When designing a medieval style Tabletop RPG, which style has proven more popular: historically accurate social views, or modern views?

In the wake of recent events, I’ve become honestly curious as to what sales figures and/or other social media metrics might reveal about our shifting views regarding what is or is not popular and acceptable in tabletop role playing games.

Medieval beliefs and views (generically speaking) tended towards black and white, strongly religious (not always in a positive way), and varying degrees of xenophobia or tolerance towards different cultures and practices.

Modern social views eschew many of the views and beliefs common during those historical times.

Thus when designing a game based on a historical (medieval) period which might include such sensitive historically accurate topics such as plague, racism, social and religious discrimination, slavery, and other challenging subject matters, what metrics exists that reveal which is preferred today?

Thus when designing a medieval style Tabletop RPG, which style has proven more popular by the numbers: historically accurate social views, or historically inaccurate but more acceptable modern social views?

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Robust PCA (better Mathematica style)

I’ve parsed (almost verbatim) Python RPCA implementation to WM. Can it be rewritten using a better WM style? In particular, I’m not happy with Clip[..., {0, Infinity}] and While[] loop (can be replaced with Do[]).

ClearAll[shrink] ; shrink[matrix_, tau_] := Sign[matrix]*Clip[Abs[matrix] - tau, {0, Infinity}]  ClearAll[threshold] ; threshold[matrix_, tau_] := Block[     {u, s, v},     {u, s, v} = SingularValueDecomposition[matrix] ;     Dot[u, Dot[shrink[s, tau], Transpose[v]]] ] ;  ClearAll[rpca] ; rpca[matrix_?MatrixQ, mu_Real, lambda_Real, tolerance_Real, limit_Integer] := Block[     {inverse, count, error, sk, yk, lk},     inverse = 1.0/mu ;      count = 0 ;     sk = yk = lk = ConstantArray[0.0, Dimensions[matrix]] ;     While[         count < limit,         lk = threshold[matrix - sk + inverse*yk, inverse] ;         sk = shrink[matrix - lk + inverse*yk, inverse*lambda] ;         error = matrix - lk - sk ;         yk = yk + mu*error ;         error = Norm[error, "Frobenius"] ;         count++ ;         If[error < tolerance, Break[]] ;     ] ;     {lk, sk, {count, error}} ] ; 

Example:

(* https://github.com/dganguli/robust-pca *) (* "12.1.1 for Linux x86 (64-bit) (June 19, 2020)" *)  (* generate test matrix *)  n = 100 ; num$  groups = 3 ; num$  values = 40 ; matrix = N[ConstantArray[Flatten[Transpose[ConstantArray[10*Range[num$  groups], num$  values]]], n]] ; {n, m} = Dimensions[matrix]  (* set selected elements to zero *)  SeedRandom[1] ; ln = RandomInteger[{1, n}, 20] ; lm = RandomInteger[{1, m}, 20] ; Table[matrix[[ln[[i]], lm[[i]]]] = 0.0, {i, 1, 20}] ; matrix = Developer`ToPackedArray[matrix] ;  (* -- python zeros ln = [81, 15, 1, 68, 4, 66, 24, 98, 69, 75, 16, 25, 5, 91, 84, 71, 2, 31, 49, 26] lm = [45, 74, 107, 70, 57, 48, 29, 69, 27, 69, 11, 87, 77, 44, 34, 45, 87, 94, 19, 39] for x, y in zip(ln, lm):     D[x, y] = 0 *)  (* set parameters *) mu = 1/4*1/Norm[matrix, 1]*Apply[Times, Dimensions[matrix]] ; lambda = 1/Sqrt[N[Max[Dimensions[matrix]]]] ; tolerance = 10.0^-7*Norm[matrix, "Frobenius"] ; limit = 1000 ;  (* rpca *) result = rpca[matrix, mu, lambda, tolerance, limit] ;  (* # of iterations and error *) Last[result]  (* low rank *) +Table[result[[1]][[ln[[i]], lm[[i]]]], {i, 1, 20}]  (* sparse *) -Table[result[[2]][[ln[[i]], lm[[i]]]], {i, 1, 20}]  (* {100, 120} *) (* {39, 0.000167548} *) (* {20., 20., 30., 20., 20., 20., 10., 20., 10., 20., 10., 23.0449, 20., 20., 10., 20., 23.0449, 30., 10., 10.} *) (* {20., 20., 30., 20., 20., 20., 10., 20., 10., 20., 10., 23.0449, 20., 20., 10., 20., 23.0449, 30., 10., 10.} *) 

Is Additional Fighting Style underpowered as the only class feature at a given level?

This question is inspired by considering minor homebrew improvements to the Champion subclass, which is frequently but not universally considered a weak subclass.

Looking at the class features, the following occurred to me about Additional Fighting Style (level 10):

  1. Most fighting styles don’t synergize. The main exception is taking both a defensive and offensive fighting style, leading to common recommendations of Defense as the go-to choice for level 10 Champions.
  2. Every class that gets a first fighting style gets additional features at that level (e.g. Spellcasting for level 2 Paladins and Rangers).

So Additional Fighting Style by itself seems pretty weak compared to the level 10 features of other fighter subclasses. Hence the question.

Does the Thrown Weapon Fighting Style apply to ranged, improvised attacks?

The Thrown Weapon Fighting Style states:

[…] In addition, when you hit with a ranged attack using a thrown weapon, you gain a +2 bonus to the damage roll.

My question is whether "a thrown weapon" means "a weapon with the thrown property" or "a weapon you have thrown". An example of something being in the latter category and not the former would be improvised weapons:

[…] If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.

Do ranged, improvised attacks counts as "ranged attacks with a thrown weapon"?

Can you benefit from the Dueling fighting style after having thrown a light weapon?

So, the PHB has this to say about unsheathing a weapon (page 190)

You can also interact with one object or feature of the environment for free, during either your move or your action. For example […] you could draw your weapon as part of the same action you use to attack.

So, if I had already a short-sword in one hand, I could technically draw the dagger dangling at my belt and throwing it as part as the same action, correct?

And since they’re both light weapons, I could then use my bonus action to attack with my short-sword (without the proficiency bonus on the attack roll), right?

But would that attack benefit from the +2 damage bonus from the Dueling fighting-style, since I did attack with only one weapon in hand, or wouldn’t it count since I technically used another weapon during this turn?

In D&D 5e, does the superiority dice from the new superior technique fighting style become a d8 if you are a battlemaster? [duplicate]

I was just wondering if it functions the same as the martial adept feat’s dice, which do become d8s as confirmed by Jeremy Crawford. https://twitter.com/jeremyecrawford/status/1250815333331382274?lang=en

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The adidas ultra boost black is one of the latest hybrid models from the Three Stripes, combining the stretchy Primeknit upper of the popular UltraBOOST with the latest-gen 4D printed midsole unit. So far, adi have been quite restrained with the rollout of new colourways, and only opted for mostly monochromatic editions. However, that looks to be changing soon with the ‘Miami Nights’ version. Between the OG UltraBOOST launch colour, the creamy ‘Core White’ pair, and the stealthy ‘Triple Black’, this Ultra4D is definitely the most colourful yet.

Team Trefoil are getting into the spirit of the annual celebration of adidas superstar original trainers, unleashing an expansive Valentine’s Day collection that’s already set hearts aflutter. The pack includes a suitably loved-up Superstar, Ozweego, Continental 80, and NY 90. Each of the four silhouettes sport a similar aesthetic, with a clean white base doing most of the heavy lifting, before careful touches of ‘Core Black’ and ‘Scarlet’ deliver the main style statement.

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With Blind Fighting style from Tasha’s Cauldron Of Everything, can you cast spells that require a target you can see?

Blind Fighting, as phrased in Tasha’s Cauldron Of Everything, contains additional wording beyond the description of mere Blindsight. The entry for Blind Fighting reads:

You have blindsight with a range of 10 feet. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.

Using the optional Class Features for the Fighter class which are presented in TCoE, this Blind Fighting fighting style offers not only 10ft of Blindsight, but the wording above, which by my reading at least heavily implies that you should be able to cast spells which target a space, object, or creature "you can see", within the 10ft range of this ability.

You can explicitly "see an invisible creature", but does "you can effectively see anything that isn’t behind total cover" mean that you can cast sighted spells on targets within that 10ft range?