Imagine a party of PCs exploring a dungeon inside a volcano. After a climactic confrontation with the Big Bad, the volcano begins to erupt, and the PCs must flee for their lives. Unfortunately, one of the PCs — Tarly Target — is badly injured and can barely walk. Working together to carry Target, the PCs race toward the volcano’s mouth. Just as freedom nears, a sudden quake tears open the path before them, creating a 15-foot chasm that begins filling with molten lava. There’s no way Target can make the jump.
Psimon Psion, a PC with the Telekinetic feat from Unearthed Arcana’s "Psionic Options Revisited", proposes to use the feat to try to hurl Target across the chasm. The feat’s third bullet says:
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, roll your Psionic Talent die, and the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved toward you or away from you a number of feet equal to 5 times the number you rolled. A creature can willingly fail this save.
Assuming Psion could roll a 3 or greater on his Psionic Talent Die, sufficient to move Target the full 15 feet required to clear the chasm, is this a viable use of the feat? Must Target remain in contact with the ground the entire time he’s being moved by the shove, such that he’d immediately plunge to his doom once moved over the chasm? Or can the shove actually propel him through the air to the other side?
For completeness’s sake, I note the following:
- The normal shove action (PHB p. 195-196) only moves a creature a maximum of 5 feet, so it does not offer much guidance here.
- The telekinesis spell (PHB p. 280-281) can move a creature, but the move is not characterized as a shove and explicitly can hold the target in mid-air, so it is not helpful here either.
I was reading the Channel Divinity abilities of the Oath of Vengeance of the paladin and under Vow of Enmity, it says
As a bonus action, you can use your Channel Divinity to choose a creature within 10 ft. and gain advantage on attack rolls against it for 1 minute or until it drops to 0 HP or falls unconscious.
My question is can this spell be cast on an invisible creature, since it is not written that I need to see it ?
For reference, Channel Divinity: Abjure Enemy says the following:
As an action, you can choose one creature within 60 ft. of you that you can see to make a WIS saving throw (14). Fiends and undead have disadvantage on this saving throw. On failure, the creature is frightened and its speed is reduced to 0 (and it can’t benefit from bonuses to speed) for 1 minute or until it takes any damage. On success, the creature’s speed is halved for 1 minute or until the creature takes any damage.
Here is proof that I’m reading it in DnDBeyond, on my character’s page
A rogue and fighter are engaged in melee combat with a goblin. The rogue is unarmed. Can the rogue activate Sneak Attack?
The rules for Sneak Attack state:
Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The question arises from the difficulty in parsing the bolded sentence. I have heard 2 interpretations:
- You can sneak attack if (you have advantage and the attack is made using a finesse or ranged weapon) or (an enemy of the target is within 5ft, etc).
- You can sneak attack if ((you have advantage) or (an enemy of the target is within 5ft, etc)) and the attack is made using a finesse or ranged weapon.
The first interpretation hinges on the idea that when the second paragraph says "on the attack roll" it is still talking about the same "attack" as in the first paragraph. The second interpretation hinges on the idea that the first interpretation is bizarre and unnatural – if that was the intent, there are many ways that it could have been worded to be clearer.
Thematically, I am leaning towards the first – not having a finesse or ranged weapon shouldn’t stop the rogue from exploiting a distracted foe.
Considering RAW only (no twitter please), how should this feature be interpreted?
I asked the question Does Ocular spell make every eligible damage spells have a critical chance since it becomes a ranged touch attack (ray)? and I realized it was a bit hard to find spells that were eligible for Ocular spell that weren’t already touch spells or rays.
@Hey I Can Chan told me about Finger of Death (when the save is successful)
@Erik made me realize Chain lightning was indeed in my requirements.
What other spells meet those requirements?
-*Spells that do damage,ability drain or level loss since only those can benefit from criticals.
-I’m not sure if Healing spells that hurts creatures like undeads would work because I think they normally don’t score a critical even on a natural 20. Correct me if I’m wrong. But would they if they were cast as a ray?
An enemy had grabbed a friendly NPC and was using him as a hostage and standing behind him as cover. The (new) DM seemed to be implying that the archers in our party would risk shooting the friendly. I thought sacred flame would be good because it can target creatures in cover and seems to go through environment without damaging anything else. So we reasoned sacrad flame would just fry the enemy and leave our friendly unharmed. Thoughts?
The heat metal spell can target "a manufactured metal object", including "a suit of heavy or medium metal armor".
A suit of Dragon Scale Mail is clearly a manufactured object, but if it’s made from metallic dragon scales, is it metal, and thus a valid target? Are bronze dragon scales actually made of bronze, or are they just colored like that?
I’m just assuming chromatic dragon scales are inarguably organic.
Basically title. Metallic dragons are covered in various types of metallic scales. Can a wizard target the scales to deal ongoing damage to the dragon?
The entry for Sword of Life Stealing says: "When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn’t a construct or an undead. You also gain 10 temporary hit points.
Note: According to the SRD, it is an extra 3d6 necrotic damage."
However, my DM says that a Sword of Life Stealing inflicts its damage in a certain order on a natural 20: first the regular damage, then crit damage, THEN the necrotic damage…so if by that point the target has no more hp left to lose, I receive no temporary hp. Basically he said that the target "has no more life to steal".
I thought this was a bit of a strange interpretation. Is there an official ruling somewhere?
On the Wild Magic Sorcerer’s Wild Magic Table, (PHB p.104), getting a roll of 33-34 results in:
Maximize the damage of the next damaging spell you cast within the next minute.
What happens if the sorcerer casts an attack roll spell that deals damage, and misses the target? I am being confused by the term "damaging." Is a "Damaging Spell" a hidden category of spell that can be cast, and thus means casting the spell ends this effect? or does the spell need to apply damage in order to be damaging, and would therefore need to hit for the effect to happen?