When a ysoki is holding items in his cheek pouches, can others tell if they have something in there?

The rules on ysoki cheek pouches are rather vague on whether objects held inside them are actually concealed. It seems possible that someone else would be able to determine that the ysoki was concealing something either by visible bulge or by the impact the object has on the ysoki’s speech. Is there any published Starfinder source that addresses this question? If not, is there anything about rodent biology that suggests a good ruling?

How to tell a friend that they are the problem?

I know of a person who often rants in the server I am in about how every group he joins is terrible but from what he tells me he usually plays a homebrew class,has a backstory far different than other players(He also insists he is original and other players are unoriginal but the other players think his character is unoriginal. ) The last homebrew class he played was a gunslinger that also deals with demons.

I can tell that he is genuine in his complaints but I believe that he is the problem. I feel like I should tell him but I am not sure how to do it without starting a fight or getting ignored. So my question is how should I do it?

How can you tell the distances by road between the settlements of Ten Towns in Icewind Dale?

I’ve read through Chapter 1 of Icewind Dale: Rime of the Frostmaiden and have not found any guidance on how to judge distances and travel times between the settlements of Ten Towns.

Other than a good old fashion ruler compared to the map scale, is there a quick way to determine the distances between the settlements of Ten Towns?

How much do I tell new players about new monsters?


Background

I am a brand-new DM, about to lead a game for brand-new players. I have a lot of knowledge of rules from playing Baldur’s Gate and Neverwinter Nights over and over, leafing through a friend’s books, and finally buying the three basic books for myself.

Question

How much information should I give to my players about monsters they encounter?

Should I essentially read the entire MM entry to them, or let them figure out how the enemies operate through experience, or (as I assume), something in the middle? Keep in mind, only one of them has even peripheral experience with D&D (they are very good sports for giving it a shot!), so they won’t be bringing background knowledge to the table. For example, do DMs generally let players know what immunities creatures have, or do they let them figure it out by trial and error? What about offensive abilities? For example, if a player has a potion of fire resistance, should I give them a heads-up about the fact that the chimera they’re facing has a fire breath attack?

can someone please tell me how can we download malware pcap in ubuntu VM in microsoft azure?

I tried to download malware pcap on ubuntu VM in microsoft azure from the putty but it is not allowing me to do so .It gives following output: 2016-12-17-traffic-analysis-exercise.pcap.zip: Permission denied Cannot write to ‘2016-12-17-traffic-analysis-exercise.pcap.zip’

can someone please tell me how can we download malware pcap in ubuntu VM in microsoft azure?

Can you tell if someone transfers Hunter’s Mark or Hex if the original target is reduced to 0HP?

The spells hunter’s mark and hex both have this clause:

If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to [mark/curse] a new creature.

Both of these spells have spellcasting components that would be observable to another creature when the spell is cast. If I want to mark or curse someone, anyone nearby will know.

If the original target is reduced to 0HP, is it observable in any way should the caster choose to transfer their mark/curse to another creature? Or is this essentially untraceable after the initial casting?

Obviously for this question, I am ignoring a sorcerer’s Subtle Spell metamagic. We can also assume that this is not from stealth; the caster is not trying to hide what they are doing, this is more about whether or not there is anything to hide beyond the initial casting.


Related:

  • Is a creature aware that a Hex or Hunter's Mark spell has been cast on it? (but related to the initial casting from stealth)
  • Are Hunter's Mark and similar spells noticeable to the target? (duplicate of the above, still about the original casting)
  • Does moving the curse from the Hex spell to a new target have any spell components? (regarding if this transferring part has components)

How to tell how big size of a buffer to choose? [migrated]

I’m learning about networking with Python and I’ve encountered something I don’t understand.

particularly:

packet = server.recvfrom(2048)

I understand that .recv() and .recvfrom() methods determine the size of a buffer to work with but sometimes I see 1024, 2048, … and I can’t seem to connect the dots correctly as to how to know what size of a buffer to choose. The learning resources I’m working with aren’t explaining this and I would like to know.

I also understand that a buffer is a temporary data storage allocated within RAM.