The Ghosts of Saltmarsh adventure “Isle of the Abbey” lists the following treasure (GoS, p. 109):
a suit of Medium mithral armor (your choice of type)
Which of the following interpretations is correct?
- A suit of mithral armor that is a chain shirt, scale mail, breastplate, or half plate.
- A suit of mithral armor of any type that is sized to fit a Medium creature.
This is for an Adventurers League game, so any AL-specific guidance would be helpful, if it exists.
The character concept I came up with is a warlock who struck a deal with her patron after the murder of her father and now her sole purpose is finding out who killed him and exacting her vengeance upon them.
If it helps envision what I have in mind I got the idea from the song Blood Red Roses by C21FX
Specifically these lyrics
A wretch hellbound and bent on blood
Toil begat by father’s blood
This path was laid before her
Redemption born by brigand’s blood
A blight upon the darkness
The pact embraced, a road unsought
The Maiden of Death won’t be unwrought
Vengeance is her only ward
Beware the blood red rose’s thorn
I was listening to the song and the idea struck me to make a character based on it but I’m not sure what patron would be the best for her.
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Does Aegis Augment Weapon suit option affect ranged weapons they use?
The astral suit coats the aegis’s weapon. The weapon is treated as if it was one size category larger for damage purposes. The aegis does not suffer any penalties for wielding the weapon. This ability does not stack with effects that increase the aegis’s size category, such as expansion. The aegis must be at least 6th level to select this customization.
Will it work thrown weapons or weapons with launchers (Bow, X-bows & fire arms), or as soon as the weapon thrown or fired, it reverts back to its original size?
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Is it possible to add extra AC onto “Adamantine Armor” that we find as treasure? As the Adamantine is uncommon, I would assume that the highest magical increase could be +2, making it Legendary.
I haven’t found much about how to craft magical items in 5e (I do understand why that is) or whether it’s possible to alter enchantments on existing items, so I thought I’d ask.
The question description: put a deck of cards in order by suit (in the order spades, heart, clubs, diamonds) and by rank within each suit, with the restriction that the card must be laid out face down in a row, and the only allowed operations are to check the values of two cards and to exchange two cards (keeping them face down).
from enum import Enum import random class Suit(Enum): __order__ = "spade heart club diamond" spade = 1 heart = 2 club = 3 diamond = 4 class Card(object): def __init__(self, suit, value): assert type(suit) == Suit assert value > 0 and value < 14 self._suit = suit self._value = value self.value = self._get_value() def _get_value(self): return self._suit.value * 13 + self._value def __lt__(self, other): return self.value < other.value def __str__(self): return str((self._suit.name, self._value)) cards =  for s in Suit: for i in range(13): cards.append(Card(s, i+1)) random.shuffle(cards) def shell_sort(cards): h = 1 while(h<52/3): h = 3*h + 1 # h = 30 # should be more than 29? while(h>0): for k in range(h, 52): j = k while(j >= h and cards[j] < cards[j-h]): cards[j], cards[j-h] = cards[j-h], cards[j] j -= h h = int(h / 3) return cards sorted_cards = shell_sort(cards) for c in sorted_cards: # how to consider the suit, can the suit decrease the compare times? print(c)
I think this can be further optimized since there should be no compares among different suits. Can that be integrated in the shell sort without firstly rank the suits (then the values inside)?