What options do my players have for hiding their cart while they enter a dungeon?

To clarify, I am running my first ever DnD 5e campaign for a completely new party and we’re doing Lost Mines of Phandelver. My party have just decided that they wish to go to cragmaw hideout following the ambush and they – through a lot of struggle – managed to get the cart with them. After dealing with the goblins outside the cavdern, they now planning on going into the hideout but I believe they have forgetten about their cart, we stopped the session here.

Now, since my players are all new and they have indeed forgotten about their cart, I do plan on prompting them to think about it. I suppose they could decide to just leave the cart outside, or to cover it up with the thickets but then what about the oxen? If they do leave it somewhere that it is obviously going to be then I would like there to be some consequence for this.

To the question then, what can I prompt my players – if anything – to do with the cart and oxen?

If they don’t do something to stop the goblins finding it, what is a reasonable thing for the goblins to do?

Thanks in advance.

Do thrown breakable items (like oil flasks) do damage when they hit?

Some items, specifically acid vials, alchemist’s fire, holy water, and oil flasks, allow you to throw them at enemies for various effects. To do this, you make a ranged attack, treating the object as an improvised weapon (which normally does damage equal to 1d4 + Dexterity modifier).

However, these objects have ‘on hit’ effects, such as dealing 2d6 damage in the case of the acid vial. Are these effects in addition to the ‘improvised weapon’ damage?

To enable extensions, verify that they are enabled in your .ini files

Any Help

    To enable extensions, verify that they are enabled in your .ini files:     - /opt/cpanel/ea-php72/root/etc/php.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-bcmath.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-calendar.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-ctype.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-curl.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-dom.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-ftp.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-gd.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-iconv.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-imap.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-intl.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-json.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-mbstring.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-mysqlnd.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-pdo.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-phar.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-posix.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-simplexml.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-sockets.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-sqlite3.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-tokenizer.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-xml.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-xmlwriter.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-xsl.ini     - /opt/cpanel/ea-php72/root/etc/php.d/20-zip.ini     - /opt/cpanel/ea-php72/root/etc/php.d/30-mysqli.ini     - /opt/cpanel/ea-php72/root/etc/php.d/30-pdo_mysql.ini     - /opt/cpanel/ea-php72/root/etc/php.d/30-pdo_sqlite.ini     - /opt/cpanel/ea-php72/root/etc/php.d/30-wddx.ini     - /opt/cpanel/ea-php72/root/etc/php.d/30-xmlreader.ini     - /opt/cpanel/ea-php72/root/etc/php.d/zzzzzzz-pecl.ini   **You can also run `php --ini` inside terminal to see which files are used by PHP in CLI mode.** 

If a cleric takes the Ritual Caster feat and picks the wizard list, are they able to scribe rituals that are on both classes’ spell lists?

I am playing a cleric. I would like to take the Ritual Caster feat at level 4 to access some wizard spells for utility.

Can my cleric spend the material cost to add rituals shared by both classes (like Detect Magic, Detect Poison, Identify, Gentle Repose, etc.) to the ritual book? Or do I need to find a wizard based written source?

users with Edit permission level are able to access the site navigation, but will get “Access Denied” when they try to submit the change

we have a classic team site collection with publishing features enabled + we have a sub-site which does not have the publishing features enabled. now i granted some users Edit permission on the sub-site and Read on the root site. where those users will be able to access the sub-site’s site navigation as follow:- enter image description here

and also those users will be able to add new links and chnage the order of the navigation links >> but when they try to submit the site navigation page, they will ger this error:- enter image description here

so its weird that users can access the site navigation + add/remove links but can not submit the changes .. any idea what is going on? Thanks

[ Politics ] Open Question : Was Trump wrong for telling Congress Lawmakers to “go back to where they come from” or no?

Trump on Sunday morning targeted “progressive Democratic congresswomen,” — most likely referring to the “Squad” of freshman progressives which include New York Rep. Alexandria Ocasio-Cortez, Massachusetts Rep. Ayanna Pressley, Michigan Rep. Rashida Tlaib, and Minnesota Rep. Ilhan Omar — and told them to “go back” to their “corrupt” and “broken and crime infested” countries.

Magento2 Security: How to best filter GET parameters before they reach Magento?

I want to increase the security of one of our Magento2 installations by filtering GET parameters. It seems that, according to our WAF, especially “filter” parameters are often tried to be exploited; for example:


This happens, no matter if filters are used on the website or not. I therefore want to block all requests to ?product_filter_tryout*, or better whitelist all actually used parameters on the site (like ?p=* etc.). How can I achieve this?

Should the attributes of a class be part of the public interface even when they could break its methods?

As a minimal example, consider the following (in Python):

class Foo:     def __init__(self, bar):         # Assume bar is a valid at this point         self.bar = bar      def divide_by_bar(self, num):         return num / self.bar 

If the attribute bar is public, my understanding is that it is valid for the client to do something like:

>>> foo = Foo(1) >>> foo.bar = 0 >>> foo.divide_by_bar(2) Traceback (most recent call last):    ... ZeroDivisionError: division by zero 

We encountered a more complex version of this in our team and I suggested to make the attribute private, or read-only (or to consider the handling the exception). However, I got the reply that, since it is only used in one place in our code base, it is fine to leave it like that. I agreed to that, but I have noticed numerous examples of this practice in our code base and I am uncertain when should one be more strict with these cases. Should I ignore it until it is used in multiple places?

How to take a screenshot with colors as they appear in night mode

I often find myself in situations where some images have nicer looking colors in the night-mode. I often want to screenshot them. Unfortunately, what I get is the original image.

Is there any way to get the image as it appears on the display?

PS: A lot of times, I want to pick colors from images in night-mode. If it is not possible/easy to take screenshots in night-mode, can you please suggest a way to pick those colors?

How can I get someone to accept that they should stop trying to pull stunts without thinking about them?

To explain the issue one of the players in my game wants to assasinate a high ranking government official and I have mentioned several times the government official is surrounded with guards and has powerful retainers. He keeps mentioning these plans that won’t work to me and when I say no and explain the reason they won’t work he just keeps adding new things stealing from the session time while rest of the group is trying to continue with the quest. This isn’t the first time this has happened as he keeps making plans that are not really well thought and delaying the game.

I tried telling him that he should think before asking to do something but he just told me he did. I don’t wish to just say:

“No you are not doing that. You are going with the group.” or “Your plan fails and you are caught before being killed by the guards. Make a new character.”

How can I make him understand that he should actually think of things instead of just trying to do what feels cool?