What are the repercussions of being able to finish a short rest in only 10 minutes instead of taking 1 hour?

Currently we are playing a horror adventure in D&D 5e. Due to circumstances (beings locked in a haunted house, rooms changing just when we close the doors, etc.), a 1-hour rest is hardly possible.

Our DM ruled that short rests can be as short as 10 minutes. The obvious result is that we can take it. What are other changes that we, both players and DM, should be aware of?

If it matters, party consists of Lore Bard, Vengeance Paladin, Chaos Sorcerer and Divination Wizard, all level 3.

[ Politics ] Open Question : Are Americans really okay with robots taking jobs?

There are several industries relying on AI and everyone seems to be okay with it. If you think that people affected will be getting some kind of check any time soon or ever to make up for this, you’re crazy. Why isn’t anyone bothered by this?  Some of you are pitiful. Hopefully you’ll remember this when you’re in your cardboard box and listening to the violent growls of your empty stomachs. 

What are the balance ramifications of always preventing creatures from taking reactions before their first turn?

I’ve recently been toying with some rule modifications to 5e’s Initiative rules in an attempt to resolve the rule/reality inconsistency where a player “gets the jump” on a monster, but the monster is able to act first via a Reaction.

The rule changes I’m considering is the following:

A creature cannot use its Reaction before the start of its first turn.

Note that this is not a modification to Surprise rules. This rule would apply any time that Initiative is rolled.

Clearly this will add greater emphasis on rolling well for Initiative. However, for the sake of completeness, I’d like to know if there are there any larger balance ramifications that might occur under this change?


For context: the following is the intent of the change:

  • Deliver on the thematic of being the “first to draw” in combat; i.e., support the intuitive understanding that Initiative defines which creatures are quickest to act.
  • Deliver on my players’ desire to feel like they can surprise their opponents without needing to roll for stealth.

How can I handle players taking more than their fair share of loot?

In a couple different groups that I’ve played with, one player takes more than their fair share of loot. Is there a good way to deal with this?

Group 1 is online, and in this group I am one of the players. The sorceress took multiple magical cloaks. Obviously, she cannot wear multiple cloaks at the same time. Instead of giving the unused cloak to one of the other players (who do not all have cloaks), she put the unused cloak in her pack. Later, she essentially destroyed the extra cloak to use as scrap fabric. This character also claims magic items (they will literally say “gimme gimme”) that are clearly meant for other classes. This character also hides in combat and contributes the least (although in their defense the player has really bad luck when rolling dice).

Group 2 is in person, and in this group I am the DM. In the last session, the cleric took ALL of the treasure – a wand of secrets, two potions of healing, and two silver daggers. The cleric never never shared the wand or the potions, even though the warlock was the one who identified the wand. The cleric did finally share one of the daggers, but only when the group encountered a lycanthrope, and even then only with the husband’s character.

As a player, I want to distribute the magic items in the way that benefits the group. Ideally, that distribution would also be fairly even.

As the DM, I want all of my players (not just one) to feel that they are receiving a fair share of the loot. At the same time, I don’t feel comfortable stepping in and divvying their loot up for them.

This is Fifth Edition, so magic items are less common than previous editions of Dungeons & Dragons.

What are the advantages of taking “Sculptor of Flesh” eldritch invocation over taking Polymorph as a spell?

I think I misunderstand how the eldritch invocations that grant spells “using a warlock spell slot”.

Sculptor of Flesh Prerequisite: 7th level

You can cast Polymorph once using a Warlock spell slot. You can’t do so again until you finish a Long Rest.

Looking at the Warlock spell list, you are also able to take Polymorph as a spell at 7th level. If I took Polymorph as a spell, couldn’t I cast it using pact slots every short rest? What is the point of using this as one of my eldritch invocations?

Why Stored Procedure taking extra time then , normal query execution(MYSQL)?

I have one stored procedure which returning single but taking 16+ seconds when I call that but only .5 second, if I run that by normal query.

Procedure

    DELIMITER $  $   DROP PROCEDURE IF EXISTS `local_db`.`getAllMatchedStockByCompany` $  $   CREATE     PROCEDURE `local_db`.`getAllMatchedStockByCompany`(     IN Company_ID BIGINT(20)     )     BEGIN         SELECT t1.*     FROM ((SELECT t2.SRTitle,t2.UrlPart,t2.ScheduledTime,t2.Photo,TRIM(REPLACE(REPLACE(REPLACE(REPLACE(SUBSTRING_INDEX(REPLACE(fnStripTags(t2.SRDescription),' ',''),' ',             30), '\r\n\t\r\n\r\n\t', ''),'\r\n\t\r\n\t',''),'\r\n\t',''),'’',''))AS Description, 'stock-research' AS from_tbl,t2.IsActive            ,t2.CompanyID FROM t2           ) UNION           (SELECT t3.ReportTitle,t3.UrlPart,t3.CreatedDate,t3.ReportImage,TRIM(REPLACE(REPLACE(SUBSTRING_INDEX(REPLACE(fnStripTags(t3.Description),' ',''),' ',                 30),'\r\n\t\r\n\t',''),''','`')),IF(t3.SpecialReport = 1,'special-report','report'),t3.IsActive         ,t3.CompanyID FROM t3           )          ) t1          WHERE CompanyID = Company_ID AND IsActive = 1          ORDER BY ScheduledTime DESC;     END$  $    DELIMITER ; 

the total execution time of this is 16 seconds with 1 row. But If I use below query

SELECT t1.*     FROM ((SELECT t2.SRTitle,t2.UrlPart,t2.ScheduledTime,t2.Photo,TRIM(REPLACE(REPLACE(REPLACE(REPLACE(SUBSTRING_INDEX(REPLACE(fnStripTags(t2.SRDescription),' ',''),' ',             30), '\r\n\t\r\n\r\n\t', ''),'\r\n\t\r\n\t',''),'\r\n\t',''),'’',''))AS Description, 'stock-research' AS from_tbl,t2.IsActive            ,t2.CompanyID FROM t2           ) UNION           (SELECT t3.ReportTitle,t3.UrlPart,t3.CreatedDate,t3.ReportImage,TRIM(REPLACE(REPLACE(SUBSTRING_INDEX(REPLACE(fnStripTags(t3.Description),' ',''),' ',                 30),'\r\n\t\r\n\t',''),''','`')),IF(t3.SpecialReport = 1,'special-report','report'),t3.IsActive         ,t3.CompanyID FROM t3           )          ) t1          WHERE CompanyID = 931 AND IsActive = 1          ORDER BY ScheduledTime DESC; 

It took only .5 to 1 seconds with one row.

Can anyone of you let me why this happening or How I can improve my SP execution time?

Thanks

Defining one variable function on specific interval and taking supremum of it

I got a course in my undergraduate education 4 years ago. So actually I can’t remember the details about mathematica. I’m trying to solve one thing about 1 week. Here is my question:

f is a continuos and bounded function on [a,b]. Define

blank”>{x,t\in[a,b]&space;and&space;|t-x|<\delta}|f(x)-f(t)|” title=”w(f,\delta)=sup_{x,t\in[a,b] and |t-x|<\delta}|f(x)-f(t)|” />

I want to write this function on mathematica and checking while delta going zero, is w will be going with it. I replaced supremum with MaxValue function. But I didn’t write when x,t in [a,b] take f(x)-f(t). Because f is a single variable and I dont know how can I put condition when t-x < delta.

These are my problems. After defining this function I want to see on graph how it changes with different delta’s

By RAW can you use free object interaction while taking the “Use an Object” action?

There is a drinking contest between a Dwarf and a Halfling to see who can drink flagons of ale the fastest. Normally one would assume the Dwarf would have an advantage at drinking, but unbeknown to them the Halfling is a Thief.

From the rules for Interacting With Objects Around You

Here are a few examples of the sorts of thing you can do in tandem with your movement and action:

  • drink all the ale in a flagon

From the rules for the Use an Object action:

You normally interact with an object while doing something else, such as when you draw a sword as part of an attack. When an object requires your action for its use, you take the Use an Object action. This action is also useful when you want to interact with more than one object on your turn.

Can someone taking the Use an Object action to drink 2 flagons of ale in a single action?

Can a Thief take Use an Object, then use Fast Hands to Use an Object again, then move 0ft, drinking 5 flagons of ale in a single turn?

In the quote above I have italicised a sentence, does this limit you to 1 object interaction per turn for free, or is this an explanation why someone would ever use this when they can interact with objects for free?

Note: I know that using action surge you could drink even more flagons of ale in a turn, this isn’t an optimisation question, the ale drinking is just an example. If you want to present a more powerful drinking champion then go ahead, after the question is answered 🙂

Also note: I am interested in the official rules. This means a RAW reading to the best of your ability, supported by RAI if you want. If you want to provide some houserules about interacting with objects please do so after addressing RAW/RAI.