Does a Swarmkeeper lose their swarm if they die?

In Tasha’s Cauldron of Everything, the Swarmkeeper Ranger’s "Gathered Swarm" feature states the following (emphasis added):

A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. Until you die, the swarm remains in your space […].

In a recent encounter, my Swarmkeeper just died but was resurrected by the party’s Cleric. Because they’ve died, does this mean that the swarm is lost to them forever?

Can the Rats of a Hat of Vermin be valid candidates to make a Swarm of Rats from a Pipe of the Sewers?

Full disclosure : this is a silly question, not to be taken too seriously.

A Hat of Vermin can be used to conjure up to 3 rats :

This hat has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons your choice of a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

Pipes of the Sewers can be used to summon forth a Swarm of Rats if enough rats are around :

The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.

Now, imagine the following situation : an adventurer, in the middle of a rat-less environment (like a desert) but carrying Pipes of the Sewers and no less than EIGHT Hats of Vermin. He promptly decides to spend the next 2 and a half minutes summoning all 24 rats from the Hats. He then plays the Pipes and attempts to use a charge, with the intent of "gathering" the 24 skittering rats into one convenient swarm (I went with 24 rats, because a Swarm has 24hp, which may or may not represent the amount of individual rats in it, who knows). Would this needlessly complex chain of events, indeed, allow our Piper to "make" a Swarm ? And if so, would it only last an hour ?

As a Werewolf who is immune to non-magic physical damage, can Swarm of Rot Grubs get past my skin

I’m a part of a homebrew setting 5e game where the real homebrew, outside of lore, is only custom monsters that are rarely made by the DM as he prefers to use normal dnd monsters when he can. In this latest game, he used Swarms of Rot Grubs and one managed to hit me and a turn later dig in.

However, I questioned how the Grubs got through my skin in the first place as normal swords and spears failed to pierce my hide in the past.

DM ruled it as they do, so I will accept it as such….also helps we’re fairly mid-game, so we have someone with lesser restoration.

But I want to know how the internet thinks about this, since the Grubs have no way of hurting me, can they still somehow bypass that Immunity to feast on my heart?

DM allows content up to Tasha’s. From what I understand it’s the basic version of DnD 5e. Apologies if that doesn’t clarify things better.

Is There a Swarm Druid in D&D 3.5?

I am most familiar with 4e D&D, but might be playing in a 3.5 game starting in a couple months and I need to nail down a character. I have been drawn to the idea of a swarm druid in 4e rules and wondered if there is anything like that in 3.5?

Top uses I like about the swarm are not locked into attacks, but more just the over all feel of the character being kinda sneaky and creepy. I like the though of being able to send one or two insects from my swarm out to do reconnaissance (I think that’s possible in the rules). Other than that I like the thought of the insect swarm engulfing my opponents and “eating them alive” and I am also inclined to utilize the controller aspects of the class.

The character I have created as a possibility is a loner from the jungles who always seems like his mind is always preoccupied by a hundred different thoughts, he is very fidgety and if you catch a glance of him out of the corner of your eyes he might look like he has bugs crawling around under his skin. So if there is anything like that in 3.5 for druids, or any other class I would really like to know.

Other info that might be helpful is I plan on playing an elf or half elf, probably neutral aligned(tho willing to explore other alignments), and probably starting at level 1. (Just guessing about the level as the GM is going to be new to GMing)

Should I replace the swarm with the individual creature after enough damage?

So one thing I found odd in the DM’s Basic Rules v0.1pdf was a large list of animals that seemed so insignificant as to wonder why it was included in the PDF. For example, the “Rat” monster, has 1 hitpoint, and a CR of 0, it can hit for only 1 point of damage with a +0 to hit.

However, I then noticed that there are swarm creatures, such as a “Swarm of Rats” which has 24 hit points, +2 to hit, 7 damage or 3 damage when it has less than half it’s hitpoints, and is listed as “Medium swarm of Tiny beasts”. Swarms also have the following trait:

The swarm can’t regain hit points or gain temporary hit points.

This made me think that this was very neat. A swarm is made up of indidvual creatures, and each hitpoint means each creature died. So for a swarm of rats, I might think this means that there are 24 rats in the swarm.

But is this actually the case? When a swarm is reduced to 1 or 2 hitpoints, should I switch those out for actual rat creatures? (This would basically cause the swarm to lose the damage resistances, immunities and reduce the amount of damage it can do.)

If someone attacks a swarm with a single-target spell while it’s in a character’s space, is that character also affected by the spell?

My players have walked into a Spider Lair and fought their first group of Spiderlings, or effectively a Swarm of Spiders from the MM. I didn’t realize until after the encounter that they have a reach of 0 for their attack and that they can move through and stay on a space taken up by another creature (which occurred to me is the only way it can actually make its attack.) The party’s going to fight more next session.

What happens when a swarm is in a character’s space attacking them, and someone casts a single-target spell against that swarm such as Hellish Rebuke or Fire Bolt?
Since the swarm is invading that character’s space (we assume because they are swarming around them or over them), is the character also potentially affected by the spell?

Does a non-magical character have any options to fight a swarm without fire?

In a session with a witch, a wizard and me, a rogue with a knife and crossbow, I found my character to be astonishingly useless against swarms. There was a swarm of Hellwasps and I quite literally just hid behind the magic users. The mages were rather absurdly effective (my contribution to the session was nil), and after looking up the general mechanics for swarms, it appears you have three options:

  • Area affect magic (I don’t even have Minor Magic and don’t plan on acquiring it)
  • A torch/fire swung as an improvised weapon
  • A lantern/fire source as an improvised thrown weapon

My character is a halfling who of course travels light, and I try not to carry anything that emits visible auras or significant magic auras, so I really do just have my crossbow, knife and armor for the most part. I have 4 pathfinder pouches to hide small magic items though so I’m not opposed to carrying anything that can fit in those pouches; I just don’t want to be caught with a giant glowing quarterstaff; my character often has to pass as an innocent little (human) girl.

Is there any option for dealing with swarms like that? Are there items I could use or preferably tactics I could use to actually damage a swarm (or cause damage to them)? Or is running my only option when faced with a swarm when alone?

Can one Wild Shape into a Swarm?

My gut feeling is that wildshaping into a swarm is not RAI, but I’ve had such feelings at times and been wrong, so it feels worth asking.

When it comes to RAW, so far I cannot find anything that says you could not.

At 4th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type.

Wild Shape includes any and all creatures of the Animal type, and while swarms are their own subtype, they are a subtype of Animal, which should be inclusive of the “parent type”, right? Or is my programmer’s thinking messing this up?

One could say that a swarm is many creatures, but…

Swarm Subtype: A swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature.

The best I can come up with to counter this is that it says “acts as” and not “is a”.

Finally, there’s the issue of size for lower level druids, but my question is not restricted to early levels. So, if the druid can turn into fine or tiny creatures, are swarms okay?

There is some monster that works like a swarm of bodies?

I want to ask if someboday have design a monster that works like a swarm of bodies. Not undead but simply human, dwarf, etc bodies that are corrupted or something similar. I want that this monster works like a swarm in such a way can move like a flow until push and destroy windows or doors of a house (example).

Something without Intelligence, like an horde that kill everithing. The monster must be easy to hit for player, but after have killed one bodies, another is ready. In my mind this swarm if made of singular bodies with someone that is able to fuse with another to create a terrifing tangle.

Can you suggest a monsetr like this or do you have a character sheet for a monster like this?