OK, so the goal is to hide the event description with Ultimate Member shortcode
I tried doing echo do_shortcode but it’s not working…
This is the code I used within wp-content/themes/hello-elementor/tribe-events/single-event.php:
<?php echo do_shortcode('[um_loggedout]'."Sorry, but only loggedin users are allowed to access the details".'[/um_loggedout]');?>
<?php echo do_shortcode('[um_loggedin]'.the_content().'[/um_loggedin]');?>
I want to design an educational site. I am still the first way and I have almost no information about site design. But I like the template of https://avije.org/ site. But unfortunately I do not know if this site is coded or ready-made templates are used.
Thank you for your help.
Hello everyone I will give you a simple html / css template
Code file link
In D&D 5e, Half-Dragon is a template that can be applied to any beast, humanoid, or giant. When I applied the Red Dragon Wyrmling’s dragon breath – which deals 7d6 fire damage in a cone – to a Raven (CR 0) it came out as CR 1/4.
Druids can Wild-shape into any creature CR 1/4 or lower, starting at 2nd level (or Circle of the Moon Druids can Wild-shape into CR 1 creatures).
This would mean a level 2 Druid can wild shape into a creature that can deal 7d6 fire damage in a cone, with a 1/3 chance of being able to reuse it every turn. This is more damage than any other class can deal at this level, even with max stats (eg. a fighter action surging [once per day] deals only a max of 4d6+10, approximately the same as this, which the druid can do infinite times in a day). So, can druids Wild Shape into beasts with the half-dragon template?
I have the same exact file/folder structure in my child and parent them but there is this template-functions.php that is still being loaded from the parent theme.
The hook that is calling the function looks like this,
do_action('underboot_branding_menu'); and underboot_branding_menu is a function in template-functions.php and this file is located in a folder called "inc". I know includes don’t search the child-theme but it doesn’t look this file is called using include().
I have tracked all the template parts and pieces and they are all being loaded from the child-theme expect for template-functions.php.
This is how the code calling the function looks like if it helps:
<?php /** * * @hooked underboot_site_branding * @see template-functions file * */ do_action('underboot_branding_menu'); ?>
I need help with a specific piece of a problem in a game I’m running, which generalizes to the question title.
Specifically, there is a big bad dracolich somewhere that the players want to be. They have a cunning plan to simply wish the dracolich away to a different place. They have access to wish through an essentially homebrewed acquired template that one of them has gained (a spiffier version of Smoking Eye Creature, from the Shackled City campaign path). The template is tied to a demiplane, and the wish effect works once/year, and the demi-plane eats the xp cost.
I have existing houserules that say wish can essentially only be used for the explicitly listed uses (it does those things without issue, and is actively malicious about perverting or failing any off-label wishes). However, this is one of the listed effects:
A wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. An unwilling target gets a Will save to negate the effect, and spell resistance (if any) applies.
This is where it breaks down: I haven’t specified a caster level or save value for the wish ability. What would be the most standardized way to determine those?
I’m really looking for a textual basis for this. I know there are not exact rules to cover this situation (are there?), so a good answer will probably explain how this matches some existing pattern, and have a clear method for finding caster level (for SR) and saving throw DC.
I learned how to create a blueprint for making a character be able to pick up and drop objects: It did not work, and I believe the reason is because it was originally made to work for the FPS template that Unreal comes with. I decided to use the Third Person template, and I think that’s why it’s not working. Am I correct? What blueprint coding should I be looking at? What’s missing, or what’s preventing this from working? Thanks!
First example: A half-dragon astral deva. Astral devas normally have wings, but they’re Medium, and the Half-Dragon template states that Medium half-dragons don’t have wings. Does the Astral deva lose its wings due to the template?
Second example: A half-dragon solar. Solars have a land speed of 50 ft., and a fly speed of 150 ft. The Half-Dragon template states that a creature of this size can fly at twice its base land speed, with a maximum of 120 ft. Does the solar have its fly speed reduced to double its land speed (100 ft.), or to the Half-Dragon template’s maximum fly speed (120 ft.), or does it keep its base fly speed (150 ft.)? Similarly, what (if anything) happens to its maneuverability?
Third example, based on the maneuverability part of the previous point: a half-dragon great wyrm (or any creature with a fly speed greater than 120 ft. but worse than the average maneuverability given by the Half-Dragon template). Does it keep the best aspects of its flight sources, or the worst aspects, or does it take one source for its wings in its entirety?
I’m working on a custom post type and need to assign a new template to one of the custom post types categories.
So far i’ve tried adding a new
categories.php file with the category name at the end, which is ‘automotive’. However, It didn’t seem to overwrite the default template which is set for the custom post type.
Can someone please advise me on how I can assign a new template to a custom post type category.