Need to make sidebar responsive only when screen width is greater than 1024px

I’m new to WordPress and I want to make my sidebar responsive when the screen width is greater than 1024px. currently, the sidebar becomes responsive when the screen width is greater than 768px.

The website in concern is https://worklifeandmoney.com

I want to achieve this through additional CSS. I’m using the NewsUp theme. Any kind of help will be greatly appreciated. Thank you!

Update: I tried to make it work with flex but couldn’t succeed.

/* sidebar responsiveness */ @media (min-width: 1024px) .col-md-3 {     -ms-flex: 0 0 25%;     flex: 0 0 25%;     max-width: 25%; } 

ColorFunction in ListContourPlot3D raising error when using more than one argument

The documentation of ColorFunction states that in ListContourPlot3D your chosen function gets the arguments x, y, z and f. However, if you actually use any argument other than the first an error is raised in Mathematica 12.2, yet strangely enough the plot is (most of the times) shown as expected.

Consider for example

list1 = Table[{x, y, z, x^2 + y^2 - z^2}, {x, -1, 1, .05}, {y, -1, 1, .05}, {z, -1, 1, .05}]~Flatten~2;  ListContourPlot3D[list1, Contours -> {0.3}, PlotRange -> {{-1, 1}, {-1, 1}, {-1, 1}}, ColorFunction -> Function[{x, y, z, f}, Hue[z]], ColorFunctionScaling -> False] 

This produces the error

Function::fpct: Too many parameters in {x,y,z,f} to be filled from Function[{x,y,z,f},Hue[z]][0.3]. 

But the generated graphics seem OK: ColorFunction in ListContourPlot3D

Is this a bug, or am I doing something wrong here?

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Do long-lived races reach social maturity later than short-lived races? [closed]

In most long-lived player character races’ descriptions I see comments about how fast they physically mature and when they’re considered adults. What I am wondering is how fast they socially mature. This isn’t explicitly mentioned.

I ask because to me it seems obvious that probably most races in their late twenties have finished maturing socially. Sure, their personality will still change, but that’s different than maturity.

I have two thoughts about quickly races would mature.

  1. In some sense your "social maturity" is an accumulation of all your life experiences. In this way all races would mature at the same speed. (As in, maybe they have more or less experiences but there is nothing special about their race that affects it.)
  2. In another way your "social maturity" has to do with how well developed your brain is. Teenagers and people in their early twenties still do not have fully developed brains so still have not reached social maturity. (It may make sense to call this "mental maturity" but I’ve never heard the phrase and it seems needlessly specific.) — This would imply that races that are super intelligent might mature faster and ones that aren’t might mature slower. (A problem with this view is that it tries to make a standard meaning of what maturity means,

My initial guess is that all races mature socially at the same speed but I’m curious if there are answers in the lore.

Can a high level warlock with Book of Ancient Secrets learn ritual spells higher than 5th level?

Let’s say I’m an 11th level Pact of the Tome Warlock with Book of Ancient Secrets. I’m able to learn spells to cast as rituals from any source, I can transcribe spells up to half my level rounded up, and have just gotten my 6th level Mystic Arcanum.

I do not actually have 6th level slots, but ritual casting doesn’t use spell slots anyway, and I am capable of casting 6th level spells (or at least one). Am I able to transcribe a 6th level ritual spell, or am I capped at learning 5th level rituals?

Do Genasi tolerate low temperatures better than humans?

one of my D&D players just created the new character – The Fire Genasi Warrior. Our story probably will be placed in the Icewind Dale. I’m new in the D&D and you know – still learning and getting new things. My questions are:

Do Genasi tolerate low temperatures better than humans? And does their body give off any heat?

Is MySQL more scalable than PostgreSQL due to the difference in how they handle connections?

I’m trying to decide if either MySQL or PostgreSQL would be more suitable for an application that will get hit by potentially thousands of simultaneous requests at a time.

During research, one fact that stands out is that PostgreSQL forks a new process for each connection, whereas MySQL creates a new thread to handle each connection.

  • Does this mean that MySQL is more efficient than PostgreSQL at handling many concurrent connections?

  • How much of an impact does this difference have on how well both systems scale? Is it something that I should worry about to begin with?

Performance of select from a 3d list – Mathematica slower than Python

I am creating a random 3d data set in Matematica 12.1. Then I am selecting all points that are in a certain range of one axis.

The same I am doing in Python (same computer, Python 3.8.5, numpy 1.19.2)

RESULT: It seems that Python is able to select much faster (1.7 sec) than Mathematica (5.2 sec). What is the reason for that? For selection in Mathematica I used the fastest solution, which is by Carl Woll (see here at bottom).

SeedRandom[1]; coordinates = RandomReal[10, {100000000, 3}];  selectedCoordinates =     Pick[coordinates,      Unitize@Clip[coordinates[[All, 1]], {6, 7}, {0, 0}],      1]; // AbsoluteTiming  {5.16326, Null}  Dimensions[coordinates]  {100000000, 3}  Dimensions[selectedCoordinates]  {10003201, 3} 

PYTHON CODE:

import time import numpy as np   np.random.seed(1) coordinates = np.random.random_sample((100000000,3))*10  start = time.time() selectedCoordinates = coordinates[(coordinates[:,0] > 6) & (coordinates[:,0] < 7)] end = time.time()  print(end-start)  print(coordinates.shape)  print(selectedCoordinates.shape)  1.6979997158050537  (100000000, 3)  (9997954, 3) 

Does Spare the Dying work on a creature with less than 0HP?

Spare the Dying states:

You touch a living creature that has 0 hit points. The creature becomes stable. This spell has no effect on undead or constructs.

Given the Strict interpretation of RAW it would seem that you would have to have exactly 0hp to benefit from Spare the Dying. Is this correct, or does it stabalize creatures with less than 0hp as well?