Tech News Website, Ready to Make Money

Want to sale New tech news site, currently there are 25 articles already posted. Site using wordpress, easy to manage.

Why are you selling this site?

Need money for other project

How is it monetized?
not yet, new site

Does this site come with any social media accounts?
No

How much time does this site take to run?

depend on your effort

What challenges are there with running this site?
SEO, Social media

New Tech News Website

Why are you selling this site?
nee money

How is it monetized?
adsense and other aff netywork

Does this site come with any social media accounts?
no

How much time does this site take to run?
depend on your effort

What challenges are there with running this site?
building SEO

High Authority Tech Site – Making $700+ profit/mo – Huge Potentials

High Authority Tech Site – Making $ 700+ profit/mo Fast Growing Tech Site Making $ 8988+ revenue/year from Adsense & Paid Posts | Detailed Articles | Organic Traffic from US & UK | Huge Opportunities.

High Authority Tech Site – Making $ 700+ profit/mo Fast Growing Tech Site Making $ 8988+ revenue/year from Adsense & Paid Posts | Detailed Articles | Organic Traffic from US & UK | Huge Opportunities.

Seller's Notes
Business Description

This is a website that…

High Authority Tech Site – Making $ 700+ profit/mo – Huge Potentials

Tech Casting – Limiting OP use with Modern Magic Ruleset

We’re many sessions into a homebrew cyberpunk 5E, and I’ve recently introduced hacking using this Modern Magic UA.

I can’t see in there any stipulation on how frequently a hacker class can cast a tech. Are there any hard and fast rules?

Context; my tech caster can load these hacks into a small portable ‘techdeck’ he carries around, and casts them from there. In last night’s session, he was able to basically run through an infiltration mission wildly casting Invisiblity to Cameras and Haywire on most challenges (it played out balanced enough in the end luckily, and didn’t ruin the story), but I’m just concerned it was a little OP.

So the question is… with Tech casting, is there a standardised limit I can impose on my players when they’re casting too many techs?

3 years old Tech and gaming with 100$ plus revenue per month

1. Seller Bio

Hi, I am Raja, a professional blogger, keyword analyst, SEO analyst, web designer, and freelancer.

2.Basic Summary
Gaming and Tech website earned 1400$ per year with 5K plus monthly unique users. The website makes money from the following sources

  • Adsense
  • Guest Post
  • Contextual Links
  • Amazon affiliate

3. Highlights of lamesheep

Lamesheep is 3 years old website that covers trending topics on technology and gaming tips.
The website…

3 years old Tech and gaming with 100$ plus revenue per month

Do you need to roll tech attack for all tech actions?

In the core rulebook p. 79, it reads:

TECH ATTACK: The statistic used to make tech attacks and to take most tech actions.

So from that, I understand that we have tech actions and some of them, most of them BUT not all of them require a tech attack throw.

The tech action (p. 70) “scan” and “lock on” doesn’t mention any tech attack throw while for invade it does say that an attack roll is necessary.

In my group, scan and lock on are considered tech attack. Does someone knows which one it is?