How to stop words appearing on the beginning frame

I’m making my first game, where you click on a strawberry, then it disappears and reappears, and so on and so forth. There is a Score that increases by 10 each time you click the strawb, and a Crapscore that begins at 10. Each time the player misses the strawb, the player loses score equal to their Crapscore, then Crapscore is increased by 10.

However, I am trying to make it so that if the player has clicked on the strawb, ‘Good Shot!’ appears randomly on the screen, which works. Likewise for missing, ‘You Missed!’ appears on the screen. This worked before, but ‘You Missed!’ appears on the screen before doing anything. I tried implementing another variable to stop the words appearing unless it has been set to True. The set-to-true would be if the player has clicked yet. But this seems to only stop both lines from appearing on screen alltogether. Here’s the code for ‘Good Shot!’ and ‘You Missed!’.

def place_goodshot():     global hit     global goodshotlocationrandomX     global goodshotlocationrandomY     global clickedyet     if hit == True and clickedyet == True:         goodshotlocationrandomX = randint(0, 1250)         goodshotlocationrandomY = randint(0, 700)         goodshotlocation = goodshotlocationrandomX, goodshotlocationrandomY         screen.draw.text("Good Shot!", fontsize=60, center=goodshotlocation, color=FONT_COLOR)  def place_badshot():     global hit     global badshotlocationrandomX     global badshotlocationrandomY     global clickedyet     if hit == False and clickedyet == True:         badshotlocationrandomX = randint (0, 1250)         badshotlocationrandomY = randint (0, 700)         badshotlocation = badshotlocationrandomX, badshotlocationrandomY         screen.draw.text("You Missed!", fontsize=60, center=badshotlocation, color=FONT_COLOR) 

It works off a variable named ‘clickedyet’. It begins as False, and whenever the player clicks, it is updated to True, as seen in what happens when you click.

def on_mouse_down(pos):     global crapscore     global score     global hit     global clickedyet     if strawberry.collidepoint(pos):         clickedyet = True         hit = True         score = score + 10         place_strawberry()     else:         hit = False         clickedyet = True         score = score - crapscore         crapscore = crapscore + 10         place_strawberry() 

There is another variable named hit. It begins as False, then it switched to True if the player clicks the strawberry and False if the player missed.

How to make the loop to get to the end and stop at the end?

This is what I’m trying to archive and it’s almost working fine :

using System.Collections; using System.Collections.Generic; using UnityEngine; using FIMSpace.FLook;  public class Test : MonoBehaviour {     public FLookAnimator lookAnimator;     public Transform[] targets;     public float switchingTime;     public bool switchingLoop = false;      private bool loopOnce = true;      // Start is called before the first frame update     private void Start()     {         StartCoroutine(SwitchTargetsPeriodically());     }      private void Update()     {      }      IEnumerator SwitchTargetsPeriodically()     {         for (int i = 0; true; i = (i + 1) % targets.Length)         {             if (i < targets.Length - 1 && switchingLoop)             {                 loopOnce = true;                  lookAnimator.ObjectToFollow = targets[i];             }              if (switchingLoop == false && loopOnce)             {                 if (i < targets.Length - 1)                 {                     lookAnimator.ObjectToFollow = targets[i];                   }                 else                 {                     loopOnce = false;                 }             }              yield return new WaitForSeconds(switchingTime);         }     } } 

The problem it’s looping the targets.Length – 1 and if I change it to targets.Length then it will not loop at all. but if I’m doing targets.Length – 1 it will loop between 3 targets but there is 4 targets.

Why is WordPress swapping double quotes (“) to curly quotes (“) and how do I stop it from happening?

I have imported HTML into a WordPress page, it contains some HTML as follows:

<a class="fancybox" href="bigger-image-path.jpg" title="<em>This is the image caption,</em> by someone">  <picture>   <source media="(min-width: 768px)" srcset="/image-path.jpg 1x, /image-path.jpg 2x"/>   <img class="image-no-border" style="width:100%; height:auto" src="/image-path.jpg" alt="alt">  </picture> </a> 

When I look at this HTML once it is imported via phpmyadmin, the HTML all looks correct as it is above.

But when I look at the page source, the HTML has been changed somehow to the following:

<a class="fancybox" href="bigger-image-path.jpg" title="<em>This is the image caption,</em> by someone”>  <picture>   <source media=" (min-width:="" 768px)"="" srcset="/image-path.jpg 1x, /image-path.jpg 2x" data-category="Open-popup" data-message="popupContent_bigger-image-path.jpg" data-type="popupType_hiddenDiv" data-fancybox-ready="true">   <img class="image-no-border" style="width:100%; height:auto" src="/image-path.jpg" alt="alt">  

Please note the curly quotes after the ‘by someone’ in the title="" attribute in the opening tag.

After testing this only happens when the title="" in that opening contains html tags, like the tags it is currently containing.

This example isn’t a one off, we have many examples of using html in the title="" tags of fancybox tags, so I would like to understand why/how/where wordpress is making this change and a possible solution to stop it happening.

Redirect stop working

I am building a Members only WordPress site using Astra Theme with WooCommerce, WooCommerce Cart Abandonment Recovery, Beaver Builder Plugin (Lite Version), Ultimate Addons for Beaver Builder – Lite, Carousel Slider, My Custom Functions, New User Approve, Peter’s Login Redirect, Redirection, Shortcode in Menus, Starter Templates, Theme My Login, Tuxedo Big File Uploads and WP-MLM as active Plugins.

It works 100% the way I wanted it to work on my localhost, but when I go live on the server everything works except the Redirections if I activate the WP-MLM Plugin. When the WP-MLM Plugin is activated I cannot Logout. If I attempt to Logout I get a blank screen. If I refresh I get a message "You are attempting to log out of MySite" "Do you really want to log out?" although I have deactivated this in functions.php with this code:

function wp_nonce_ays( $  action ) {     if ( 'log-out' === $  action ) {         $  html = sprintf(             /* translators: %s: Site title. */             __( 'You are attempting to log out of %s' ),             get_bloginfo( 'name' )         );         $  html       .= '</p><p>';         $  redirect_to = isset( $  _REQUEST['redirect_to'] ) ? $  _REQUEST['redirect_to'] : '';         $  html       .= sprintf(             /* translators: %s: Logout URL. */             __( 'Do you really want to <a href="%s">log out</a>?' ),             wp_logout_url( $  redirect_to )         );     } else {         $  html = __( 'The link you followed has expired.' );         if ( wp_get_referer() ) {             $  html .= '</p><p>';             $  html .= sprintf(                 '<a href="%s">%s</a>',                 esc_url( remove_query_arg( 'updated', wp_get_referer() ) ),                 __( 'Please try again.' )             );         }     }      wp_die( $  html, __( 'Something went wrong.' ), 403 ); } 

I hope someone can give me some insight on what I am doing wrong? All successful logout’s must be redirected to the login page as was set up in Peter’s Login Redirect Plugin.

Newbie question – what will happen after project Stop?

Planning to run GSA SER, and did not find answer to my question.
Lets say i import target URLs from bought list file.
Run a campaign for some time. Then i stop, and start it again after some time.
Does link building starts from beginning of that list file over again, or is any way to start from that point where i stopped, even when the program was closed ?

How to stop iFrame form from reloading on mobile?

I am loading a form via an iFrame. On a desktop it works and submits correctly. However on a mobile device once the user’s keyboard pops up then the iFrame refreshes, clearing the form and the keyboard disappears again. This makes it impossible to enter details into the form. Is there a way to stop WordPress from refreshing an iFrame? It is the first form on the main page and needs to be able to work correctly on mobile.

How do I stop gyroscope-controlled camera from jittering when holding phone still?

I have here a simplified version of my gyro-controlled camera with a sensitivity modification (a side effect of increasing sensitivity is that the jitteriness is exacerbated).

public class GyroControl : MonoBehaviour{  private Transform _rawGyroRotation; Vector3 gyroAdjust; [SerializeField] private float _smoothing = 0.1f;  void Start() {     Input.gyro.enabled = true;     Application.targetFrameRate = 60;      _rawGyroRotation = new GameObject("GyroRaw").transform;     _rawGyroRotation.position = transform.position;     _rawGyroRotation.rotation = transform.rotation;  }  private void Update() {     _rawGyroRotation.rotation = Input.gyro.attitude;      gyroAdjust = _rawGyroRotation.rotation.eulerAngles * 2; //increase rotation sensitivity     transform.rotation = Quaternion.Euler(gyroAdjust);      transform.rotation = Quaternion.Slerp(transform.rotation, _rawGyroRotation.rotation, _smoothing);  }} 

When in motion, the jittering isn’t noticeable. But when you hold the phone still, there’s what I assume to be just analogue noise that causes jittering. I would really appreciate any help or advice on how to add a filter or something to reduce the jittering for this kind of controller.


How to stop unknown spam keyword?

I have a weird problem. Kindly let me know should I be worried or not. I installed a redirect plugin in WordPress and saw a 404 error log. Since last night one Korean bet website was in the list like Korean bet website that resulted in 404 error page. Then I searched it in the string and found it on wp-minify (wp optimizer option) that last night I activated then deleted the wp-minify folder on my WebHost and also deactivate and deleted WPoptimise. After that, I can still see 4,5 links/per minute on 404 error that usually are for spam links (like bet sites, etc..) But nothing on my website. It’s like non existed links to my website with their keywords name. even tho after removing the plugin there is nothing on my WebHost but this link spamming will affect my google score? is there a way I can stop this?

Appreciate any help


Sleet Storm: do crampons stop you from falling prone?

The 3rd level spell Sleet Storm has the following effect:

The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell’s area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.

Crampons (price: 2 gp) provide the following benefit:

A crampon is a metal plate with spikes that is strapped to the sole of a boot. A creature wearing crampons can’t fall prone while moving across slippery ice.

Does wearing crampons mean the Sleet Storm spell can’t knock you prone?

How do aliens without the Medicine Skill stop the bleeding condition?

According to Starfinder’s bleeding condition rules:

You take the listed amount of damage at the beginning of your turn each round until this condition ends. Your bleeding can be stopped with a successful DC 15 Medicine check as a standard action, or through the application of any ability that restores Hit Points.

Some aliens have innate capabilities that allow them to restore hit points and can stop the bleeding in this way. Other aliens have the Medicine skill (or an ally with the Medicine skill) and can thus stop the bleeding that way. But what about unintelligent monsters, or aliens that simply have no medical training? Are they doomed if they get the bleeding condition and don’t have some capable healer at hand to stop the bleeding?