How come RFC7636 (PKCE) stops malicous app doing the same code challenge and get legitimate access to API

As per the RFC7636 it stops malicious apps which pretend to be legitimate apps, gaining access to OAuth2.0 protected API’s.

The flow suggests a method of having a runtime level secret which generated from the client and letting the Auth server knows it. This allows token issuer to verify the secret with auth server and grant a proper access token.

However lets assume a malicous app, as the RFC paper suggests, with a correct client_id and client_secret, it can do the same PKCE process and gain access to protected resources.

Is this RFC doesn’t meant to protect those kind of attacks or simply I’m missing something here?

Does a generator really stops the execution at the machine code level, and does it not use the stack?

Never have I heard of a partially executed function before. But it seems the idea of it has been out for some time. Does a generator really stop execution at the machine code level, and that next time when the iterator is invoked, then there is a jump back to that machine code location to continue the execution?

It seems quite strange, as

  1. it differ from mathmatics for what a function is.
  2. the traditional function will add to the stack, and once finished, everything is popped from the stack. But the generator is like a function that stays… so nothing is popped from the stack. So does it use something other than the stack for memory?

Example: JavaScript ES6 Generator:

function* generator() {     yield 1;     yield 3;     yield 5; }  const iterator = generator();  console.log(iterator.next()); console.log(iterator.next()); console.log(iterator.next()); console.log(iterator.next()); 

result:

{value: 1, done: false} {value: 3, done: false} {value: 5, done: false} {value: undefined, done: true} 

Unity Editor stops updating ScriptableObjects if I click away from them in editor

I’m trying to be better about structuring my code, and I think I’m doing it right. The issue I’ve got right now is I need to get joystick inputs, scale those values appropriately, and then use that scaled data on any number of MonoBehaviour scripts.

I’m trying to split the input conditioning from the end user, and I’d like to do that by using a ScriptableObject to hold the conditioned data.

I was thinking that a MonoBehaviour script would run, get the joystick data, scale it, and then push that data to variables in the ScaledJoystickData ScriptableObject. Later, a second MonoBehaviour script would access the variables in the ScaledJoystickData and use those to move the things in the game.

I’m understanding the benefits of structuring the code this way, especially in that I can access the ScriptableObject from the editor and manipulate those values; I don’t actually need to have a joystick connected, and I’m free to test either end of the input handling independently.

The problem is that, if I am looking at the ScriptableObject instance in the editor, it stops updating as soon as I click away from it (to the consuming GameObject). If I click back to the ScriptableObejct instance, none of the values update. Nothing on the GameObject’s script updates unless I start the game with that GO selected in-editor, and again THAT fails to update if I click off and click back.

The GameObject script is currently using the values from the ScriptableObject instance and piping them to public variables, and the public variables aren’t updating.

Is there some bug with ScriptableObjects, or am I doing this wrong?

Ubuntu 18.04.3 LTS stops working

I’m not a master but also not a beginner in the linux system, I’ve installed Ubuntu 18.04.3 LTS on dual boot with windows 10 and I’ve been facing a big issue in the Ubuntu 18.04.3 LTS. The issue is that the complete OS stops working, like not a single click and it never starts again, I’ve tried waiting for 10 hrs, the only solution is that I have to press the power key of my laptop and start the laptop again. My laptop is powered by core i5-6200U 2.30 GHz x4 4 GB RAM Intel HD Graphics 520 GNOME version: 3.28.2 This issue mostly happens while debugging the android application in my phone (no emulator) or sometimes while working on terminal. I have some Gnome shell extensions installed, can this be the main cause of problem? Also I’ve install the CPU Power Manager to overclock my CPU. I’m expecting a big help from here or I’ll switch to manjaro, as I’ve tried reinstalled the complete OS.

Server stops accepting connections after ~120,000 active on 18.04.3

I’m running a type of perf test where I have a simple TCP server with 4 IP addresses that is listening on a port and getting connections from several other computers on the local network. Everything works fine up to just under 120,000 active connections, clients are able to get messages from client and create new connections. At just under 120,000, new connections just stop appearing. There is no log activity on server and clients start getting timeouts after a bit. There is no firewall that would be getting in the way. I have tweaked a bunch of settings already:

/etc/sysctl.conf

net.core.netdev_max_backlog = 1000000  net.core.netdev_budget = 50000 net.core.netdev_budget_usecs = 5000  net.core.somaxconn = 1024000  net.core.rmem_default = 1048576 net.core.rmem_max = 16777216  net.core.wmem_default = 1048576 net.core.wmem_max = 16777216  net.core.optmem_max = 65536  net.ipv4.tcp_rmem = 4096 1048576 2097152 net.ipv4.tcp_wmem = 4096 65536 16777216 net.ipv4.udp_rmem_min = 8192 net.ipv4.udp_wmem_min = 8192 net.ipv4.tcp_fastopen = 3 net.ipv4.tcp_max_syn_backlog = 3000000 net.ipv4.tcp_max_tw_buckets = 2000000  net.ipv4.tcp_tw_reuse = 1 net.ipv4.tcp_fin_timeout = 10 net.ipv4.tcp_slow_start_after_idle = 0 net.ipv4.tcp_keepalive_time = 60 net.ipv4.tcp_keepalive_intvl = 10 net.ipv4.tcp_keepalive_probes = 6 net.ipv4.tcp_mtu_probing = 1 net.ipv4.tcp_syncookies = 1 net.ipv4.tcp_rfc1337 = 1 net.ipv4.conf.default.rp_filter = 1 net.ipv4.conf.all.rp_filter = 1 

/etc/security/limits.conf

* soft nofile 6553600 * hard nofile 6553600 

The limits are intentionally completely overkill because it’s just a test. Are there some other settings I am missing that would enable more connections? Neither the CPU nor RAM is being stressed so I would like to keep pushing the hardware. Server and clients are all running on AWS EC2 t3a.xlarge instances, if that makes any difference.

Ubuntu 18.04 Qualcomm Atheros QCA6174 WiFi constantly stops

I have been using Ubuntu on this machine for 4 years and have never had problems with the WiFi.

I installed 18.04 when it came out and everything was ok until last week.

Now the WiFi constantly stops with the behaviour being worse when I try to do somehting involving downloading.

Kernel version is:

uname -r 5.3.5-050305-generic 

I have been updating my kernel to the newest one since the beginning (4 years ago).

I tried the solution proposed in this launchpad bug report. I upgraded to the latest firmware for hw3.0 – the 00140 version with a Z at the end (is it significant that some of the versions have a Z and some not?) and also upgraded the board-2.bin, but my problems were not resolved.

At this stage using the Internet is almost impossible as the WiFi drops after every few page loads.

Logitech M185 mouse stops working every 30 sec on Ubuntu 18.04

I have a wireless M185 Logitech mouse. When I plug it in it works for 30 seconds than stops working. I ran xinput when the mouse was working and it gave me:

Logitech USB Receiver Consumer Control      id=14   [slave  pointer  (2)]  Logitech USB Receiver Mouse                 id=16   [slave  pointer  (2)] 

After the mouse stopped working both of those disappeared.

Why python script stops executing the statement of loop but the process itself is alive?

i am running face recognition python script on Ubutnu 18.04 as a daemon which takes pictures from another server with ssh request and performs operations on them . i have this code in python script which is always running but the statement of while loop stops being executed . the process itself is alive

While true:  ssh request to another server to recieve pictures   time.sleep(1) 

i check the directory of another server and the pictures are present there

GNOME Night Light stops working closer to midnight

I have been using Ubuntu since the start of the year now, and I’ve had this issue since but have avoided asking until now. As stated in the title, the GNOME Night Light extension stops working when the time gets closer to midnight. It sometimes restores at midnight on the dot, sometimes a little later (like 0030). I’ve checked the dconf editor and its settings by making sure that it is on manual mode and such, but have had no success in fixing the issue. I’ve also uninstalled and reinstalled it but no success either.

Any help would be much appreciated!!