Why is prepared casting considered to always be superior to spontaneous?

Many times, I’ve seen the case made for a specific prepared caster class being superior to its spontaneous equivalent (e.g. Wizard vs Sorcerer, Cleric vs Favored Soul, anything vs its Uneathered Arcana spontaneous caster optional rule version) and said case is usually based on the spontaneous caster happening to be one level’s worth of spell progression behind the prepared version. However, in my experience, the wider community considers prepared casting to be always superior to spontaneous casting. Why is this? The specific cases alone aren’t proof of a general rule and all else being equal, spontaneous casting ought to be superior. What argument, if any, is so strong that it knocks down all of the spontaneous casters?

[ Politics ] Open Question : European Americans, can you explain why you feel superior or defensive to other ethnic groups?

Why do European Americans get defensive about: 1. Black Lives Matter 2. Taking a knee to the anthem or flag 3. White privilege 4. Affirmative Action 5. Tearing down of historical statues that represent European history  6. Seeing POC succeeding (Don’t try to say don’t get mad because you do) 7. Talk about police brutality  8. Interracial relationships 9. Slavery 10. Jim Crow 11. Liberals 12. Democrats 13. Anything the advances anyone other than those with European ancestry  Why do you European Americans have so much negativity? I really want to understand the need to feel superior or unconsciously be racist. Note: If you are European American that has done good for humanity, this is not for you.    POC means people of color Most of these answers prove my point. White European Americans are unreasonable. Can’t even answer simple questions without acting like 2 yr olds. I find it funny how you speak about what being an American is but when people don;t act like American under your terms, somehow they un-American The answers I am getting proves the existing point about getting defensive Stop posting Anonymously. Show yourself. You’ll spend all of your time looking through people’s profiles 

Is dual-wielding superior to great weapons for a raging Barbarian?

This question is somewhat two-fold. I am in the process of creating a high-level Barbarian and am trying to determine if it makes more sense to take use dual weapons and capitalize on the additional damage that rage deals versus using great weapons, which benefit more from crits.

The Barbarian’s primal path is Zealot, so he has a revolving door with death. For the purposes of race, we are taking advantage of the revolving door and using the Reincarnate spell liberally. From our Session 0, the character has died and been reincarnated 3 times and is currently a human. I’ve encouraged the DM to kill this character whenever he wants and we’ll reincarnate him as something else. To simplify the complexities of changing race constantly, we are using the following house rules for reincarnation:

  • Retain your original race’s stat bonuses, you lose all the other features.
  • Gain the features of your new race, but none of the stat bonuses.

Currently, the character is a human, but his original incarnation was half-elf. Due to the everchanging nature of his race, assume for the purposes of assessing this, that racial features that improve damage, like Savage Attacks, aren’t applicable since the character could get Worfed at anytime.

The following assumptions should be considered:

  • The character does NOT have the the Dual Wielder feat.
  • The character does NOT have the Great Weapon Master feat.
  • If dual wielding, the character would use a weapon that dealt 1d6 in the main hand and 1d6 in the off-hand (I don’t believe there are any light weapons capable of dealing more than 1d6 damage).
  • Character has 18 Strength.
  • For the purposes of damage calculation, assume the character is raging.
  • No multi-classing.
  • Almost always fighting recklessly for Advantage.
  • Assume the character’s race is not one that provides a bonus to damage or critical damage (like half-orcs)
  • Do not account for plusses due to magic weapons.
  • ASIs are used in a manner that doesn’t increase damage. For example, on boosting Con or Dex. Or on feats that don’t increase damage.
  • Strength adjustments at level 20 should be considered since it is a class feature.

With those assumptions in mind, can someone advise me on which fighting style, on average, deals more damage per round considering the damage bonuses from the Barbarian class features? If the damage optimization changes, at what levels does that occur?

How do superior successes work in Eclipse Phase 2?

Re-reading the rules for Eclipse Phase 2, in preparation for a game that I’ll be running for a group that is entirely new to Eclipse Phase, I saw this:

If a critical is also a superior result, only the critical applies.” p. 31 EP2

Since critical results occur when a character rolls doubles (e.g. 00, 11, 22, etc.) on a test, and superior results are scored on either a 33 or 66, this means that superior results are only ever scored on a critical.

Given the above, it seems like RAW you can actually never score superior results.

Is this an accurate reading of the rules? It doesn’t seem like this is what the designers intended.

In 5E World of Warcraft, does the Monk’s Superior Martial Arts allow one attack vs every enemy in the area of effect?

The Windwalker Monk’s ‘Superior Martial Arts’ states:

“As an action, you may spend 2 Ki and deal your unarmed damage as an area of effect (expending any number of attacks). You may choose to make it a 5-foot-burst around you (Hurricane Kick), a 10-foot cone (Fists of Fury), or a 15-foot line (Flying Serpent Kick).”

Does this mean the Monk makes a separate attack roll vs every target in the area of effect?

It also goes on to say:

“This action counts as if you made an unarmed attack strike for the purposes of your Martial Arts feature and Flurry of Blows ability.”

Does that mean no matter how many attack rolls you make during the Superior Martial Arts attack, it still counts as having made one attack (out of however many you might be entitled to as part of an Attack action) and you still get to make an Extra Attack (if you have it) plus the bonus unarmed strike from Martial Arts?

How do I represent a superior force?

I’m starting to learn Savage Worlds, both from player’s and gamemaster’s perspective.

From what I know so far, NPCs can be “extras” or “wildcards”. Extras are basically mooks which are inferior to any PC, and wildcards antagonists can be on-par with PCs, having multiple wound slots and a wild die.

Any wildcard can defeat another wildcard with a bit of luck (can’t it? I might be wrong here). However, it’s a common trope in some genres when a single foe is superior to a hero (or even party of heroes, think dragon), so it requires a lot of effort, teamwork and preparation in order to defeat one. How such a foe is meant to be represented using the Savage Worlds core mechanics?

¿Como agregar un imagen superior al documento generado por PDF con iTextSharp en C#?

Tengo el siguiente codigo usando iTextSharp:

        Byte[] bytes;          using (var ms = new MemoryStream())         {             using (var doc = new Document())             {                 using (var writer = PdfWriter.GetInstance(doc, ms))                 {                     doc.Open();                      var example_html = @"<p align=""justify"">Junto con saludar, quiero mostrar un ejemplo</p>";                     var example_css = @".headline{font-size:200%}";                      using (var htmlWorker = new iTextSharp.text.html.simpleparser.HTMLWorker(doc))                     {                          using (var sr = new StringReader(example_html))                         {                             htmlWorker.Parse(sr);                         }                     }                     using (var srHtml = new StringReader(example_html))                     {                          //Parse the HTML                         iTextSharp.tool.xml.XMLWorkerHelper.GetInstance().ParseXHtml(writer, doc, srHtml);                     }                     using (var msCss = new MemoryStream(System.Text.Encoding.UTF8.GetBytes(example_css)))                     {                         using (var msHtml = new MemoryStream(System.Text.Encoding.UTF8.GetBytes(example_html)))                         {                             iTextSharp.tool.xml.XMLWorkerHelper.GetInstance().ParseXHtml(writer, doc, msHtml, msCss);                         }                     }                       doc.Close();                 }             }             bytes = ms.ToArray();         }          var testFile = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "documento.pdf");         System.IO.File.WriteAllBytes(testFile, bytes); 

Lo que deseo es agregar una imagen en el lado superior izquierdo o derecho que me sirva de logo en el documento pdf. ¿Como se puede hacer? Algún ejemplo o consejo, se lo agradecería mucho.


Is Greatsword superior to Greataxe?

6.5 (1d12) slashing Heavy, Two-Handed

7 (2d6) slashing Heavy, Two-Handed

This is why I think Greatsword is superior to Greataxe:

  • Slightly higher average damage
  • Higher minimum damage (2, instead of 1)
  • Can reroll two dice, instead of only one, when using Great Weapon Fighting Style

Since feats for different categories of weapons are not officially published yet (only in Unearthed Arcana), I don’t see why people are choosing Greataxe over Greatsword, except for flavor or availability (found enchanted Greataxe).

Mechanically, is there advantage of using Greataxe instead of Greatsword?