Are the giant strength scores in the Monster Manual wrong?

The Storm Giant has a STR score of 29. According to the encumbrance rules that means the maximum weight a giant could lift is 435 lb. which really isn’t that much.

To put it in perspective. The Storm giant is 5x taller than a human, at the same proportion and thus has about 25x more mass. An average human male weighs around 180lb. A Storm Giant thus weighs around 4500 lb. So it’s impossible for one Storm Giant to carry another.

Another way of looking at it. A human-scale sword might be around 4ft. long and weigh 3 pounds. However, a sword that’s long enough for a Storm Giant would need to be around 20 ft. long and to maintain its own integrity would need to be about 2 inches thick at its centre and might be a foot wide. A sword like that would weight about 800 lb.

To even be able to wield a sword like that without being encumbered, the Storm Giant would need a minimum STR score of 160.

So in conclusion, Storm Giants must be about the weakest creatures in the Multi-verse on a pound for pound basis 😛

Am I missing some encumbrance rule somewhere that adjusts this based on creature size category?

How does Arcane Armor’s removal of Strength requirements apply at a table using the Encumbrance variant?

The Armorer Artificer’s Arcane Armor feature says:

If the armor normally has a Strength requirement, the arcane armor lacks this requirement for you.

This is in reference to the following regarding certain heavy armors:

If the Armor table shows "Str 13" or "Str 15" in the Strength column for an armor type, the armor reduces the wearer’s speed by 10 feet unless the wearer has a Strength score equal to or higher than the listed score. [PHB, pg 144]

However, the Encumbrance variant says, in part:

When you use this variant, ignore the Strength column of the Armor table in chapter 5.

If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet. [PHB, pg 176]

Is there guidance for how to apply the Arcane Armor feature at a table that uses the Encumbrance variant?

Does the UA Barbarian Path of the Beast Claw Add the Strength Modifier to Damage?

I was looking through the options for the 3rd level Path of Beast feature, Form of the Beast, and I noticed no mention for any damage modifiers on hit.

Claws. Your hands transform into claws, which deal 1d6 slashing damage on a hit. (UA 2020, Pg. 1)

In comparison to this, the Aarakocra race gives you the Talons, specifically mentioning the damage value + the Strength modifier.

Your talons are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. (DND Beyond)

I am curious about this, because in another question, people have asked about the claws in an attack action, referencing damage values to include the Strength modifier.

—- Take Attack Action —-
attack with Greataxe (1d12+2+STR)
attack with Claw (1d6+2+STR)
attack with Claw (1d6+2+STR)
(From Can you wield a Greataxe and Claws…?)

Does the damage increase for savage/nimble animal companions include the increased strength?

If an animal companion advances to a e.g. a savage companion (through a feat, most of the time), its stats increase:

[…] increase its Strength modifier by 2 and its Dexterity, Constitution, and Wisdom modifiers by 1. It deals 3 additional damage with its unarmed attacks. […]

Does this mean that its attack damage increases by 5 in total? (3 additional damage + 2 because of the increased strength modifier), oder is the 3 additional damage meant to already include Strength modifier?

The situation is the same with a nimble companion, though I would assume that the answer is the same for both, so I decided to focus on Savage in this question.

What is Strength Damage?

So if an enemy does 1d2 Strength damage through poison and I the DM roll a 2, does that mean that the player has to subtract 2 from their Strength statistic, or do they just take 2 damage, or both? And if the player has to reduce the their Str, when do they get those 2 points back?

Does STRENGTH add to damage in Ben Milton’s Knave?

The rules state: "Strength: Used for melee attacks and saves requiring physical power, like lifting gates, bending bars, etc." – I can find no mention of damage modifier. The main reasons I ask are:

  1. As scores go up to +10, I’m worried about over balancing when someone rolls a D6 damage and adds ten.
  2. Without any STRENGTH bonus, I’m worried the opposite will be true – at high levels a "fighter" will get usually some damage bonus – will it under-power PCs if there’s no damage bonus?
  3. If ‘yes’, does a ranged attack also add WISDOM bonus?

I have house rule but wanted to know if others had experience of the system.

How to increase weapon strength with the player

I’ve got a player who’s character has a home-brew weapon that’s supposed to grow in strength alongside the character so it can be used through the whole campaign.

I get that normally, throughout the campaign, characters would swap their current equipment with better alternatives and also enchant their stuff to keep them relevant against stronger encounters, but I’m trying to accommodate for that in just one weapon, so there’s no need to switch if the player doesn’t want to. That and the lore behind this particular weapon reflects the growth in strength alongside the player since, once acquired, it’s supposed to become this particular character’s permanent primary weapon.

I’ve considered using a level system similar to players’ to increase damage, and grant effects as it grows, but idk if that’s the best option, or what to do in order to achieve the desired effect.

The weapon is based off and started out as a standard short-sword, but since it’s magic (and legendary), we’ve already applied the standard +1 from masterwork.

Thankfully it hasn’t come up yet, so i have a little time to iron this out, but it’s bound to be needed soon.

Any recommendations?