Dev Stream Platforms?

Twitch is arguably the de-facto platform for streaming game related content. in researching this topic, several developers already proudly share some of their development, and my press releases through that platform.

my question is this: if streaming, and community involvement are going to play a larger role in a game’s development, what are the best platforms to use?

I ask because while Twitch would seem the obvious candidate, and multi-casting is a thing, several active streamers iv’e discussed the topic with have told me that Twitch is not the place to have any kind of constructive feedback, or discussion. While there are certainly exceptions, this is giving me pause from just defaulting to that platform. A center point of the idea is to bring players, users, and other devs, casually into the development sphere, to let the community feel like they helped make the game, and give aspiring devs a peer through the veil in order to better understand development as a process.

Thank you for your time.

Boost youtube live stream video for 24h with 300+ streamers. Up to 2 links simultaneously. for $20

Youtube have really complex algorithm! It’s almost impossible to start a channel and grow it to the point where you can do what you like (making videos) and make money from it. Trust me, it will take you a lot of time until youtube even start to show your fresh video for exact keyword on result page when you upload it. This is why i recommend to use only aged accounts Which you can find for 3-5$ and then rename it as you wish. Q : How can your service help me to get natural traffic and to be seen on youutube platform? A : Let’s say you want to stream Apex Legends. Once you start your stream if you don’t have any viewers or engagment you will not be visible to anyone. But if you use my service you can rank your video based just on those viewers who watch your stream and you have 300+ of them. This way, you will get natural traffic, your ranked video will see thousands of people. You can get hundreds of subscribers which are real people intrested in your content!

by: ytmarketing
Created: —
Category: Youtube
Viewed: 415


I will boost yt live stream video with 300+ streamers for 24h. Up to 2 links simultaneously. for $35

Youtube has really complex algorithm! It’s almost impossible to start a channel and grow it to the point where you can do what you like (making videos) and make money from it. Trust me, it will take you a lot of time until youtube even start to show your fresh video for exact keyword on result page when you upload it. This is why i recommend to use only aged accounts Which you can find for 3-5$ and then rename it as you wish. Q : How can your service help me to get natural traffic and to be seen on youutube platform? A : Let’s say you want to stream Apex Legends. Once you start your stream if you don’t have any viewers or engagment you will not be visible to anyone. But if you use my service you can rank your video based just on those viewers who watch your stream and you have 300+ of them. This way, you will get natural traffic, your ranked video will see thousands of people. You can get hundreds of subscribers which are real people intrested in your content!

by: ytmarketing
Created: —
Category: Youtube
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SPHttpClientResponse File download as Stream

I’m stuck on this one, I hope you can help me out to get this working…

Here is the Use-Case aka setup:

  • I have a fully working Backend (SpringBoot) which runs on localhost (Yes, CORS are fixed for the moment and will need changes when going live…)
  • I’m developing a SPFX-Webpart as a Frontend to interact with the Backend (will be deployed on Azure in the future)

The main function of my frontend is to download a specific pdf file. To do so I have component with a dropdown (to select the id of which file…)and a button to trigger the process…

What I do is a POST to the backend. At the moment the backend successfully receives the request and generates the pdf-file.

Here’s my POST:

private _onButtonClick(): Promise<SPHttpClientResponse> { console.log("Button Click" + this.state.selectedItem.key);  return new Promise<any>((resolve, reject) => {    const endpoint: string = `http://localhost:8081/something/export?cityId=1/`;    this.props.spHttpClient     .post(endpoint, SPHttpClient.configurations.v1, {       method: "POST",       headers: {         Accept: "text/html",         "Content-Type": "application/x-download",         "Content-Disposition": "attachment"       },       webUrl: endpoint     })     .then((response: SPHttpClientResponse) => {       console.log(`Status code: $  {response.status}`);       console.log(`Status text: $  {response.statusText}`);        return response;     }); }); 

}

In the Network-Panel of e.g Chrome I’m seeing a successfully 200 POST with:

  • Access-Control-Allow-Origin: https://localhost:4321
  • Content-Disposition: attachment; filename=”Berlin.pdf”
  • Content-Type: application/x-download
  • Transfer-Encoding: chunked
  • Vary: Origin, Access-Control-Request-Method, Access-Control-Request-Headers

As the document get generated dynamically I’m receiving a Stream as response, which i can also see when dedugging (but cryptic…)

How can I now make the received stream downloadable in a standart “safe as…” dialog?

Any help is much appreciated…

Bests and Thanks Freddy

Benefits of Java’s InputStream and OutputStream over .NET’s Stream

Java has a notion of separate InputStreams and OutputStreams. Your code reads from an InputStream and writes to an OutputStream.

.NET does not have this distinction, instead it has a single Stream class which your code can both write to and read from, depending on the exact implementation. Capabilities can be determined by the CanRead and CanWrite properties.

I’m wondering if there’s a fundamental benefit to one approach over the other? All I can come up with is:

  • Code is potentially slightly more concise with a single Stream if you’re both reading and writing
  • The close method could be particularly confusing or even dangerous if using separate input and output stream classes which are working with the same underlying stream
  • Separate input and output stream classes make the intention of the code clearer

None of these reasons seems particularly compelling to me. Are there any more compelling reasons I’m missing?

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