Is there a risk to hosting service if hot-potato site is using cloudflare?

Picture a politically hot website that might be subject to a DDOS attack. If that site is hosted at examplehosting.com and then uses cloudflare or another CDN, is the hosting service vulnerable to a DDOS attack on the site?

I do understand that the host could be discovered via DNS settings and attacked directly unless something was done to obscure the host IP address.

Is there a definition for what constitutes a special ability?

For example, undead “use their Charisma score in place of their Constitution score when calculating … any special ability that relies on Constitution”. The special abilities section describes several types of special abilities, but does not appear to actually say what counts as a special ability. Are spells special abilities? Is the ability to cast spells a special ability?

Are there any magical items that would have an adverse effect if you had a negative Con?

I was just reviewing my Q&A about the effect of a negative Constitution modifier, and that is limited to the effects on the PC stats and abilities (specifically HP, fatigue, etc).

I remembered that Barbarians also use Con for the their Unarmored Defense ability, and (while it is a UA, so probably not as important, but still note-worthy in this regard) The Giant Soul Sorcerous Origin relies on Con as well.

Are there any Magic Items that would be affected by a negative Constitution Modifier?

Is there a limit on the number of Proficiency Swaps as part of Customizing Your Origin in Tasha’s?

Tasha’s has a section on replacing proficiencies granted by race in the section on customizing your origin and provides the example of swapping elven proficiency with a longbow for a tool proficiency. Does that mean you could swap all 4 weapon proficiencies from Elven Weapon Training for any 4 weapons or 4 tool proficiencies instead?

i got 4 subID and 1 ID how can i look if there are same or not?

i actually dont know how to ask this question but i’ll try my best

This is my query for recipe_ID=2040 and Order_ID=2063

SELECT                           Orders.Order_ID,                       Stock.ID,                       Stock.Ingredient_Name AS [Malzeme Adı],                       SUM(Ingredients.Recipe_Ingredient_Gr) AS [Toplam Gram],                     SUM(Ingredients.Recipe_Ingredient_Piece) AS [Toplam Adet],                     SUM(Orders.Range_Piece * Stock.Unit_Price * Ingredients.Recipe_Ingredient_Gr) AS [Toplam Fiyat (gr)],                     SUM(Orders.Range_Piece * Stock.Unit_Price * Ingredients.Recipe_Ingredient_Piece) AS [Toplam Fiyat (adet)]                     FROM Orders                      INNER JOIN  Dates ON Orders.Order_ID = Dates.Order_ID                      INNER JOIN Recipes ON 2040 = Recipes.Recipes_ID INNER JOIN Ingredients ON Recipes.Recipes_ID = Ingredients.Recipe_ID                      INNER JOIN Stock ON Ingredients.Stock_ID = Stock.ID                      WHERE(Orders.Order_ID = 2063)                      GROUP BY Orders.Order_ID, Stock.ID, Stock.Ingredient_Name 

This is the result.

Order_ID    ID  Malzeme Adı Toplam Gram Toplam Adet Toplam Fiyat (gr)   Toplam Fiyat (adet) 2063    1102    Domates 0   150 0   0,9 2063    1103    Dere Otu    150 0   0,45    0 

but in order_ID 2063 i dont have just 1 ID infact i have up to 4 recipe_ID (which can be null)

i need to improve this query so it can look these 4 recipe_ID like ID1,ID2,ID3,ID4 from the dates table if they null skip it if they not look for their recipe ıd and put that in result

Is there a dwarf god for the Light domain?

Is there a dwarven deity for whom the Light domain would be applicable? Obviously, with GM buy-in you can take any domain for any deity, but I’d prefer to create a thematically consistent character. I’ve been looking around, but the dwarves don’t appear to have a sun god, or a fire god, or any of the usual suspects for Light domain clerics.

The setting is Forgotten Realms, and the game is D&D 5e. Since the only dwarven deity in a 5e book is Moradin, I’m open to anything from an earlier edition. Just including 5e on the question to avoid any gods who have been killed or otherwise removed from canon.

Also worth noting that while I’m open to answers like ‘Moradin works for the Light domain because such-and-such’, it’s easy to see that Lathander (or, preferably, the dwarf version of him) is far more thematically appropriate.

Is there a way for a Hex Channeler Witch to gain access to the Displacement spell?

Is there a way for a Witch with the Hex Channeler archetype to have Displacement on her spell list?

For my purpose, I’m dealing with an NPC. I can make changes to the Witch Patron, Feats, Skills, and Archetypes (as long as she retains the Hex Channeler’s ability to channel negative energy offensively). However, I can’t change the NPC’s gear much – if the PCs kill her, they’ll get enough gear without adding a Ring of Spell Storing on top of everything else.

While I could just give a witch the spell via GM fiat, I don’t want to in this case. My players are very interested in character builds and are likely to ask how the NPC worked. Since one or more PCs might die in the fight, I’d prefer to avoid answering "it’s not really possible".

Is there any way to actually impose disadvantage (not just cancel advantage) on saving throws against spells for a creature with Magic Resistance?

Many creatures in D&D 5e have a feature called Magic Resistance. One such is the Archmage:

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

So the Archmage has advantage on saving throws against magical effects. Suppose I wanted to weaken the Archmage’s resistance to magic – I use some effect that gives disadvantage on the saving throw for my spell. Normally, this would balance out to a straight roll, as the rules for advantage and disadvantage say:

If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.

This seems to set a baseline for a straight roll on saves against magical effects, that the Archmage can never roll at disadvantage against magical effects.

But is there a way to get around this? Keep in mind, such an ability must respect the specific beats general rule:

That said, many racial traits, class features, spells, magic items, monster abilities, and other game elements break the general rules in some way, creating an exception to how the rest of the game works. Remember this: If a specific rule contradicts a general rule, the specific rule wins.

The general rule here is that advantage and disadvantage balance out to a single die roll, so getting around Magic Resistance must either specifically override the rule for advantage and disadvantage, or eliminate Magic Resistance entirely.

Is there any way (e.g. magic item, class feature, spell, etc.) to force a creature with Magic Resistance to make a save against a magical effect with disadvantage?


While writing this up I did find this closed question which asks generally how to combat creatures with Magical Resistance, I intend this to be a (hopefully) more focused version of that question.

Are there problems with handwaving attunement for timebounded adventures?

I will be running Strahd Must Die Tonight! for 5e and in previous games of it, due to the real and in-game time constraints and lack of short rests, I have handwaved attunement and allowed attunement to magic items just before the climax.

Are there any rules that speed up attunement that should be considered? Are there any mechanics of attunement to take into account for one-shots? Are there any compelling reasons not to allow players attune to items pivotal to the game?