## How do I as GM handle PCs with “My Guy Syndrome”?

In my campaign I have several players that fall really heavily into "My Guy Syndrome" which is to say that they will excuse character actions that sabotage themselves and their teammates because its something that would be in character for their player character.

An example being that my teams sorceror and rogue would actively be trying to sneak into a building to gather information while my teams monk will run into the building without a care exposing all of them and sabotaging the information gathering because it is in character for them to do that.

While I love having a dedication to your characters persona and I don’t want to take that away, (after all that’s a core aspect of roleplaying) my players keep on sabotaging each other in this way and no amount of mediation situations or teambuilding exercises that I put them in seem to help. Because their characters now have grudges against one another and its in character for them to snap at one another.

How can I ‘delicately’ bring this up to my players or how can I as GM create scenarios to help prevent this kind of behavior?

This particular question was prompted by reading the comment thread "what is "My Guy Syndrome" and how do I handle it?" It introduced me to this concept however I noticed most of the solutions were for players and to help players realize when they need to stop this behavior or how to prevent themselves from falling into it. In particular I’m looking to find a solution on how a GM should handle this behavior when they see it happening in their game.

## What is “my guy syndrome” and how do I handle it?

I’ve been reading forum posts and blogs who mention “my guy” syndrome as a specific type of difficult player, but I can’t seem to find a solid definition for the term. Can someone explain this particular kind of problem player to me? How do you deal with this kind of problem?

## Linear codes and syndrome

Assume a linear code with (4,2) where we want to encode 2-bit data to 4-bit data. The generator (G) matrix is

``1 0 0 0 0 1 1 0 ``

Now, if we want to encode `00`, we get

``[0 0] * [1 0 0 0] = [0 0 0 0]         [0 1 1 0] ``

Also the parity check matrix (H) matrix is

``0 1 1 0 0 0 0 1 ``

and assume the received data is `0100` where a single bit error occurs on the second bit (from left to right).

Multiplying `H.C_received`, we get

``            [0] [0 1 1 0] * [1]  = [10] [0 0 0 1]   [0]             [0] ``

So the syndrome is not zero means there is an error in the received data. BUT, the value of syndrome `10` matches second and third column of the H matrix.

So, how do we find out exactly that the second bit is faulty?

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