new product for prototyping. tell me your opinion

Easyframe is not just a commercial product that the team created for the sake of making money, but a really working tool that helps the Design Studio to show its clients prototypes literally while they are dating. Easyframe is designed to speed up and simplify the prototyping process as much as possible and not lose customers due to slowness or banal lack of time. now case uses 8 designers every day in the Studio, and the percentage of unsatisfied customers for 2 months has decreased by…

new product for prototyping. tell me your opinion

Is it incorrect to use Passive Insight to tell Players what their Characters already know about NPCs?

I have a party of 4 noobs, 1 is a pro on other games but new to 5e (like myself – but I haven’t played in years), 3 are actually playing their first characters ever. Ages run from 13 to 50 (I love a challenge).

I don’t like telling players what they can and cannot do if the rules do not explicitly state it, but I also hate to bash new characters for new player naivety. I also try to keep house rules to a minimum (just to make it easier for them to learn the basic rules). So I kind of “chose” to read the Passive Insight score as a social version of the Passive Perception which can “determine whether anyone in the group notices a hidden threat” (PHB Ch.8).

One of the PCs, a 1st-Level Rogue, was setting a trap for a Slaver Ship Captain & Crew to aid the City Guard. To add to the tension, I had the Captain make a snide reference to the human cargo as ‘commodities.’ The Player, morally offended, snapped back, “shut up you freaking idiot.” Caught off-guard, I asked for his Passive Insight and responded, “With your knowledge of the underworld, you know insulting him like that in front of his men will require a violent show of authority. You can say that, but are you sure you want to?”

A little later the same Player went to strike a final blow to a surrendering NPC while others were striking to incapacitate. I did the same thing, ending with, “Your character has been around enough to know that executing a defenseless man in front of the guard would be murder. They might not notice, or they might let it go, but maybe not. Do you want to kill him or knock him unconscious?”

I’m willing to let the Players do the wrong thing and suffer consequences, I just want them to know the consequences ahead of time. The worst part is that I already know the score – it’s on the inside of my screen along with his AC & HP, I’m only asking to make it come from his character’s mind instead of my mouth. Of course, I fear that come will across as passive-aggressively robbing them of agency – which is why I’ve only done that about 3 other times in 13 sessions so far.

My question is, am I actually within the rules by doing this?

Bonus question: Is this a actually a spineless way to force character behavior while pretending like I’m giving them free will?

How would a Telepath be able to tell that they’re not going crazy? [closed]

It’s the Psychic player again. She asked me a pretty good question to better roleplay the character. Her character has been able to read people’s minds since early adulthood. As soon as she said this, she looked at me, “How would she be able to tell that what she was hearing were thoughts and not schizophrenia?” I just shrugged and said “patterns in behavior” and left it at that. But she got me thinking.

How would someone who can read minds conclude what they were hearing was people’s thoughts, as opposed to auditory hallucinations?

Can’t tell If The OpenVPN Server I Setup Is Encrypted using Wireshark?

This might sound dumb, but I set up an OpenVPN server on a Synology NAS. When I connect via the client at home to the server, everything works for.

I know you can read packets in Wireshark. If I start sniffing on My WiFi that I’m connected to at home, packets show for the OpenVPN protocol and there are few lines that say Synology (I believe this is a handshake) but everything else, every line of data is gibberish so I’m assuming it’s encrypted?

That also said, when I connect to the VPN another local area connection appears in Wireshark as an adapter to sniff. If I sniff the new local network this is NOT encrypted, but isn’t that normal?

Essentially you’re sniffing the new adapter itself locally as soon as you connect via the client? Or is that NOT normal? Why does it show gibberish like it’s encrypted on the WiFi via Wireshark, but not the new connection created upon connection to the VPN called Ethernet 2?

How can one tell if a binary is safe to give sudo permissions for to an untrusted user?

sudo is sometimes used to give untrusted or “semi-trusted” users the ability to perform certain tasks as root, while not giving them unlimited root access. This is usually done via an entry into /etc/sudoers, specifying which programs can be executed.

However, some programs may provide more (no pun intended) functionality than expected, such as more, less, man or find, which offer to execute other programs – most notably a shell.


Usually, which programs are safe to execute depends on knowledge of the sysadmin. Certain binaries like echo or cat are most likely safe (i.e. don’t allow the user to spawn a shell), while others like the examples above are known to be exploitable.

Is there a way to assess with reasonable confidence whether or not an executable is “safe” when given sudo permissions for? Or is the only way a comprehensive source-code audit?


In response to cat not being safe: Yes, it can be used to read sensitive files as root. In some setups, this may be the intended use-case (e.g. a limited user being able to read as root, but not write).

Furthermore, comments or answers explaining to me that sudo is not the correct way to grant read permissions like this: I know. I am absolutely aware how a file-system should be structured, but due to the nature of my work, I can’t influence how file-systems are structured on those servers. All I can do is to see which recommendation fixes the immediate problem. So please, don’t challenge the frame of the question. I don’t have an XY-problem.

Should I tell my player he’s a werewolf?

Ok, so here is the situation:

I’m running Cuse of Strahd for a group of friends, and last session they had an encounter with werewolves. I made all wolves (and werewolves) attack a single player, since that’s how I thought they would probably hunt. Since the paladin was the only one who had a silvered weapon, they decided to take him down first.

It was impressive. He dodged almost all attacks from normal wolves and was bitten by every single werewolf attack. He passed his con saves to avoid lycanthropy so many times I lost count. I didn’t tell him what the rolls were for, or whether he succeeded or not, but he pretty much knew what was going on.

Finally, the last hit took him down. The wolves were done with him and onto a new target. Only one last save to make… and he rolled a natural 1. Yeah, he’s turning into a werewolf.

He instantly told me that as a paladin he is immune to sickness and disease, and I reassured him that I was aware. And that was it. I didn’t tell him his character is cursed yet. He asked if he felt any different when he woke up, and I told him he only felt the pain from the fight.

Now for the fun part: Should I tell him he is cursed, or should I let him find out at the next full moon? There is not much in the monster manual. My two best options right now seem:

  • Let him go on as usual, and transform him in the next full moon. He goes all out, attacking anyone he sees, friend or foe (if the players do not lock him up as a precaution, which might happen). And from that point on he feels the effects of the curse. All at once, the bloodlust, the anger. Flashes of whatever he did during his transformation come to him, and thoughts of what he didn’t get to do pass thourgh his mind. The once peaceful paladin now has to control his violent and feral instincts.
  • Let him know right now. He feels the change, although I explain to the player that his character does not know what it is. Tell him to start subtle. His best friend (another PC) just died in the campaign the previous session, so his character is pretty agitated. So the character and the other players might think it’s just his way of dealing with grief. He was more violent during the fight against the werewolves, even before the curse (that was all the player’s doing). But only when he finally turns into a monster, everything will make sense.

Either way, the player loves to roleplay, I’m pretty confident he will enjoy both scenarios. I know I described a little bit about his thoughts and feelings, but I don’t intend on going too far with it: it’s his character, and I’m not planning on taking agency from him. I’m pretty sure we’ll figure it out. My real question is: how should I tell him about the curse? How does it work?

In a booking confirmation page, is it good UX to tell the user they have an option to cancel once they have booked?

We want to keep the page as simple as possible with the appointment schedule, booking fee and payment method.

But when keeping in mind a user-centric approach, a problem that might arise would be:

What if the user wants to know if they can still cancel the booking?

Would it be a distraction to the main flow(booking) if we explain to them the cancel policy in the confirmation page?

The policy goes something like :

“You may cancel at least 24 hours before the appointment schedule to get a 100% rebate.”

Take note that this app only charges the booking fee and a rebate would be given after they have cancelled, the payment for the service would be done after the service has been made.

One of the stakeholders also said that: “It would give the idea that we aren’t confident of our bookings because we give the users an idea that they can cancel”