Can an Unseen Servant “wear” clothes, such as a robe or cloak?

Is it possible to put a robe or cloak over an Unseen Servant, potentially fooling others into thinking that the Unseen Servant is actually a person?

The spells say the servant is a "invisible, mindless, shapeless, medium force", but it is unclear to me how such "force" interact with clothing.

The servant can clean, mend, and fold clothes, so clearly it can manipulate clothes in some capacities. The servant can also perform simple tasks that a human servant could do, and presumably wearing clothes is such a task.

However, the Unseen Servant is shapeless, so I’m not sure if it would be possible to put a piece of clothing over it.

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How to incorporate the Dream Plane into Kalashtar PC playstyle (such as maybe multiclassing) [closed]

I play a Kalashtar War Domain Cleric and am interested in expanding on the Kalashtar’s connection to the Quori more.

Not looking for any particular solution, more of an interesting way to incorporate the DreamScape and Kalashtar lore with the Quori into the play and story of the campaign more.

Open to any wild ideas

Can the alarm spell be detected by mundane means such as a normal perception check?

The alarm spell in the players handbook reads as follows:

You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet

Are there any examples in officially published modules or rulings, errata etc. that indicate whether the alarm spell is visible via a perception check vs the spells DC or whether the spell is invisible and must be detected through a spell such as detect magic or find traps?

Can a Homunculus freely take a bonus action granted to it by a specific rule such as a spell?

After the errata / Tasha’s, we know that you can use your character’s bonus action to command a Homunculus to use a Spell Storing Item. I think we also know that a Homunculus can freely maintain Concentration on a spell cast from the Item, as Concentration requires no action.

Let’s say the Item contains Heat Metal. The Heat Metal spell lets the caster take a bonus action on subsequent turns to re-inflict damage (and disadvantage) on the target.

Can the Homunculus take this bonus action without being commanded by the character?

The Homunculus description in Tasha’s states that

it can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action.

Note that nothing is said about its ability to take a bonus action, probably because the ability to take a bonus action is granted by specific circumstances (e.g., dual wielding light weapons), class features (e.g., Defensive Field), feats (e.g., Crossbow Expert), and spells (e.g., Heat Metal).

Absent anything more specific in the Homunculus description, one could argue that the specific language from Heat Metal lets the Homunculus take a bonus action at will. On the other hand, one could also argue that a "bonus action" is a subcategory of "action" — however, I don’t think such an argument holds water, because while some bonus actions replicate actions (like weapon attacks), others do not (like Defensive Field), suggesting that "bonus action" is a separate category of game mechanic.

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Can magic tattoos be used by warforged, or other constructs such as the battle smith artificer’s steel defender?

Magic tattoos all say things akin to the following:

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

They each appear on the skin, they are applied by being held to the skin. Can the metal body of a warforged use it? If so, the only other item I am aware of that has race specific requirements is the dwarven thrower.

It dawned on me that warforged aren’t considered constructs in 5e (at least I don’t think there is a distinction made for what player characters are). However, I think it should be considered that what would bar constructs from being able to use the tattoos is that the tattoos specifically say how you apply it to the skin, or how it appears on the skin. I think this would be the same disqualifying factor for warforged, or for other ‘constructs.’

Are the “Touched” feats’ spells ever subject to a spellcaster’s class rules (such as regarding preparation, components, and focuses)?

The Fey Touched and Shadow Touched feats published in Tasha’s Cauldron of Everything each grant the use of two spells. Among other things, they say:

  1. You learn the [spells].
  2. You can cast each of these spells without expending a spell slot [once per long rest].
  3. You can also cast these spells using spell slots you have of the appropriate level.

The spellcasting ability for these spells is specific to the feat, so it may or may not be the same as the ability of the class that granted the spell slots.

My question applies to both feats and all spellcasting classes, but for the sake of clarity consider an artificer who has taken Fey Touched, which grants Misty Step. Artificers must add the M component to all spells they cast using the artificers’ spellcasting feature, but #2 above has nothing to do with their feature so shouldn’t require that. That’s good, because the reason the artificer can teleport is their prior exposure to the Fey, not some magical widget.

However, things get more complicated when they’re casting Misty Step as described in #3, because the artificer’s spell slots do come from their spellcasting feature. In that case, does the artificer simply use the spell slot as “fuel” and otherwise cast the spell exactly as it had been cast for #2? Or is this inherently different, for which we must assume the artificer studied the Misty Step effect and replicated it with a widget?

If the former, we can assume the spell never needs to be prepared; if the latter, it almost certainly does need to be prepared like all artificer spells.

Also, Misty Step is not on the Artificer Spell List, but the Invisibility spell granted by Shadow Touched is. Would that alter the answer in any way?

Potentially Related:

Does Magic Initiate allow the chosen spell to effectively be “always prepared” if the spell is on their spell list?

What makes a spell being cast considered to be a {class} spell?

If a spellcaster’s racial trait grants a spell that requires material components, can they use their class’ focus to cast that spell?

Would the Haste Spell allow you to cast a second, singular weapon attack effecting cantrip (such as Greenflame Blade)?

So the Haste spell in 5e says that the targeted creature

gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

This means I technically have a second action, so would that allow me to use the Greenflame Blade cantrip a second time in the same turn (once with the actual action, once with this action) as the cantrip applies to one weapon attack in a similar fashion as a Paladin with Haste could apply Divine Smite onto the Haste-given attack?