of stone, which states that:
A nonmagical wall of solid stone springs into existence at a point you choose within range. […] The wall is an object made of stone that can be damaged and thus breached. (PHB 287)
The wall is a nonmagical object from the moment it is created. This, to me, reinforces that it is ordinary stone, with all the properties of it. However, the spell unhelpfully neglects to inform us of many of its properties, in particular any damage threshold, resistances and immunities.
Objects are immune to poison and psychic damage. You might decide that some damage types are more effective against a particular object or substance than others. […] Big objects such as castle walls often have extra resilience represented by a damage threshold. (DMG 247)
While we can make up our own ruling, I am interested whether we got any official information that can be applied here.
Is there any officially published material that describes the properties of stone, especially a wall and its resistances, immunities and damage threshold? If yes, what does it say? Bonus points if that wall was created by the spell wall of stone.
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Can you cast magic stone on 3 pebbles as a bonus action, throw a stone as a main action. Then ON YOUR NEXT TURN, throw the 2 remaining pebbles? Like 1st thrown as “main action” & 2nd thrown as your “bonus action”, inside the “two weapon fighting rules”, from PHB pg 195 below
When you take the Attack action and attack with a light melee weapon that
you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.
Seeing as there is no, individual, entry for “pebble” and/or “stone” (making it an improvised melee weapon?), but also seeing as the attacker is considered “proficient” (it doesn’t state your at any disadvantage with the stones) with the magic stone & its 100% considered “thrown” (or used as sling ammo), could it ALSO be assumed to be “light” (like a dagger, light hammer or hand ax is?).
Seeing the limited use of bonus action’s spells when attacking ranged as a druid
Magic stone, Shillelagh & Healing word, as options. None are “direct attacks”.
Especially before level 5, when produce flame & create bonfire out pace magic stone as ranged attack options, being able to “dual wield” 2 magic stones would be a doubling of action economy & damage output at range, mainly for druids levels 1 to 4
Side note I have melee handled with dual wielding a shillelagh’ed club with an off hand scimitar, its pre-level 5 ranged options I hope to expand
Does the enlarge/Reduce spell affect the some golem? Had a player try to cast it on one but I countered it because of the immutable form ability saying that counts as trying to change the form.
This question asks how PCs can break a stone wall. Aside from the usage of disintigrate to immediately destroy a wall, it seems that a wall can be destroyed by reducing it’s HP to 0. Walls have a hardness which reduces the damage done to them.
What is the lowest level at which a player character can destroy a wall in 1 round? Magical and mundane means are both in scope, and any item which the character has access to. Limit items to the character’s level or lower.
After looking at some wall of stone and attack spells I began to wonder: Aside from using technology, is there any way via the use of magical weapons, spells, or his own abilities? How a PC could destroy a stone wall? (5×5 ft) within 2 rounds or 3.
Unfortunately, last monday night our transmuter wizardess met her early (only 160!) demise at the hands (claws) of some elf-hungry trolls.
Her transmuter stone was not on her, because another character borrowed it to get +10 movement and carry an urgent message to the king.
Now, we had to stop the session because there is a time-rift. Either the stone keeps working after her death, or it stops.
If the stone keeps working the runner will press on to the king’s location. But if the stone stopped working, the runner will go back to find the wizardess’ corpse or get in touch with her familiar and then find the corpse. And the runner has enough arcana to know that she died (there is the fact that she could’ve made another stone, but not eight hours had passed).
(…) you can spend 8 hours creating a transmuter’s stone (…) If you create a new transmuter’s stone, the previous one ceases to function.
So, after that not-so-quick exposition, once a transmuter wizard soul departs the body, do the transmuter stone keep working?
Regarding the golden rule, I’m the DM of the game, and I have no idea on how to rule the issue. So I can’t really ask the DM.
There are prescription in AL to prevent a transmuter wizard own multiple transmuter’s stone keeping the ones producted by his simulacra and keeping them also in different modules?
Any creature failing two DC 13 Con-saves vs. gorgon breath (or other such magic such as Flesh to Stone spell) is stone-petrified. Also, a dead yet animated creature (ANY corporeal undead) suffers similar stony fate once properly exposed to these magics.
Does Gorgon breath &/or petrification-spell work on ‘dead’ bodies not yet animated / undead? For that matter, is such a ‘dead’ body even targetable via the spell version of this magic?
Concern: it would be odd that a zombie (‘dead’) can turn to stone but a flesh body (also ‘dead’) be immune to petrification or possibly not even targetable.
Reason for asking: non-rotting / stone / preserved-dead bodies are useful: can be dismantled for Flesh Golem parts, vital parts for magic item manufacture, original creature Raised / Resurrected / Reincarnated at any later date – i.e. myriad-plethora-abundant uses.
In advance: this may be much ado about nothing or otherwise an unnecessarily complicated way of seeing 5e rulings. If so, corrections on such RAW, RAI &/or RAF nuances herein would be invaluable.
The cantrip Magic Stone states:
You touch one to three pebbles and imbue them with magic. You or someone else can make a ranged spell attack with one of the pebbles by throwing it or hurling it with a sling. If thrown, it has a range of 60 feet. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone.
If you cast this spell again, the spell ends early on any pebbles still affected by it.
The casting time of this spell is a bonus action, but the spell description doesn’t say whether the attacks made with the stones require an action, or a bonus action. Upon reading this spell a couple of times now, I could even interpret it as “casting the cantrip imbues three stones AND you can make a ranged spell attack”, all in the same bonus action, because that’s literally what the spell says.
Is this interpretation correct? If not, how come? And how about the throwing the remaining two pebbles: do they require an action to throw?