Deadhand Style Feat Stacking Fear Effect

As written, this feat has some undefined qualities and I’m interested in knowing more specific details. As of right now, I am unaware of any errata or comments from the devs’ that clarify.

Deadhand Style, from Horror Adventures

Benefit(s): While using this style, if you have at least 1 point in your ki pool, you gain a +2 bonus on saves against fear effects, and the DC of Intimidate checks against you increases by 4. As a swift action, you can spend 1 point from your ki pool to empower your unarmed strikes. Creatures hit with your unarmed strikes must succeed at a Will save (DC = 10 + 1/2 your character level + your Wisdom modifier) or become shaken for a number of rounds equal to your Wisdom modifier. This is a mind-affecting fear effect.

Will hitting a creature multiple times cause an increase in severity of the fear condition? Most effects that cause fear will list specifically that they don’t (such as Intimidating to demoralize), but there’s also the general no stacking rule, so I’m unsure.

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Deadhand Style Feat Function

As written, this feat has some undefined qualities and I’m interested in knowing more specific details. As of right now, I am unaware of any errata or comments from the devs’ that clarify.

Deadhand Style, from Horror Adventures

Benefit(s): While using this style, if you have at least 1 point in your ki pool, you gain a +2 bonus on saves against fear effects, and the DC of Intimidate checks against you increases by 4. As a swift action, you can spend 1 point from your ki pool to empower your unarmed strikes. Creatures hit with your unarmed strikes must succeed at a Will save (DC = 10 + 1/2 your character level + your Wisdom modifier) or become shaken for a number of rounds equal to your Wisdom modifier. This is a mind-affecting fear effect.

I heave two questions about this feat. The first is, how long do your unarmed strikes stay empowered for? A single strike, a round, a minute, for as long as you maintain the style, longer?

Secondly, will hitting a creature multiple times cause an increase in severity of the fear condition? Most effects that cause fear will list specifically that they don’t, but there’s also the general no stacking rule, so I’m unsure.

Can you benefit from the Defense fighting style while not using armor AC calculation?

Let’s assume a Lizardfolk fighter, with the Defense fighting style, wearing leather armor. Lizardfolk, per Volo’s p. 113, get Natural Armor:

You have tough, scaly skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Emphasis mine. Leather armor gives a DC of 11+Dex but, according to the above rule, I am allowed to use my superior Natural Armor DC of 13+Dex (this is different from mage armor and Draconic Resilience and which I almost asked about, but they specifically disallow wearing armor).

Now, at the same time, I’m wearing armor, which should qualify me for my chosen Fighting Style, Defense (PHB p. 72):

Defense: While you are wearing armor, you gain a +1 bonus to AC.

Emphasis, again, mine – it doesn’t say anything about actually using the armor’s AC.

Could I combine the two to claim an AC of 14+Dex?

Reasoning for awkward style of TreeMap.getHigherEntry

Consider a binary search tree (AVL, red-black, whatever). The goal “find the least key strictly greater than the specified one” (“upper_bound” in C++ STL, getHigher* in Java, etc.) can be implemented in manner (Java-like pseudocode):

current = root; bestsofar = null; while (current != root) {   if (example_key < current.key) {     bestsofar = current;     current = current.left;   } else {     current = current.right;   } } // return for KV extracting return bestsofar; 

This can be improved with optimizations (e.g. C5 adds special processing case without comparings if found exact match), but the main principle remains that we use single pass from the root to a leaf.

But Java TreeMap implementation uses strange variant (the same at least in versions 8…13):

    Entry<K,V> p = root;     while (p != null) {         int cmp = compare(key, p.key);         if (cmp < 0) {             if (p.left != null)                 p = p.left;             else                 return p;         } else {             if (p.right != null) {                 p = p.right;             } else {                 Entry<K,V> parent = p.parent;                 Entry<K,V> ch = p;                 while (parent != null && ch == parent.right) {                     ch = parent;                     parent = parent.parent;                 }                 return parent;             }         }     }     return null; 

so, in some cases it backtracks using “parent” link to find the place it started passing only left-side links before final right-side dead end.

What case is being optimized with this approach?

Do the Unearthed Arcana Tunnel Fighter Fighting Style and the Arcane Archer Fighter’s Grasping Arrow features trigger when standing from prone?

The Light, Dark, Underdark! Unearthed Arcana includes the Tunnel Fighter Fighting Style which states:

[…] As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.

And the Arcane Archer Fighter’s Grasping Arrow Arcane Shot feature states:

[…] The creature hit by the arrow takes an extra 2d6 poison damage, its speed is reduced by 10 feet, and it takes 2d6 slashing damage the first time on each turn it moves 1 foot or more without teleporting […]

What happens if the creature in question is currently prone, and stands from prone? Does this activate the Tunnel Fighter’s opportunity attack? Does this activate the 2d6 poison damage from Grasping Arrow?


Note I am aware that the following Q/A already exists:

  • Does standing up from prone trigger the damage from Booming Blade?

But I was told in my answer to another question that I cannot generalize answers there to conclude that standing from prone does not count as moving. So I am asking these separately instead.

I wanted to ask the question “Does standing from prone count as moving?” but was told that “There is no reason for the question “Does X count as Y?” to have a consistent, universally applicable answer.” and so have asked this instead.

Will a Kensei’s martial arts die apply to a fighter’s dueling style longsword?

To be specific, I’m planning on taking the XGtE Kensei to 17 then dipping Battlemaster 3 for dueling and maneuvers. At 17, my martial arts die is a d10, and I can use my martial arts die with my kensei weapons. Does this mean I can get my longsword to a d10 and get the bonus from dueling if I wield it one handed?

Materialize.css – override provided style

I have an icon on my wordpress page which uses materialize css, more specifically, it uses the font-size class Tiny for mobile devices, which is tiny: 1rem.

enter image description here

<div class="row">     <div class="center-align">         <div class="col s3">          <i class="material-icons tiny icon-demo">insert_chart</i>           <p>Tiny</p>       </div>     </div> </div> 

Now I want it to use Medium on medium large devices and Large on desktop devices (large viewports).

The question is:

Can I use these classes and override them soemhow in media queries? Is this possible? If I set Tiny in my HTML code it looks like hard-coded to me.

Or do I have to implement a custom class like .myIconSize and override its implementation in different media queries, like:

// Small @media only screen (min-width: 368px){    .myIconSize{ font-size: 1rem; }  }  / Medium @media only screen (min-width: 768px){       .myIconSize{ font-size: 1rem; }  } 

Or is it better to not use these ootb styles like for font-sizes (tiny, small, etc..) ?

How does one settle on a feature icon style?

This question may be vague, so let me know if I need to provide details, but I’m mainly looking for some direction.

I’m currently working on designing feature icons for my companies dashboard. I have never done much extensive work on icons before and while exploring different styles, I am overwhelmed with the number of directions I can take this in. I was wondering if anyone has any advice on how to narrow the style of icons we should have to represent our company or even how they approach icon design. Just to clarify, this isn’t for simple icons like copy, save, edit etc – it’s more complex ones that represent concepts. So all in all, essentially how does one approach styling the iconography of a product?

Thank you very much!

How does Angular ViewEncapsulation affect web pages and style maintenance?

So we have a team of developers who embraces Angular and with that comes ViewEncapsulation.

This means that when they create a Angular component, they add the styling with the component and don’t use the global css. Depending on the ViewEncapsulation mode, the CSS ends up as inline styling either in the header or in the HTML.

We do have a Design System and we want to create a library of re-usable Angular components.

During my years developing web pages, the mantra was: Inline styling is bad! I don’t know if this still applies today as the browsers get more advanced.

My arguments for not encapsulating styling in Angular components are:

  • Inline styling makes html documents bigger, thus slower to load
  • If the Angular component reads a css file on page load, it creates additional HTTP requests which again slows down page load
  • Maintaining a style guide will be difficult when you do not have control over the components used
  • Different styling may be added to similar components because it’s done by different developers. This may alter component behaviour.

Dose anyone have experience with putting styling in Angular components and at the same time manage a design system?

Style Gutenberg metaboxes like they belong on the site

When you add a meta box to Gutenberg, it looks different than the other items in the editor. There is a HR, and the fonts are different.

enter image description here

Does anyone know how to fix this so it looks like a natural part of the site, and not “some junk Automattic didn’t add”.

Example code:

function myMetaBox() {     add_meta_box(         'MyMetaBox',         "Why the odd font?",         'myBoxOutputCallback',         'post',         'side'     ); }  add_action( 'add_meta_boxes', 'myMetaBox' );  function myBoxOutputCallback(){     echo ("Gutenberg is a great addition! NOT!"); }