Could you switch your target between two creatures under the effects of sanctuary until you succeed your safe?

The spell sanctuary states

You ward a creature within range against Attack. Until the spell ends, any creature who Targets the warded creature with an Attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the Attack or spell. This spell doesn’t protect the warded creature from area Effects, such as the explosion of a Fireball.

The effects of which are quite obvious when one single creature is warded. However, I am wondering how this would work when two creatures are warded and both within range. Could a monster switch between targetting either of them until they succeed on their save?

As an example: two clerics – Alice and Jasper – are ambushed by an powerful vampire named James, they are fiercely opposed to killing and so instead of harming James they both cast sanctuary on themselves. James attempts to bite Alice but fails his save, he then switches his target to Jasper but fails his save again, now what happens? The spell seems to state that he is to choose a new target and does not appear to prohibit targetting Alice once again, however, that does seem to defeat the purpose of the spell.

So, what happens RAW? and RAI?

Restroring from MongoDB Atlas (4.2.5) to DocumentDB (3.6) do no succeed due to error “Unsupported BSON : type Decimal128”

MongoDB Atlas (4.2.5) to DocumentDB (3.6)

Below is the command I used for mongodump on my MongoDB shell. I had received a warning, but it was successfully completed.

C:\MongoDB\bin>mongodump --host,, --ssl --username Mdocdb --password xxxxx --authenticationDatabase admin --db sample_airbnb 2020-04-14T03:18:49.832+0530    WARNING: ignoring unsupported URI parameter 'replicaset' 2020-04-14T03:18:53.429+0530    writing sample_airbnb.listingsAndReviews to 2020-04-14T03:18:55.832+0530    [........................]  sample_airbnb.listingsAndReviews  0/5555  (0.0%) 2020-04-14T03:18:58.832+0530    [........................]  sample_airbnb.listingsAndReviews  0/5555  (0.0%) . . 2020-04-14T03:26:34.177+0530    [########################]  sample_airbnb.listingsAndReviews  5555/5555  (100.0%) 2020-04-14T03:26:34.204+0530    done dumping sample_airbnb.listingsAndReviews (5555 documents) 

On AWS Ec2 instance, i issue the below command to restore the database, but it errrors out.

[ec2-user@xxxxx sample_airbnb]$   ls -lrt total 92156 -rw-rw-r-- 1 ec2-user ec2-user      738 Apr 13 21:48 listingsAndReviews.metadata.json -rw-rw-r-- 1 ec2-user ec2-user 94362191 Apr 13 21:56 listingsAndReviews.bson  [ec2-xxx@xxxxxx ~]$   mongorestore --db airbnb sample_airbnb/ --ssl --host --sslCAFile rdsxxxxbundle.pem --username systemuser --password xxxxxx 2020-04-14T07:41:42.330+0000    checking for collection data in sample_airbnb/listingsAndReviews.bson 2020-04-14T07:41:42.333+0000    reading metadata for airbnb.listingsAndReviews from sample_airbnb/listingsAndReviews.metadata.json 2020-04-14T07:41:42.333+0000    restoring airbnb.listingsAndReviews from sample_airbnb/listingsAndReviews.bson 2020-04-14T07:41:42.771+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:41:43.100+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:41:43.195+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:41:43.257+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:41:43.261+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:41:43.355+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:41:43.356+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:41:43.426+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:41:43.467+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:41:43.469+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:41:43.469+0000    restoring indexes for collection airbnb.listingsAndReviews from metadata 2020-04-14T07:41:43.470+0000    Failed: airbnb.listingsAndReviews: error creating indexes for airbnb.listingsAndReviews: createIndex error: Field '2dsphereIndexVersion' is currently not supported  

Since the index was failing, i avoided the index restore using the --noIndexRestore key. The restore completed, although the previous Decimal error remained.

. . . 2020-04-14T07:42:01.284+0000    error: Unsupported BSON : type Decimal128 2020-04-14T07:42:01.284+0000    no indexes to restore 2020-04-14T07:42:01.284+0000    finished restoring airbnb.listingsAndReviews (5555 documents) 2020-04-14T07:42:01.284+0000    done 

However, there was no data under the collection of the restored database. What could be wrong?

PS: I was able to import successfully to my local machine MongoDB (4.2.5) successfully. So this got to be something to do with the version compatibility ?

on my local db:-

C:\MongoDB\bin>mongorestore --db sample_airbnb dump\sample_airbnb\listingsAndReviews.bson 2020-04-14T13:08:42.003+0530    checking for collection data in dump\sample_airbnb\listingsAndReviews.bson 2020-04-14T13:08:42.006+0530    reading metadata for sample_airbnb.listingsAndReviews from dump\sample_airbnb\listingsAndReviews.metadata.json 2020-04-14T13:08:42.066+0530    restoring sample_airbnb.listingsAndReviews from dump\sample_airbnb\listingsAndReviews.bson 2020-04-14T13:08:43.057+0530    restoring indexes for collection sample_airbnb.listingsAndReviews from metadata 2020-04-14T13:08:43.451+0530    finished restoring sample_airbnb.listingsAndReviews (2874 documents, 0 failures) 2020-04-14T13:08:43.451+0530    2874 document(s) restored successfully. 0 document(s) failed to restore. 

Can target of Dissonant Whispers move if it succeed on the save?

The description of dissonant whispers say:

On a successful save, the target takes half as much damage and doesn’t have to move away.

Does this mean that the target can still choose to use this opportunity to use its reaction to move away?

This is especially important if the target has feature that prevents opportunity attack and prefer to attack at range.

If Aurala ir’Wynarn would die, who of the Wynarn bloodline would succeed her?

If Aurala ir’Wynarn would die, who of the Wynarn bloodline would succeed her? If no particular successor can be singled out, how would succession naturally occur?

I’m looking for 5e answers, but I’m also interested in non-5e answers if no particular successor can be singled out to understand the process behind the succession of the Wynarn bloodline.

If you succeed on all of your death saving throws, what happens?

I have been DMing for my group for maybe a month or two, and we ruled that upon stabilizing your character with death saving rolls, you recover one HP and are unconscious.

Is this right? Should you just be able to get up right after falling to 0 HP? Do you suffer any other conditions, such as being knocked prone? The way we did it feels incorrect, and if anyone could point me to the answer that would be great. I’m starting a new group and want to clear up the rules for them.

What happens when you succeed on all of your death saving throws?

A million-to-one chance to succeed an attack? [closed]


I like when my attack rolls succeed often. D&D 5e is designed to have success rolls roughly two thirds of the time. That’s too low, way too low. I think that nine times out of ten is better, much better.

I made my research and I know that the best way to succeed nine times out of ten is to have exactly a million-to-one chance1. So to invoke that rule, my build must have exactly a million-to-one chance to hit an opponent.

Build request

Hitting as a level 1 against a level 20 opponent usually has a twenty-to-one chance (1/20) to hit: the natural crit. Hitting as a level 1 with disadvantage against a level 20 opponent has a four-hundred-to-one chance (1/400) to hit: I should roll 20 on two separate dice. Let’s go down and reduce my chance to hit by adding other mechanics.

How should I build my character to have exactly a million-to-one chance to hit on an attack roll each time I want to hit? The build should have lots of dice to throw to reach that million-to-one chance, but it should reliably reach that million-to-one chance. This boils down to having a lot of dice to throw (possibly sequentially, not especially at once) to make an attack against a creature of your choice and the total chance to hit must be 1/1000000 (or equivalent: 2/2000000, 3/3000000, etc.).


  • There must be two consecutive tries to hit with 1/1000000 (or equivalent) chances.
  • Use any rule from any officially published, non play-test material (meaning, take all you want from any officially published source, including PHB, DMG, VGM, XGE, adventure books, but no Unearthed Arcana)
  • The character can be of any level, of any combination of classes
  • Magic items are allowed
  • If buffs are required, the character should use them by himself.
  • The opponent to hit is of your choice from the MM or the VGM or any official adventures but wants to kill my character as soon as possible, but my character must stay alive for long enough to have at least two tries to hit with a million-to-one chance.
  • (De-)Buffing rounds are allowed
  • Damage dealt by the hit is unimportant
  • No Wish.

1: if you know who to invoke.

How do attacks on web browsers succeed?

We all know that attacks on web browsers are entirely possible. This includes attacks such as drive-by downloads, MITB (man-in-the-browser) attacks and keylogger browser plugins/extensions.

However, although we know how these attacks are carried out, the question here is how do these browser attacks succeed in being carried out? Is it due to ignorant browser users? Unverified extensions? etc.

Is dispelling nearly impossible to succeed?

The rules for dispelling say:

A Dispelling test is the dispeller’s Counterspelling + Magic [Astral] v. spell’s Force + caster’s Magic (+ amount of Karma spent on quickening the spell, if any) […] Every net hit reduces the number of hits the caster had in casting the spell.

Our mage cast a Force 10 illusion with 8 magic (6 + 2-Force focus). She had 8 hits in her spellcasting test. An enemy mage would like to dispel that illusion.

If I understood the rules correctly, that means the enemy needs at least 19 hits on their dispelling test to even start to affect the spell. The enemy mage has 6 dispelling and 6 magic, so they can’t possibly hope to succeed. On top of that, the attempt will cost them the drain of the 10-Force spell.

Is my understanding of the rules right? Is Dispelling really that weak?

How many people need to succeed in a group check with three people?

In the comments of this answer it came up that the section on “Group Checks” states:

To make a group ability check, everyone in the group makes the ability check. If at least half the group succeeds, the whole group succeeds. Otherwise, the group fails…

It came up what does “half the group” mean when there also exists a rule on “Round Down”:

There’s one more general rule you need to know at the outset. Whenever you divide a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater.

There are two possibilities brought up in those comments:

  1. At least 1.5 people must succeed, and since you can’t have half-people 2-3 people must succeed on the check.

  2. The 1.5 people required rounds down to 1 person, so 1-3 people must succeed on the check.

Which of these interpretations is correct?